It's not about advantages...well sorta. As is: AoL can use their base effectivrly as 1-hit guard is out doing his job. At UoF base, the 1-hit guard is scared of the over-wheming number of AoL and is also hiding inside the ides.
in theory, it's not a big problem because both factions shouldn't come in the base ( the line are being marked by such totems )
@Masu, these guards there at AoL base got placed because the original version doesn't spawn guards there. Well, there are guards, but they are far behind the totems then at UoF. When i discovered it years ago, when i was new to canta, it has caused a furrowed eyebrow at me.
@Chan375; you have a point, but it is also not the fault of those ppl there in VR that the PvP got concentrated to there. (i'm not talking about low lvls, but also for those above lvl60 ). The bosses doesn't influence the PvP in a longevity manner because it comes and goes only around the spawn times. discussing high lvl PvP is is not completely related to this thread, but there are still some relevant features.
I want to add that i agree with your concerns, and that your suggestion is very easy to implement, but there are also other places which could get the same treatment too.