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pinportal

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pinportal
Joined
16 May 2011
Posts
12
Location
Brazil
PostedJan 09, 2013 7:56 pm

Bug

(BornToFire) Bug that enables me to see where is the opponent team
Hello,
I updated the game BornToFire, clicking on ''check files'' yesterday (january 8, 2013) and the game was good, nothing special, but once I started seeing where the opponents were, and on my screen said that my team won, but they(my team) said that we lose. So I was on my team, but the game thought that I Iwas on the other team.
Please correct this bug.

Photos of the moment that the bug occurred:
http://goo.gl/AxpEH
http://goo.gl/mLup9

and

http://goo.gl/UwrhY
http://goo.gl/18wYP (In this case, I could see where was my team (that is normal), but I could see where were all opponents).
Thanks and please, correct this bug Smile
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jihunkim

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jihunkim
Joined
15 Oct 2012
Posts
2
Location
Korea, South
PostedJan 15, 2013 1:30 am

Re: Bug

(BornToFire) Bug that enables me to see where is the opponent team
Did you enter during gameplay?

pinportal

Rank 0
pinportal
Joined
16 May 2011
Posts
12
Location
Brazil
PostedJan 15, 2013 6:59 am

Re: Bug

(BornToFire) Bug that enables me to see where is the opponent team
No, I started the game with everyone, click Ready(me and the others) and the master room started the game. I discovered that this problem occurs with other players also, not only me. And this bug ONLY occurs with Siege map, Deathmatch, Fun Mode and Bomb mode dont have this bug. Thanks.

EnDleSsPhantom

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EnDleSsPhantom
Joined
12 Sep 2011
Posts
48
Location
Malaysia
PostedFeb 17, 2013 7:47 am

Re: Bug

(BornToFire) Bug that enables me to see where is the opponent team






I have the exact same bug. Always happens when 1 round of a Siege match.

pinportal

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pinportal
Joined
16 May 2011
Posts
12
Location
Brazil
PostedFeb 17, 2013 7:58 am
Yes... This is a problem with Siege map...

The_Bow

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The_Bow
Joined
07 Apr 2012
Posts
108
Location
BorntoFire ( USA ) Malaysia
PostedFeb 17, 2013 11:49 am
I see tht bug too in siege map where u can know your enemy movement.

* XxX_SHOT_XxX * XxX_SHOT_XxX * XxX_SHOT_XxX * XxX_SHOT_XxX * XxX_SHOT_XxX * XxX_SHOT_XxX * XxX_SHOT_XxX *
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