only thing i see from all those SS is that Fury Q_Q for taking more advantage....
pvp ends when Furies go to town as there is no advantage for Alliance to stalk Fury getting wounded by relics near safe spot....
hard for any Alliance ranged dps to take any random attack and kills without getting debuffed or attacked by relics or guards.....
on Alliance side when Fury camp they still get huge border to coverup and by a ranged dps can still try to kill any random lighite easily....
seems like Q_Q from Fury side is all about getting more advantage rather then balances....
Fury need more help to take advantage at all places*good point xD
I thought this at first (d@mn you Fury *shakes fist*
) but then I went away and thought about it, and actually it just changes the approach lights take to camping, actually possibly giving benefits.
In the OP the first picture shows a yellow line where lights like to stand if they are up for pvp (not very far away from the dark raid). Darks can still pick people off from here, and healers are still relatively safe to heal melee toons that run into the dark raid (as long as they don't get picked off hehe). If lights don't want to pvp, they stand where they are in the picture - in line/behind the Ides. Darks have to take hits from the Ides/run into base (tsk tsk) if they want to get kills.
In my second picture, if a guard is placed where the red star is, hopefully
darks will come out to where the yellow line is, thus lights can now pick a few off, and dark healers can come out to heal melee classes that run all the way to the red names shown in the picture.
At the moment, darks rarely venture much further than what is shown, and it is impossible for, say, an archer get close enough to get a kill without being ganged by the Ides.
So which would you prefer: The current situation, where basically as soon as darks get camped that's it for pvp unless more come to help? OR have darks come out a bit further where (a) they can be picked off by archers and (b) where orcs will stand so dark melee will come out to fight? Thus pvp keeps going.
If you argue that the guard will kill everyone... doesn't everyone have sonic 2's now to outrun them? Even if the guard does catch lights and you argue this new guard only makes Furies stronger... well isn't that the point? If they are being camped it means they are currently the weaker side and need all the help they can get. If things turn the other way and darks manage to get more kills whilst being camped than lights, it's simple enough to town and force them to camp lights.
I've given my support to this, but I do hope that it works out the way I imagine. I would hate for darks to still stand where they do now, only with an additional guard to make things even more difficult.