"how a scrim works"
~> Teams shall consist of five players: one sniper and four sprayers.
~> Generally, there are 20 rounds to a scrim: 10 on 2 maps, 5 on each side of a map.
~> The hosts of the room should be on blue, allowing the opponents to pick the first map. After the first side has concluded, you switch sides; after that side, you both remain on your sides (host on red, opponents on blue) where the opponents choose the map. From here, you simply switch sides one more time (unless you've already determined a victor) and the match will be over.
~> Generally, scrims are played to a score of 15.
~> Your ping should not exceed 140 while playing. This is a given rule, although not enforced unless during a tournament.
~> If any member of your team disconnects before the 3rd round has ended, you're allowed to restart the match. If it's after the 3rd round, ask the other team if they're okay with your restarting, if not, you may not restart the match. Team score before the re, counts.
~> If, for whatever reason, your team requires a rematch, you may not do so after the end of the third round (or the very beginning of the fourth round).