Author Message

Rokushin1

Rank 1
Rokushin1
Joined
04 Apr 2012
Posts
237
Location
Switzerland
PostedJan 08, 2013 8:49 am

A Simple Bunch of my Ideas

I hope I dont talk any crap ._.
Well simply as the Title says i will put some ideas to the game up that I would like to see in near future, please dont give any comments like ,,it wont ever happen''. I know it wont, our GM's dont have the license for it, and even when they would have than it would be nothing more than a mere dream. I will also give the negatives site to the ideas before.

Well, first of all our Campaign Altfarming issue:
1) What would you think about when each of us would carry his own troops with? Why do we leave the job to our Generals?
With this I mean a simple system, at the beginning of a campaign the troops of the city will be split on all participants that arrive in the first hour. Naturally the majority of the troops will be with our NPC Generals. lets say about 40 % are lead by them, and 60 % of troops are given to us. As you know with each game, the generals looses a specific amount of troops due to loss in my idea the loss would be threaten all participants of the team that lost. That would:
-give altfarmer just a specific amount to farm, it wont be much ^^, spies will be shred out as well due to heavy loss, and after the timing closes. No one will be able to make new spies and alts to join the campaign.
- Would stop the crying that you can not fight a specific general or serve your own.
-Will stop heavy losses by farming
-Will bring some real feeling that you could so said ,, fight at your own'' when your allies have been slayn. And please guys, admit that we all wanna be somehow like our heroes, fighting alone against a army...the only hope for the battle <3 Razz

The Gems
1) Gems are really hard to get, people keep farming and farming over and over just tobe bothered at the end buying ap to get a noticable amount.
A relief to all of us would be, bringing the gems to the merchant. I know, money would be lost by doing so - but in the end it will bring more joy to the game since you dont have to beat the crap outta you just for maybe 2-4 gems per day? And as well, we may not forget a country that has lost his cities, also looses its domestics. Which will make farming sh*** as it already is.
It wouldnt be a great bother to implement them on the merchant,really not.

A Participant of the enemy team has been dc'ed, they run so lets fck our ideas and go farming <3
This is really a serious problem, it is obvious that this future must be thrown away. It affects Gameplay and gives unfairness.

Half an hour flaskin -.-'dammit
As you all know, half of our fights are used to get these **** little bottles from troops. I agree, it is better that u need some time to prepare your strategies. But wouldnt it be better to lets say give the Players a little boost at the beginning. I mean that when we start to play, already 1 flask is full on all of our tempers?. We would be much faster, and the matches would be longer so you can think about some Strategies instead of running into battle like rambo.

Honor your kingdom!..
This is a idea, probably half of the server wont like, but wouldnt it be better if the reincarnation orbs will be just gotten by getting stamps? And not be able to buy them with ap. I mean so you have to think these 60 days where you will go or where you will stay. If the orbs can be bought again, some people think I will go for some days to shu, then lets see if wu, oh lets go to wei - you know what I mean? Please dont get me wrong, I also want to serve Zhuge Liang in Shu even if Im in Wei. I would be glad about easily getting an orb. But this orb also brought us to these overpopulated Countries. Since the players have the chance, they will leave their loosing country and join the stronger ones. Which will definetly destroy the fun.
I admit, moving out to another force is a cool idea. But it would be better if its more restrictive, not just a dumb orb and then lets go.

Lets catch the musouing fool from behind <3
This is what you guys sure have seen minimum once. Your enemy does his musou, and while he's doing that some other runs in with his own musou. Just to kill him since the enemy is on red health. To prevent this, two musouing characters should clash with their weapons, and to prevent more mousouers there should be a wall of fog making a border to the other players. While these player try to get the advantage with clicks.

Where are the koalitions?
Wu and Wei forced their Way at Mai Castle and have slayn Guan Yu. Shu and Wu destroyed the forces of Cao Cao at Chi bi. There should be finally some implementing, that we could fight in koalitions.

(Dead) Peach Garden
The Peach Garden, a beautiful Place in our community..., there should be more importance at that place. Cause its nearly dead when there is no Survival Match. It should be given more importance to this wonderful place. Maybe there could be a traitor npc, that lets you visit other countries for a special amount of time? or finally the old coins would be given a use.

Yay plains , fck other maps<3
That is a real **** hard problem, our community specialises on just one single map when not being forced to another. We argued enough to get a single one out of plains. But why dont we simply modify plains? so that it gives it more Challenge.

Well then...I hope there is something a bit useful in here Smile thank you all..and well I hope someone reads it.
Advertisement

Coolegast111

Rank 0
Coolegast111
Joined
01 May 2011
Posts
1
Location
Netherlands
PostedJan 19, 2013 9:52 am

Re: A Simple Bunch of my Ideas

I hope I dont talk any crap ._.
Not bad ideas Smile

BestOfAllNoobs

GameSage: Dynasty Warriors Online
BestOfAllNoobs
Joined
07 Jul 2011
Posts
1749
Location
Philadelphia United States
PostedJan 19, 2013 9:33 pm

Re: A Simple Bunch of my Ideas

I hope I dont talk any crap ._.
Rokushin1 wrote:
Well simply as the Title says i will put some ideas to the game up that I would like to see in near future, please dont give any comments like ,,it wont ever happen''. I know it wont, our GM's dont have the license for it, and even when they would have than it would be nothing more than a mere dream. I will also give the negatives site to the ideas before.

Well, first of all our Campaign Altfarming issue:
1) What would you think about when each of us would carry his own troops with? Why do we leave the job to our Generals?
With this I mean a simple system, at the beginning of a campaign the troops of the city will be split on all participants that arrive in the first hour. Naturally the majority of the troops will be with our NPC Generals. lets say about 40 % are lead by them, and 60 % of troops are given to us. As you know with each game, the generals looses a specific amount of troops due to loss in my idea the loss would be threaten all participants of the team that lost. That would:
-give altfarmer just a specific amount to farm, it wont be much ^^, spies will be shred out as well due to heavy loss, and after the timing closes. No one will be able to make new spies and alts to join the campaign.
- Would stop the crying that you can not fight a specific general or serve your own.
-Will stop heavy losses by farming
-Will bring some real feeling that you could so said ,, fight at your own'' when your allies have been slayn. And please guys, admit that we all wanna be somehow like our heroes, fighting alone against a army...the only hope for the battle <3 Razz  
once one team is losing the other team could just stop battling, holding off their troops till the last minute, also if everybody had troops then population would go into account, giving lower populated faction more of an adv. aka more troops per player, aka better players have more. Also, if a player loses all their troops then they would/SHOULD not be able to play anymore, or what happens if they just stop playing but still have their troops?

 
The Gems
1) Gems are really hard to get, people keep farming and farming over and over just tobe bothered at the end buying ap to get a noticable amount.
A relief to all of us would be, bringing the gems to the merchant. I know, money would be lost by doing so - but in the end it will bring more joy to the game since you dont have to beat the crap outta you just for maybe 2-4 gems per day? And as well, we may not forget a country that has lost his cities, also looses its domestics. Which will make farming sh*** as it already is.
It wouldnt be a great bother to implement them on the merchant,really not.  
any lose of money will not be considered. ppl would just make a whole bunch of alts and sign in on all of them each day to buy gems turning that 2-4 to 10-20. i know I would.
 

A Participant of the enemy team has been dc'ed, they run so lets fck our ideas and go farming <3
This is really a serious problem, it is obvious that this future must be thrown away. It affects Gameplay and gives unfairness.  
if com farming was taken out then one could easily spam and run (unfair) and not worry about anybody catching them or stopping them. Ppl that comfarm strictly are the weakest, easiest to kill. And besides... y do you play if your internet is buns anyway? not saying you have bad net, but ppl play with 300+ just is awful.

 
Half an hour flaskin -.-'dammit
As you all know, half of our fights are used to get these **** little bottles from troops. I agree, it is better that u need some time to prepare your strategies. But wouldnt it be better to lets say give the Players a little boost at the beginning. I mean that when we start to play, already 1 flask is full on all of our tempers?. We would be much faster, and the matches would be longer so you can think about some Strategies instead of running into battle like rambo.
 
if you take more than 4 MAYBE 5 mins flasking what you need you are doing it wrong. also the fact that it really wont do anything for you if you got a lowflask weapon.
 
Honor your kingdom!..
This is a idea, probably half of the server wont like, but wouldnt it be better if the reincarnation orbs will be just gotten by getting stamps? And not be able to buy them with ap. I mean so you have to think these 60 days where you will go or where you will stay. If the orbs can be bought again, some people think I will go for some days to shu, then lets see if wu, oh lets go to wei - you know what I mean? Please dont get me wrong, I also want to serve Zhuge Liang in Shu even if Im in Wei. I would be glad about easily getting an orb. But this orb also brought us to these overpopulated Countries. Since the players have the chance, they will leave their loosing country and join the stronger ones. Which will definetly destroy the fun.
I admit, moving out to another force is a cool idea. But it would be better if its more restrictive, not just a dumb orb and then lets go.  
where there is oppotunity to make money... they wont pass it up. Simply the players' laziness stops them from getting the orbs.
 
Lets catch the musouing fool from behind <3
This is what you guys sure have seen minimum once. Your enemy does his musou, and while he's doing that some other runs in with his own musou. Just to kill him since the enemy is on red health. To prevent this, two musouing characters should clash with their weapons, and to prevent more mousouers there should be a wall of fog making a border to the other players. While these player try to get the advantage with clicks.  
they took out the musou battling becuase that can easily be cheated with a fast-tap button, usually seen with semi-auto guns in fps's. and the fact that its not 1v1 its meant to be 4v4 or 12v12.

 
Where are the koalitions?
Wu and Wei forced their Way at Mai Castle and have slayn Guan Yu. Shu and Wu destroyed the forces of Cao Cao at Chi bi. There should be finally some implementing, that we could fight in koalitions.  
the last coalition was before i debuted here. idk why its not happening.

 
(Dead) Peach Garden
The Peach Garden, a beautiful Place in our community..., there should be more importance at that place. Cause its nearly dead when there is no Survival Match. It should be given more importance to this wonderful place. Maybe there could be a traitor npc, that lets you visit other countries for a special amount of time? or finally the old coins would be given a use.  
cant lie... i like this one.

 
Yay plains , fck other maps<3
That is a real **** hard problem, our community specialises on just one single map when not being forced to another. We argued enough to get a single one out of plains. But why dont we simply modify plains? so that it gives it more Challenge.  
players too stupid to ever realize this, or accept their one map weakness. Shoulda just been random map when playing online, like most other games.

Dalis29

Rank 0
Dalis29
Joined
06 Nov 2012
Posts
140
Location
Antwerp Belgium
PostedJan 20, 2013 4:46 am

Re: A Simple Bunch of my Ideas

I hope I dont talk any crap ._.
Rokushin1 wrote:

The Gems
1) Gems are really hard to get, people keep farming and farming over and over just tobe bothered at the end buying ap to get a noticable amount.
A relief to all of us would be, bringing the gems to the merchant. I know, money would be lost by doing so - but in the end it will bring more joy to the game since you dont have to beat the crap outta you just for maybe 2-4 gems per day? And as well, we may not forget a country that has lost his cities, also looses its domestics. Which will make farming sh*** as it already is.
It wouldnt be a great bother to implement them on the merchant,really not.
 


A better idea for gems would be to make the Raw Items QUEST REWARDS ONLY. That way it would increase the chances of ppl finding not only gems during melee but elemental orbs and other useful items too.

Or the reverse could be done: make the GEMS QUEST REWARDS ONLY. With this method, ppl would have an easier time building the weapons they want (do a certain quest for a certain gem), it would eliminate melee farming (as gems would only be obtained by doing quests, and quests only reappear after several days thus forcing ppl to stop farming and play more melees) and give ppl a chance to improve their domestics and their force's domestics

Dalis.YM1 - Wu Forces - ExODUS

"Your mind is but a weapon, one that is strengthened by your hearth."

Lulu_Lulu_Lulu

Rank 0
Lulu_Lulu_Lulu
Joined
04 Feb 2011
Posts
22
Location
Le Havre France
PostedJan 22, 2013 5:42 am
In DW6, when 2 officer atatck at the same time, they cross the blades and become invincible during this confront.

What about doing the same thing here ? If 2 players use Musou at the same time, they cross the blade and the one who hit more during this push the ennemy to the sky and start his Musou.

Player with red heal have an avantage.

Rokushin1

Rank 1
Rokushin1
Joined
04 Apr 2012
Posts
237
Location
Switzerland
PostedJan 22, 2013 6:49 am
Lulu_Lulu_Lulu wrote:
In DW6, when 2 officer atatck at the same time, they cross the blades and become invincible during this confront.

What about doing the same thing here ? If 2 players use Musou at the same time, they cross the blade and the one who hit more during this push the ennemy to the sky and start his Musou.

Player with red heal have an avantage.  


That is what MasterNoob already said, people would use a fast tab button to succeed again.Unfortunately:(

Rokushin1

Rank 1
Rokushin1
Joined
04 Apr 2012
Posts
237
Location
Switzerland
PostedJan 22, 2013 6:52 am

Re: A Simple Bunch of my Ideas

I hope I dont talk any crap ._.
Dalis29 wrote:
Rokushin1 wrote:

The Gems
1) Gems are really hard to get, people keep farming and farming over and over just tobe bothered at the end buying ap to get a noticable amount.
A relief to all of us would be, bringing the gems to the merchant. I know, money would be lost by doing so - but in the end it will bring more joy to the game since you dont have to beat the crap outta you just for maybe 2-4 gems per day? And as well, we may not forget a country that has lost his cities, also looses its domestics. Which will make farming sh*** as it already is.
It wouldnt be a great bother to implement them on the merchant,really not.
 


A better idea for gems would be to make the Raw Items QUEST REWARDS ONLY. That way it would increase the chances of ppl finding not only gems during melee but elemental orbs and other useful items too.

Or the reverse could be done: make the GEMS QUEST REWARDS ONLY. With this method, ppl would have an easier time building the weapons they want (do a certain quest for a certain gem), it would eliminate melee farming (as gems would only be obtained by doing quests, and quests only reappear after several days thus forcing ppl to stop farming and play more melees) and give ppl a chance to improve their domestics and their force's domestics  


Your Idea is definelty better, since it would make people also want to get their domestic up which will help them in the future playing when sewing etc.

Lulu_Lulu_Lulu

Rank 0
Lulu_Lulu_Lulu
Joined
04 Feb 2011
Posts
22
Location
Le Havre France
PostedJan 24, 2013 6:08 am
Rokushin1 wrote:

That is what MasterNoob already said, people would use a fast tab button to succeed again.Unfortunately:(  


Thank you :3
Display posts from previous:   Sort by: