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lotihoti

Rank 1
lotihoti
Joined
07 Aug 2010
Posts
200
Location
Italy
PostedDec 30, 2012 4:43 am
Hmmmm about sleeping fog:
U could remove this issue by removing "cont attack" in the option menu.

About wizard and witch:
Speed:
- I think every mage would agree with me if i say: Mages are so slow. I mean we wear crappy armor (def based) and some tanks are faster even with steel gear? a lvl 10 knight, healer, rogue etc is allready faster then a mage lvl 185.

Attack and skills:
- remove the "skill is allready in use" issue (for example all weapon skills got this issue, whats the point of having and upgrading it when u can cast 1 skill and have to wait 5 seconds just to recast it?)
- buffs should at least work for 10 - 15 mins
- Make all buffs self buffs (haste - that would move the dmg meter in a better light)
- increase base dmg of lvl 175 + 180 weaps: mages always got one of the highest base dmg on weapons (except axes)
- the cooldown from iceball and windstorm is to insane
- change chakra to a stackable % based buff
- change spell focus to 10% more attack, instead of hr (mages should hit hard - with a low chance to hit)
- give the skills some effects (actually there is only 1 skill with an effect)
- give it a dmg-shield which absorbs dmg (a magic class that not can create shields?)

- fix hp and mp recovery for all classes (4 hp - 6 recovery on lvl 175+ i mean... yea)
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Diamord2

Rank 0
Diamord2
Joined
15 Aug 2010
Posts
25
Location
Italy
PostedDec 30, 2012 6:38 am
i can just agree with lotihoti..
about both classes:
-movement speed is a bad joke.. i mean.. running with a basicspeed of 6... 7 with chakra?
-haste and haste2: how lotihoti said, they should be self buffs. i can see infront of the arena 2 - 3 witches their onliest job is to buff other toons. what will be happen if they cant do it anymore?
-the lvl 152 passive skill, intellegenze of mage increase 10 to intelligence. i mean, what are 10 intelligence on lvl 152? better u lvl to 155 and set the stats on int and u can keep the gold for the skill. so if the effect will be percentage or almost the thenfold of the current effect, it would be better.

especially for witch:
-parasite: its a funny skill yea but useless.. i played my witch til 161 atm and i havent EVER used that skill to lvl, the dmg they do isnt worth to cast it.. an improvement would be a controll function with an explode at the end.
-epidemic and burning flame: both skills are dot (demage over time) and really nice on low lvl but i cant really feel them on mobs for example in tarian.. both skills should also be percentage, but than both skills re over powerered caus of the cooldown (9 sec) and the power (epidemic on skill lvl 7 has a power of 600 and burning flame a power of 700, both skills have got 10 skill lvl so, that would be a bit too heavy) so both skills should be edited a bit like my advice.
-decay: decreases hr but u cant really feel it like deludet of darknes (155 set skill) so, decay should work better.
-fallen stat: yea.. fallen stat xD u can spam fallen stat on a toon in arena and say: "look, the disco lights.." but also that skill sould have more effect. it has no effect in pve and IF some of my advices became edited, fallen stat can also remain a pvp skill.

greetings with a smile on the face

Waneria

Witch since Level 1

Gospodja

Rank 2
Gospodja
Joined
18 May 2011
Posts
702
Location
Novi Sad Serbia
PostedDec 31, 2012 3:33 am
 
Hmmmm about sleeping fog:
U could remove this issue by removing "cont attack" in the option menu.  
I don't wanna cause it's better to have that option enabled. That is not solution. ANyway to cast Sleep fog u need a target and wizzard don't need for chaos nova skill.

Guild: RANGERSOFJUSTICE, Guild Advisor IGN: Gospodja - 4th real Witch on Katar

lotihoti

Rank 1
lotihoti
Joined
07 Aug 2010
Posts
200
Location
Italy
PostedDec 31, 2012 7:29 am
true but its a solution... i know no other way. With 100% cast its better to remove this option, because skills will be cast faster.

giovanna could you write some of the feedback in ur first post?

manavich

Rank 0
Joined
23 Nov 2010
Posts
6
Location
United States
PostedDec 31, 2012 10:39 am

feedback

longer buff duration is no answer the duration is just fine cooldown time decrease is also no answer change it and it will cause no end of problems including not helping at all turning off continious attack is not an option though an entertaining idea and fixing the wizards skills to work in the pit is a bad idea because we will have the high levels running in circles id like to see them work but you can be sure it will mess our chars up real bad if they mess with anything chakra shield used to work in conjunction with haste pots it was all fine untill someone said its giving mages an unfair advantage now its just an unused icon thats only function is to make pretty colors while i cast high res spells a lot to pull. haste pots cancle chakra shield and vice versa i use haste pots because movment rate is faster even though they say they are the same the answer must be in revamping the chakra shield (defense and evasion and move speed) and possibly increasing the spell haste wich is not the spell haste at all but is in fact a sequencer,increaseing defense attack and armor is a must and even attack speed needs to be increased,votes for new spells true sight true seeing see invisable power word kill and finger of death...wants to cast gate and summon pit fiends too....oh,protection from evil anyone ?

LichDemon

Rank 3
LichDemon
Joined
14 Mar 2010
Posts
1028
Location
United States
PostedDec 31, 2012 11:07 am
meteor swarm and acid fog will suffice.
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