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footknight

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footknight
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PostedDec 23, 2012 11:37 pm   Last edited by footknight on Dec 26, 2012 8:43 pm. Edited 22 times in total

[SGST] AP Party pots as alternative to combat/solo leveling

Normally when non xpb ways of leveling are suggested, they are not viable or would hurt game sales. That's why I have been thinking the game needs a new type of party potions to be added to the game.

These items would only work in groups and would only have real noticeable benefits to players partying together. Since we have [Party] Defence, attack speed and attack buff pots, why not expand on a good thing?

[ Note, to have real effect, these pots would be used in general parties, buffs wont work unless 2 or more players are receiving said buffs each time they are used.]


[Party] Increase Experience Boost
Description: Exp for kills is x2 for 2 game hours. stackable with iris and double events. Can also bring experience gained above 300%.
Duration: 2 in game hours - 4-5 minutes real time.
Shout: Press the attack!
AP cost: 30 ap for 1, 270 ap for 10, 899 ap for 50


[Party] Increase Party Healing
Description: Recovers 10% of each party members hp per second for 6 seconds within 30 yards.
Duration: 6 seconds, 10 minute cooldown - not affected by cooldown reduction.
Shout: May Apollon heal your wounds!
AP cost: 25 ap for 1, 199 for 10, 749 for 50


[Party] Party Affinity Teamwork
Description: All players in party receive affinity from mobs as if they were ones that did killing blow.
Duration: 2 in game hours - 4-5 minutes real time
Shout: We must help our friends!
AP cost: 25 ap for 1, 199 for 10, 749 for 50.


[Party] Party Deadly Show
Description: Increases deadly chance by 30% for 60 minutes(acts same way as crit pot)
Duration: 60 minutes
Shout: Show them no mercy!
AP cost: 40 ap for 1, 350 for 10, 1050 for 50




AP Sales bunch

Party Package - 1299 ap
25 [Party] Increase Experience Boost
25 [Party] Increase Party Healing
25[Party] Affinity Teamwork
50 [Party] Increases Attack Speed
10[Party] Party Deadly Show


Raid Ready - 899ap
25 [Party] Increase Experience Boost
25 [Party] Increase Party Healing
25 [Party] Affinity Teamwork
25 [Party] Increase Defence
25 [Party] Increase Attack Power
50 [Party] Increases Attack Speed


Package of Power! 399ap
50 [Party] Increase Defence
50 [Party] Increase Attack Power
75 [Party] Increase Attack Speed


Team Support - 1499 ap
50 [Party] Increase Experience Boost
50 [Party] Increase Party Healing
50 [Party] Affinity Teamwork
5 [Party] Party Deadly Show


Of course all prices are just rough estimates and what their value could be, to make up for lost xp sales if this became a more popular way to level.


Agree: (15)
whisperwillow
scooby11687
SirEames (private message)
Giovanna_X
ledddawe
realreal(private message)
daxykilla (private message)
LadyDarkAshura (private message)
Juicey
namron28
NubsReturn (sb)
killsteler (sb)
baraba13
ZARENZO (private message)
doelcm1234567



Disagree: (1)
TheReeferKeeper

Check new party system suggestion out at
[SGST] AP Party Pots New Party System
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whisperwillow

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PostedDec 24, 2012 12:01 am
I am going to Agree because I am old school and wish we could have a game that was back to party systems. Nice work!

Cheers
tigereye

scooby11687

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PostedDec 24, 2012 12:04 am

:)

agree to the idea having party pots like these would give sales create other meands of lvling or farming and possible increase people on server so quit cuz they don't or cant afford ap so this gives an option of still advancing without buying ap u just need a ap buying friend. I like it.

Giovanna_X

GameSage: DK Online
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PostedDec 24, 2012 1:12 am
I suggested something like this 4 years ago or more.

/support

ledddawe

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PostedDec 24, 2012 2:08 am
i totaly agreee with that but u will need to make seekers respawn after u kill one soo ppl can enjoy party lvling couse my wizz need 2 spots for his lvling

footknight

Rank 2
footknight
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PostedDec 24, 2012 5:09 am
Im surprised by amount of positive support this has been getting so quickly. If you wish to agree/disagree and explain it in private, feel free to whisper me ingame or send me a pm. Others have been doing it for various reasons and I will not disclose any of the convo we had in private. Thanks again and merry xmas to all =)

Juicey

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PostedDec 24, 2012 12:01 pm
I will agree.. even though this along with all the other good suggestions will be ignored

ty Ayn

lucakju

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Portugal
PostedDec 24, 2012 4:45 pm

my opinion

I would sujest something more simple:
mone exp gain in party and if we were killing the same mob the exp should not be so bad so we could have more fun grinding with our friends together I really loved the times wen I was a newbie killing in a big party in prokion or in tomb killing zombies with low lvl ppl, thats something I really love in games like lc but its not so common wen we are buying expb all the time and only lvl at dt and all that stuff.

footknight

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footknight
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PostedDec 24, 2012 5:04 pm

Re: my opinion

lucakju wrote:
I would sujest something more simple:
mone exp gain in party and if we were killing the same mob the exp should not be so bad so we could have more fun grinding with our friends together I really loved the times wen I was a newbie killing in a big party in prokion or in tomb killing zombies with low lvl ppl, thats something I really love in games like lc but its not so common wen we are buying expb all the time and only lvl at dt and all that stuff.  


Well sadly it has to be something thats an attractive option to both devs and PM. If we ask for them to just make it as viable to level in a party without xpb as you do with xpb in a solo/combat, sales of xpb would drop and most likely effect sales in a huge way for aeria games. So they would not want that to happen.

We need to find a balance where it suits both players and AGE well and its something devs would be interested in. So it needs to please all 3 parties. I think only way to really do this is to add ap items that really benefit partying groups and maybe in future add a new type of group thats solely for party leveling/affinity leveling in groups. But that suggestion is for another time if this one gets enough support.

unbanme22

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PostedDec 25, 2012 5:20 pm
To support bigger parties, the bonuses should increase (slightly) depending on the number of people in party. That way, more people will be willing to join parties. You see the same dynamic in MC parties, with the rewards being higher for bigger parties.


An ex-GS who freely speaks his mind? Kill the radical!-Chagrin Perk
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