Author Message

synster14

Rank 3
synster14
Joined
11 Jan 2008
Posts
969
Location
Pits of Despair United States
PostedDec 14, 2012 3:47 am
gmebilfish wrote:
cyanreid wrote:
gmebilfish wrote:
Class have not been touched or changed. Only that the mob are stronger than before  

Um...a lot of skills had their parameters changed since closed beta.

I don't think firestorm doing 60-100 less damage and costing 4x the HP constitutes not changed.  


There was no mention on any changes to the skills but we will take a look. With mob being stronger their defense are too.  




LoL?
There are massive changes to the classes.

Advertisement

LordRapthorne

Rank 5
LordRapthorne
Joined
26 Apr 2010
Posts
4050
Location
United Kingdom
PostedDec 14, 2012 4:04 am
synster14 wrote:
gmebilfish wrote:
cyanreid wrote:
gmebilfish wrote:
Class have not been touched or changed. Only that the mob are stronger than before  

Um...a lot of skills had their parameters changed since closed beta.

I don't think firestorm doing 60-100 less damage and costing 4x the HP constitutes not changed.  


There was no mention on any changes to the skills but we will take a look. With mob being stronger their defense are too.  




LoL?
There are massive changes to the classes.  



Developers do not always inform Aeria of every change that happens (I call this "ninja patching"). Aeria and the GM's can only go off of what they are told by the developers, until a player discovers that something has changed Smile

As to the topic at hand, offer constructive criticism on the topic and what you think should be done to make it better, rather than QQing and raging and saying the game's no longer worth playing.

The GM' can't do much with rage, but they can do a lot with constructive criticism

<center></center>

Aeria.North

Aeria: Product Manager
Aeria.North
Joined
18 Jul 2011
Posts
451
Location
Ledise, Litos United States
PostedDec 14, 2012 4:11 am
Thanks for your comments and concerns! Since this is a beta stress test there will be some changes that we are reviewing that will not reflect the OBT or Commercial product. This is all in an effort to make this game balanced and fun for all users regardless of class, build, or play preference.

I'd suggest lets all take some of the additional stress from the tweaks out on these crazy Vorpal Santas running around! I know Taz has already had a crack at more than a few of them!


giobbolino

Rank 0
Joined
14 Apr 2009
Posts
60
Location
Italy
PostedDec 14, 2012 6:16 am
i already said in another post... look at this pic, in this case its a longsword but all the quest rewards are useless

Bryan.Fury

Rank 3
Bryan.Fury
Joined
07 Mar 2010
Posts
968
Location
TekkenForce Town Italy
PostedDec 14, 2012 7:52 am
ALL the stun skills have to be changed to be at least 1,5s or 2s stun, because right now they are usless..

Right now you use a stun skill, the target have it's effect for 1s, but before use any other skill the target has flee 1.000 meters away..

BryanFury - Leader |Site|Forum|

Bryan.Fury

Rank 3
Bryan.Fury
Joined
07 Mar 2010
Posts
968
Location
TekkenForce Town Italy
PostedDec 14, 2012 8:01 am
I forgot one thing, Aggro skills MUST be totally changed on cooldown. Single aggro must be 3s cooldown and AoE aggro must be 10s cooldown at max. If the purpose of the aggro skills is on PvE only, is totally senseless have them 30s and 60s cooldown..

BryanFury - Leader |Site|Forum|

Un.Leashed

Rank 0
Un.Leashed
Joined
11 Jul 2011
Posts
64
Location
Portugal
PostedDec 14, 2012 8:18 am
This is ridiculous.

Im a left side tree sorcerer and i have to HP pot every 30 secs LOL
If i dont pot, all it takes is 2 hyenas to drop my HP to 0.

Bryan.Fury

Rank 3
Bryan.Fury
Joined
07 Mar 2010
Posts
968
Location
TekkenForce Town Italy
PostedDec 14, 2012 8:19 am
Un.Leashed wrote:
This is ridiculous.

Im a left side tree sorcerer and i have to HP pot every 30 secs LOL
If i dont pot, all it takes is 2 hyenas to drop my HP to 0.  
You are a MAGE

Mage = Lowest Defence, Higher Attack.

This mean that if someone even finger you, you should die..

BryanFury - Leader |Site|Forum|

Bryan.Fury

Rank 3
Bryan.Fury
Joined
07 Mar 2010
Posts
968
Location
TekkenForce Town Italy
PostedDec 14, 2012 8:32 am
Poison skills have to be % scaled to M.Atk. They has been increased but are still usless like they are now, at fixed rate..


use the following formula: "Hit Damage + Poison Damage of XX +1/2/3/4/5% of M.Atk"

would be good enough to make this skill usefull for shadowmages..

BryanFury - Leader |Site|Forum|

Un.Leashed

Rank 0
Un.Leashed
Joined
11 Jul 2011
Posts
64
Location
Portugal
PostedDec 14, 2012 8:34 am
Bryan.Fury wrote:
Un.Leashed wrote:
This is ridiculous.

Im a left side tree sorcerer and i have to HP pot every 30 secs LOL
If i dont pot, all it takes is 2 hyenas to drop my HP to 0.  
You are a MAGE

Mage = Lowest Defence, Higher Attack.

This mean that if someone even finger you, you should die..  



Dude seriously? Two Hyenas? Give me a break please.

And im doing like 130~170 dmg per skill (unless if i count Call Lightning which does ~70 dmg) on a 1100 Hyena. You call that high damage? LOL

I start at 681HP and end up around 300 HP or less after just one hyena.

Tell me that's balanced please.

Display posts from previous:   Sort by: