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chuck009

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23 Dec 2007
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2
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presidente adron Brazil
PostedDec 30, 2012 9:21 pm

Point Man

really guys, u can't play with dis kind class.....

u need more damage or become the shield unbreakable
bcuz i never see another player with dis class in Pro Rooms !

its an unplayable class !
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JLork

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Joined
09 Aug 2008
Posts
2
Location
Quilpue Chile
PostedFeb 25, 2013 8:21 am
Hi hi, this is my first "post" in the forum, my ingame name is KLambanal, and like Chuck says, is almost impossible play with this class,yeah thats right. I have played almost 4 days, and all time with the point man who is supposed to be the TANK unit, you know the big guy who can takes a lot of damage or at least have the higher defense in the whole game. Using the shotgun was a cool idea for me, thinking that the best strategy with this class was to get close and BUM!, one nice shoot with a shotgun should kill anyone. But here, is very different, the shotguns in the game are really bad, for example, i made to sneak behind of one of those RPG's guys, and shoot him 2 times at close range and didnt die!!! the most amazing part that the same guy turn around and shoot me with the handgun and killed me.
This class should be strongest at close range, and the shotgun kill instantly or at least hit REALLY HARD in close quarters.

Other thing is the shield, I dont understand how it can stop explosives and rocket but it cant stop UZI bullets or handguns. The shield should be a moving-wall, penetrated only by snipers (and the flamethrower).

In resume, for me, the tank should be really threatening in close quarters, like the snipers in the open, like you enter in a small room and say "oh no a tank, better run for it!"

EnDleSsPhantom

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EnDleSsPhantom
Joined
12 Sep 2011
Posts
48
Location
Malaysia
PostedFeb 25, 2013 10:47 am
JLork wrote:
Other thing is the shield, I dont understand how it can stop explosives and rocket but it cant stop UZI bullets or handguns. The shield should be a moving-wall, penetrated only by snipers (and the flamethrower).

In resume, for me, the tank should be really threatening in close quarters, like the snipers in the open, like you enter in a small room and say "oh no a tank, better run for it!"  


It CAN stop Uzi bullets and handguns. The only thing the shield can't stop is an RPG. The weakness of the point-man class is shooting the feet (which is easily avoided by crouching) or whenever they shoot. Uzis and hand guns can't shoot through a shield (sometimes it is possible because they shoot immediately after a point-man shoots) unless the shield's durability is dead. On the bottom-left hand corner, there is a little shield icon. It is filled up when you don't use the shield at all but slowly decreases (this was also in Closed Beta 1).

Other classes can simply go around the shield to shoot a point-man. No point in the shield if your shotgun, which is meant to be for close range, dies from being too slow or having ineffective weapons. Most of the time, a decently skilled point-man will always use the pistol and will never touch the shotguns.

JLork

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Joined
09 Aug 2008
Posts
2
Location
Quilpue Chile
PostedFeb 25, 2013 1:21 pm
EnDleSsPhantom wrote:
JLork wrote:
Other thing is the shield, I dont understand how it can stop explosives and rocket but it cant stop UZI bullets or handguns. The shield should be a moving-wall, penetrated only by snipers (and the flamethrower).

In resume, for me, the tank should be really threatening in close quarters, like the snipers in the open, like you enter in a small room and say "oh no a tank, better run for it!"  


It CAN stop Uzi bullets and handguns. The only thing the shield can't stop is an RPG. The weakness of the point-man class is shooting the feet (which is easily avoided by crouching) or whenever they shoot. Uzis and hand guns can't shoot through a shield (sometimes it is possible because they shoot immediately after a point-man shoots) unless the shield's durability is dead. On the bottom-left hand corner, there is a little shield icon. It is filled up when you don't use the shield at all but slowly decreases (this was also in Closed Beta 1).

Other classes can simply go around the shield to shoot a point-man. No point in the shield if your shotgun, which is meant to be for close range, dies from being too slow or having ineffective weapons. Most of the time, a decently skilled point-man will always use the pistol and will never touch the shotguns.  


Sorry, but it CAN stop rockets (RPG's from those guys with LMG), I always do that even with grenades, in the front of the shield of course. The problem is, with my shield the others guys commonly shoot trough the shield, even if I am crouched, leaving only two small exposed body parts the knee and the and with the gun (right hand), so i dont think every player in the middle of the combat have the necesary skill to shoot those parts.
Obviusly the shotgun should be slow (for balance) and thats not the problem, my point is, the game (i think) dont recognize the hits of the shotgun, even when you have a CLEAR shot and used half of the cartridges in one guy. It doesnt make sense to use the shotgun with these problems, so, as you say, many of us (Point man) are forced to use the pistol, until now, a single revolver but powerful revolver with se same reloading problem like the shotgun (logically slow).
Also i dont have any problem with the shield decreasing resistance, I find it a good idea. Maybe in the future, the store can sell more resistant shields or things like that, it would be great, at least for the Point man players

EnDleSsPhantom

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EnDleSsPhantom
Joined
12 Sep 2011
Posts
48
Location
Malaysia
PostedFeb 25, 2013 9:45 pm
JLork wrote:
Sorry, but it CAN stop rockets (RPG's from those guys with LMG), I always do that even with grenades, in the front of the shield of course. The problem is, with my shield the others guys commonly shoot trough the shield, even if I am crouched, leaving only two small exposed body parts the knee and the and with the gun (right hand), so i dont think every player in the middle of the combat have the necesary skill to shoot those parts.
Obviusly the shotgun should be slow (for balance) and thats not the problem, my point is, the game (i think) dont recognize the hits of the shotgun, even when you have a CLEAR shot and used half of the cartridges in one guy. It doesnt make sense to use the shotgun with these problems, so, as you say, many of us (Point man) are forced to use the pistol, until now, a single revolver but powerful revolver with se same reloading problem like the shotgun (logically slow).
Also i dont have any problem with the shield decreasing resistance, I find it a good idea. Maybe in the future, the store can sell more resistant shields or things like that, it would be great, at least for the Point man players  



Yeah, the shields can stop grenades. Rockets are usually never completely blocked unless it's shot right in front of you. It usually goes a bit to the side or behind.

BTW (random info), Heavy-fire = LMG/RPG/Chainsaw users. ._. Most people call them "fat man or fatty."

No, I'm not saying that the shield durability is bad (actually, I like it).

I'm thinking there are two possibilities. Right now the game either:
1. Doesn't recognize the hits of the shotgun
2. Each individual bullet is too weak that even multiple head-shots can't kill

darkly1

Rank 1
darkly1
Joined
07 Aug 2008
Posts
262
Location
Sacramento United States
PostedFeb 26, 2013 12:01 am
I play strictly Pointman since beta 1 day 1, you have to play a mind game with players, you have to understand that your a team player, not solo ( medic can solo better than pointman actualy).

You have to learn how to use each weapon that you can buy or use, the revolver for example, without the shield-- is unstable and inacurate, while guard-shotting becomes amasingly stable and better to fire faster. good at long range and mid, i use it as my primary until i can buy 1 of the shotguns. Depending on your playstyle as pointman, figure out how each shotgun can benifit you.

One can guardshot amasingly, one is good for accurate shots, but guardshotting will reduce the accuracy alot, and one is just high in ammo ( have not played the cb2 yet, power was out).

Trail and error, keep your crosshair above the enemies head barely, crouch or "jump" into an rpg if you can, or close the gap, whenever you see a heavyfire, don't shoot immediately. Speed gear is important for pointman, you need to close that gap.

It's ping and latency, thats why shotguns are inneffective, 1 pellet at point blank is 60 damage max, revolver upto 35 meters is 100 damage.

DevinWT

Rank 4
DevinWT
Joined
08 Jun 2011
Posts
2420
Location
Freedom United States
PostedFeb 26, 2013 9:54 am
darkly1 wrote:
I play strictly Pointman since beta 1 day 1, you have to play a mind game with players, you have to understand that your a team player, not solo ( medic can solo better than pointman actualy).

You have to learn how to use each weapon that you can buy or use, the revolver for example, without the shield-- is unstable and inacurate, while guard-shotting becomes amasingly stable and better to fire faster. good at long range and mid, i use it as my primary until i can buy 1 of the shotguns. Depending on your playstyle as pointman, figure out how each shotgun can benifit you.

One can guardshot amasingly, one is good for accurate shots, but guardshotting will reduce the accuracy alot, and one is just high in ammo ( have not played the cb2 yet, power was out).

Trail and error, keep your crosshair above the enemies head barely, crouch or "jump" into an rpg if you can, or close the gap, whenever you see a heavyfire, don't shoot immediately. Speed gear is important for pointman, you need to close that gap.

It's ping and latency, thats why shotguns are inneffective, 1 pellet at point blank is 60 damage max, revolver upto 35 meters is 100 damage.  


Mind if I use this for a Point Man Tips thread?

KryptiCHellsinG

Rank 0
KryptiCHellsinG
Joined
12 Oct 2011
Posts
10
Location
United States
PostedFeb 26, 2013 6:16 pm

I love Pointman

Even though I play Ranger more, Pointman was awesome for me, using tactics like tanking a enemy base with you're riot shield and having a medic at your back is fun. Its always fun to watch enemies run in terror and you blow there teammates heads off with your Raging Bull.

PinballKiller

Rank 0
PinballKiller
Joined
12 Apr 2012
Posts
13
Location
Québec Canada
PostedMar 01, 2013 1:30 am

Re: Point Man

chuck009 wrote:
really guys, u can't play with dis kind class.....

u need more damage or become the shield unbreakable
bcuz i never see another player with dis class in Pro Rooms !

its an unplayable class !  




Yes I am 100% agree with you and im 1st player of the pointman ranking. Pointman need to damage more with shutgun because the pistol is like stronger than it and personally it's a wrongness thing. Pointman is like update for macho bravo gameplay easy to use and in deathmatch you can have shield and you get headshot with 1 heavy bullet without get your shield broke.

darkly1

Rank 1
darkly1
Joined
07 Aug 2008
Posts
262
Location
Sacramento United States
PostedMar 01, 2013 11:12 am
DevinWT wrote:
darkly1 wrote:
I play strictly Pointman since beta 1 day 1, you have to play a mind game with players, you have to understand that your a team player, not solo ( medic can solo better than pointman actualy).

You have to learn how to use each weapon that you can buy or use, the revolver for example, without the shield-- is unstable and inacurate, while guard-shotting becomes amasingly stable and better to fire faster. good at long range and mid, i use it as my primary until i can buy 1 of the shotguns. Depending on your playstyle as pointman, figure out how each shotgun can benifit you.

One can guardshot amasingly, one is good for accurate shots, but guardshotting will reduce the accuracy alot, and one is just high in ammo ( have not played the cb2 yet, power was out).

Trail and error, keep your crosshair above the enemies head barely, crouch or "jump" into an rpg if you can, or close the gap, whenever you see a heavyfire, don't shoot immediately. Speed gear is important for pointman, you need to close that gap.

It's ping and latency, thats why shotguns are inneffective, 1 pellet at point blank is 60 damage max, revolver upto 35 meters is 100 damage.  


Mind if I use this for a Point Man Tips thread?  


Oh, if your making a thread, i'll try to help you if you want. CB1 and Cb2 difference in pointman is the rate of fire nerf on all shotguns( especialy shield shots, you basicly have to quickswitch to fire fast enough).

I just earned the perm 500 tatical, it's beautiful. lv 3 power 2 accuracy atm, i can't wait to make it better( b4 any upgrades: dmg is 17- after is 24 a pellet. Headshot damage before: 83 after its 94 a pellet, compared to the stock shotgun, it's more than 2x as strong and 2.5x on headshots.)I personaly would recommend saving up for the perm shotgun. I had a fun time getting the kills i knew i could tank.

500 tatical: potshot if expendable version --hipfire accuracy was nerfed from cb1 but overall the best hipfire shotgun you can own-- shieldshot and rusher if upgraded high enough( prenerf accuracy)

870 shotgun: strict shieldshot accuracy, good if you can lure enemies toward you within 10 meters, less hipfire accuracy than spas12, and has 1 damage less than 500 tatical, even though the stats say 63% damage each, 500 tatical is the strongest shotgun you can own.

striker 12: with the rate of fire nerf, you can shield shot quicker, inaccurate, but still viable compared to stock spas12. Can rush very well with little downtime, also shield shot accuracy is increased slightly, but overall accuracy is the worst, worse than 870 hipfire while jumping, do not jump with the striker, not recommended, shield shot jumps are a little better, but it's 75% of your screen. Also striker is the weakest item shop shotgun you can own.

Another habit you should build with a pointman: avoid the straif keys, thats how people shoot through your shield. use the mouse to turn and w and s keys to move around, like a car. remember this in sniper territory, avoid the straif keys, and keep your crosshair( center at least) above the enemys head, raging bull or xcr axe, above the enemys head compleatly.
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