The only real way to acquire the rights to a game is to acquire the company that makes it. This is not something that is likely to happen (as they are bigger than us). A merger of some sort (like with GamePot) is something that could happen, but again, not likely.
Bottom line is this. We license the games from the developer. We provide the updates that they provide. None of this is going to change anytime soon.
What has changed is that we now get a little more insight into the development side of the business.
Precedents with other types of intellectual property are far from unknown (song rights and the like, for example) -- and even with game franchises (if I could mention SE's acquisition of the DS franchise, including all of the previously-published games in that franchise, from GPG ... which didn't turn out so well, but that's another story for another time and place, and is SE's fault for turning the most recent "sequel" into something wholly alien to the rest of the games in the franchise). While the parenthetical bit there concerns one Dev company buying the property from another Dev company, there is nothing, so far as I am aware, that would prevent Aeria from buying LC outright from BarunsOn. And frankly, this is sorely needed, because BarunsOn either can't or won't fix the game, a game with so many issues, but yet still so much potential if only it could be rescued from their hands. LC could be so much more than it is, and not require a new engine nor even a graphic facelift (sure, the graphics may not be quite the eye candy some more recent games have been, but they're also not horrifically primitive, and, all in all, are actually rather aesthetically pleasing -- for the most part, but let's not talk about the Sasquatches now), its life (and customer retention) could be extended for, conceivably, at least
another 10 years. That is dependent to some extent on how many times MS rebuilds Windows from the ground up, and how much they change in the process, over that decade, and how much has to be done to adapt the to their mutations and permutations while still allowing for compatibility with past versions of the OS, but the point remains true.
Loyalty to a beloved game, even one as badly in need of work as LC (and let's not pull the punches here, it is badly in need of work, although it is still certainly more than merely playable), goes a long way among more mature gamers, and the market needs to come to terms with this verity, as well as the probability that at least some younger gamers will have nostalgic feelings for their first MMO and so on and may not move on to newer games and
abandon previous games simply for novelty's sake. Indeed, novelty appeals only to some; there are still devoted aficionados of old arcade games and the original console games who are willing to shell out large sums of cash in order to buy those old arcade games and keep their hardware (and the hardware of old consoles) functional. NBC is a bad model to emulate. Just look at how much profit they lost by cancelling the original Star Trek
, and how that franchise is still alive and well, in multiple media. Playing to current fads is all well and good (although somewhat short-sighted), but if that is done while simultaneously losing interest in proven markets, it alienates those who would remain loyal to the tried and true.