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Aznteck

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Aznteck
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PostedDec 27, 2012 11:45 am
zweetvlek wrote:
Sebster18 wrote:
Take a look at Hs..
 

Mmmhm, you can't really trust that I think. Alot of gold guns say they have 250+ hs damage, but can't kill a basic character without armor.  

Gold guns have range drop offs. So damage decreases as distance increases. Think of it as :

Damage = Original Damage - (Range * Damage loss per meter)

So if you had a gun that deals 200 at 0 meters but has a range of 40 meters, then it will be :

Damage loss per meter = 200 / 40
Damage loss per meter = 5

So your calculations will be

Damage = Original Damage - (Range * 5)

And if you were firing roughly 30 meters, it would be

Damage = 200 - (30 * 5)
Damage = 200 - 150
Damage = 50

Which also counts towards headshot bonus damage too. So if your gun has a (for the sake of math) 240 bonus damage for headshots.

Headshot Damage loss per meter = 240 / 40
Headshot Damage loss per meter = 6

So your headshot bonus damage reduces by 6 per meter

Headshot Damage = 240 - (30 * 6)
Headshot Damage = 240 - 180
Headshot Damage = 60

Which then makes a final total of like.

Total damage = Damage + Headshot Damage
Total damage = 50 + 60
Total damage = 110

Then you factor in all the armor and crap which would reduce the damage (Too lazy since armor %'s are never correct)

But for AP guns, it's like the range is infinite so you'll deal consistent damage no matter what range.

I'm friendly until you upset me. So don't. ;w;
Specks reads SAO 16.5
League of Legends NA - Shinimasen
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s3xyboy1

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PostedDec 27, 2012 12:21 pm
Aznteck wrote:
zweetvlek wrote:
Sebster18 wrote:
Take a look at Hs..
 

Mmmhm, you can't really trust that I think. Alot of gold guns say they have 250+ hs damage, but can't kill a basic character without armor.  

Gold guns have range drop offs. So damage decreases as distance increases. Think of it as :

Damage = Original Damage - (Range * Damage loss per meter)

So if you had a gun that deals 200 at 0 meters but has a range of 40 meters, then it will be :

Damage loss per meter = 200 / 40
Damage loss per meter = 5

So your calculations will be

Damage = Original Damage - (Range * 5)

And if you were firing roughly 30 meters, it would be

Damage = 200 - (30 * 5)
Damage = 200 - 150
Damage = 50

Which also counts towards headshot bonus damage too. So if your gun has a (for the sake of math) 240 bonus damage for headshots.

Headshot Damage loss per meter = 240 / 40
Headshot Damage loss per meter = 6

So your headshot bonus damage reduces by 6 per meter

Headshot Damage = 240 - (30 * 6)
Headshot Damage = 240 - 180
Headshot Damage = 60

Which then makes a final total of like.

Total damage = Damage + Headshot Damage
Total damage = 50 + 60
Total damage = 110

Then you factor in all the armor and crap which would reduce the damage (Too lazy since armor %'s are never correct)

But for AP guns, it's like the range is infinite so you'll deal consistent damage no matter what range.  

Legit minime :3

minime:3

zweetvlek

Rank 4
zweetvlek
Joined
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Posts
2290
Location
Netherlands
PostedDec 27, 2012 2:03 pm
Aznteck wrote:
zweetvlek wrote:
Sebster18 wrote:
Take a look at Hs..
 

Mmmhm, you can't really trust that I think. Alot of gold guns say they have 250+ hs damage, but can't kill a basic character without armor.  

Gold guns have range drop offs. So damage decreases as distance increases. Think of it as :

Damage = Original Damage - (Range * Damage loss per meter)

So if you had a gun that deals 200 at 0 meters but has a range of 40 meters, then it will be :

Damage loss per meter = 200 / 40
Damage loss per meter = 5

So your calculations will be

Damage = Original Damage - (Range * 5)

And if you were firing roughly 30 meters, it would be

Damage = 200 - (30 * 5)
Damage = 200 - 150
Damage = 50

Which also counts towards headshot bonus damage too. So if your gun has a (for the sake of math) 240 bonus damage for headshots.

Headshot Damage loss per meter = 240 / 40
Headshot Damage loss per meter = 6

So your headshot bonus damage reduces by 6 per meter

Headshot Damage = 240 - (30 * 6)
Headshot Damage = 240 - 180
Headshot Damage = 60

Which then makes a final total of like.

Total damage = Damage + Headshot Damage
Total damage = 50 + 60
Total damage = 110

Then you factor in all the armor and crap which would reduce the damage (Too lazy since armor %'s are never correct)

But for AP guns, it's like the range is infinite so you'll deal consistent damage no matter what range.  

Hm, you are probbaly right. But still, it doesn't make any sense. I tried this with some friend of mine on WT with the SZ-552.

Stats:


Even when I stood in front of him, as close as possible, and made a headshot it left him with 4 hp. Now, it DID kill him in 1 hs from the back (because that apparently does some more damage)

Oh well.

nagglett

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nagglett
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Posts
368
Location
Bay Area United States
PostedDec 27, 2012 2:44 pm
But SZ 552 is mad pro. D:

zweetvlek

Rank 4
zweetvlek
Joined
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Posts
2290
Location
Netherlands
PostedDec 27, 2012 2:46 pm
nagglett wrote:
But SZ 552 is mad pro. D:  

Yeah it is, I would use it if it kills a basic char in 1 headshot Razz

xTheHangoverx

Rank 3
xTheHangoverx
Joined
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Posts
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PostedDec 27, 2012 4:12 pm
zweetvlek wrote:
nagglett wrote:
But SZ 552 is mad pro. D:  

Yeah it is, I would use it if it kills a basic char in 1 headshot Razz  


It dosen't kill 1 hit hs basic ?
are u kiding me ?

Aznteck

Rank 5.1
Aznteck
Joined
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Posts
7402
Location
Shibuya Japan
PostedDec 27, 2012 4:14 pm
xTheHangoverx wrote:
zweetvlek wrote:
nagglett wrote:
But SZ 552 is mad pro. D:  

Yeah it is, I would use it if it kills a basic char in 1 headshot Razz  


It dosen't kill 1 hit hs basic ?
are u kiding me ?  

The thing is a laser rifle when you upgrade it anyways. Doesn't really matter.

The range on it sucks tho. lol

I'm friendly until you upset me. So don't. ;w;
Specks reads SAO 16.5
League of Legends NA - Shinimasen

zweetvlek

Rank 4
zweetvlek
Joined
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Posts
2290
Location
Netherlands
PostedDec 27, 2012 4:19 pm
xTheHangoverx wrote:
zweetvlek wrote:
nagglett wrote:
But SZ 552 is mad pro. D:  

Yeah it is, I would use it if it kills a basic char in 1 headshot Razz  


It dosen't kill 1 hit hs basic ?
are u kiding me ?  

We are talking here about the SZ-552 and not the SZ-550 huh Razz
SZ-550 is a spray cannon which can kill every living thing in a distance of 20 km

xTheHangoverx

Rank 3
xTheHangoverx
Joined
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Posts
1291
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Croatia
PostedDec 27, 2012 4:22 pm
zweetvlek wrote:
xTheHangoverx wrote:
zweetvlek wrote:
nagglett wrote:
But SZ 552 is mad pro. D:  

Yeah it is, I would use it if it kills a basic char in 1 headshot Razz  


It dosen't kill 1 hit hs basic ?
are u kiding me ?  

We are talking here about the SZ-552 and not the SZ-550 huh Razz
SZ-550 is a spray cannon which can kill every living thing in a distance of 20 km  


I know...but still man !! Basic char ?? i understand if its ap armor, cause im not suprised anymore of anything, but basic tank ?? xD

zweetvlek

Rank 4
zweetvlek
Joined
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Posts
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Location
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PostedDec 27, 2012 7:49 pm
xTheHangoverx wrote:
zweetvlek wrote:
xTheHangoverx wrote:
zweetvlek wrote:
nagglett wrote:
But SZ 552 is mad pro. D:  

Yeah it is, I would use it if it kills a basic char in 1 headshot Razz  


It dosen't kill 1 hit hs basic ?
are u kiding me ?  

We are talking here about the SZ-552 and not the SZ-550 huh Razz
SZ-550 is a spray cannon which can kill every living thing in a distance of 20 km  


I know...but still man !! Basic char ?? i understand if its ap armor, cause im not suprised anymore of anything, but basic tank ?? xD  

Hm, it's not the only gun that can't 1 hit hs a basic char.
Guns like EM-4 ST, KEI-2 T1, EM-4 PT, EMP-5CS, MEC-11, PI-90 also can't Razz
It's kind of ridiculous if you ask me.

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