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Introduction
Hello, my name is Resolver, and I have been playing Twelve Sky 2 on-and-off for 3 years. Here's how I feel about the current state of the game, and suggestions that could help improve the game.
Wargod
Wargod skills are problematic. There's a lot of hypocrisy when players express their concerns about spawn-killing in war, because admittedly, everybody does it. It's not fair to go ahead and say "so and so are noobs because they Wargod spam", because I'm sure if you were in the same position, you wouldn't be acting so high and mighty. But it is cruddy, feeling powerless while a horde of players Wargod you into oblivion. Obviously removing Wargod isn't the solution, because stripping players of something they have paid for would cause everybody to be unhappy. My suggestion would be make war like the Valley of Tears - Remove the ability to use Wargod in war, and it would make PvP more enjoyable.
Territory War
Guilds have the ability to "mark" their territory; e.g, guild masters can sign their guilds up to participate. Guilds will compete against other guilds (thus creating PvP amongst your own faction) to claim the rights to "own" a particular map. Guilds will receive points based on how many maps are in their possession, which can be used to redeem buffs, prizes, glory, and boasting rights. And if that wasn't enough, every time you load into a map, the guild occupying that particular map will show during the loading screen. It encourages players to interact with other players, too. Belonging to a guild and being a part of the community is important. After all, the game is only as good as its community.
Role-play, quests and PvE
Twelve Sky 2 feels a bit lackluster; e.g., for a MMORPG game, it doesn't involve a lot of role-play. NPCs have more grammatcal errors than my 80 (?) year-old grandma (HULLUR GRANSON, HEAR SOM MCDONAL COUPON FO FAMLY), and PvE is non-existant aside from labby. Yes, Twelve Sky 2 is more PvP oriented, but from what I see, there isn't a lot of PvP going on. Players are bored, and boredom leads to inactivity. Daily rewards or quests will encourage more players to log in. And yes, this could cause abuse, but if players were required to complete a series of tasks, or accounts are only entitled to one reward per day, this would make it less abusable.
Nangin
GMs aren't addressing this problem, nor acknowledging it. Denying players the opportunity to join ruins the overall experience of the game for players. Fujins are currently overpowering every faction, and participating in war as an opposing facton feels underwhelming. I suggest implementing Nangin transfers every Saturday and Sunday and/or increasing Faction Points, adding a Nangin Transfer Scroll in the item mall, or the option of transferring via Yanggok CP Exchange.
tl;dr: More PvP, NPCs can't speak English, not enough Nangin transfers to go around.
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