Well simply as the Title says i will put some ideas to the game up that I would like to see in near future, please dont give any comments like ,,it wont ever happen''. I know it wont, our GM's dont have the license for it, and even when they would have than it would be nothing more than a mere dream. I will also give the negatives site to the ideas before.
Well, first of all our Campaign Altfarming issue:
1) What would you think about when each of us would carry his own troops with? Why do we leave the job to our Generals?
With this I mean a simple system, at the beginning of a campaign the troops of the city will be split on all participants that arrive in the first hour. Naturally the majority of the troops will be with our NPC Generals. lets say about 40 % are lead by them, and 60 % of troops are given to us. As you know with each game, the generals looses a specific amount of troops due to loss in my idea the loss would be threaten all participants of the team that lost. That would:
-give altfarmer just a specific amount to farm, it wont be much ^^, spies will be shred out as well due to heavy loss, and after the timing closes. No one will be able to make new spies and alts to join the campaign.
- Would stop the crying that you can not fight a specific general or serve your own.
-Will stop heavy losses by farming
-Will bring some real feeling that you could so said ,, fight at your own'' when your allies have been slayn. And please guys, admit that we all wanna be somehow like our heroes, fighting alone against a army...the only hope for the battle <3
The Gems
1) Gems are really hard to get, people keep farming and farming over and over just tobe bothered at the end buying ap to get a noticable amount.
A relief to all of us would be, bringing the gems to the merchant. I know, money would be lost by doing so - but in the end it will bring more joy to the game since you dont have to beat the crap outta you just for maybe 2-4 gems per day? And as well, we may not forget a country that has lost his cities, also looses its domestics. Which will make farming sh*** as it already is.
It wouldnt be a great bother to implement them on the merchant,really not.
A Participant of the enemy team has been dc'ed, they run so lets fck our ideas and go farming <3
This is really a serious problem, it is obvious that this future must be thrown away. It affects Gameplay and gives unfairness.
Half an hour flaskin -.-'dammit
As you all know, half of our fights are used to get these **** little bottles from troops. I agree, it is better that u need some time to prepare your strategies. But wouldnt it be better to lets say give the Players a little boost at the beginning. I mean that when we start to play, already 1 flask is full on all of our tempers?. We would be much faster, and the matches would be longer so you can think about some Strategies instead of running into battle like rambo.
Honor your kingdom!..
This is a idea, probably half of the server wont like, but wouldnt it be better if the reincarnation orbs will be just gotten by getting stamps? And not be able to buy them with ap. I mean so you have to think these 60 days where you will go or where you will stay. If the orbs can be bought again, some people think I will go for some days to shu, then lets see if wu, oh lets go to wei - you know what I mean? Please dont get me wrong, I also want to serve Zhuge Liang in Shu even if Im in Wei. I would be glad about easily getting an orb. But this orb also brought us to these overpopulated Countries. Since the players have the chance, they will leave their loosing country and join the stronger ones. Which will definetly destroy the fun.
I admit, moving out to another force is a cool idea. But it would be better if its more restrictive, not just a dumb orb and then lets go.
Lets catch the musouing fool from behind <3
This is what you guys sure have seen minimum once. Your enemy does his musou, and while he's doing that some other runs in with his own musou. Just to kill him since the enemy is on red health. To prevent this, two musouing characters should clash with their weapons, and to prevent more mousouers there should be a wall of fog making a border to the other players. While these player try to get the advantage with clicks.
Where are the koalitions?
Wu and Wei forced their Way at Mai Castle and have slayn Guan Yu. Shu and Wu destroyed the forces of Cao Cao at Chi bi. There should be finally some implementing, that we could fight in koalitions.
(Dead) Peach Garden
The Peach Garden, a beautiful Place in our community..., there should be more importance at that place. Cause its nearly dead when there is no Survival Match. It should be given more importance to this wonderful place. Maybe there could be a traitor npc, that lets you visit other countries for a special amount of time? or finally the old coins would be given a use.
Yay plains , fck other maps<3
That is a real **** hard problem, our community specialises on just one single map when not being forced to another. We argued enough to get a single one out of plains. But why dont we simply modify plains? so that it gives it more Challenge.
Well then...I hope there is something a bit useful in here

thank you all..and well I hope someone reads it.