copied from an earlier post
it has always been in any game when it comes to pvp people will camp. During the Reumon battles most people just camped at the end of the bridges making the pvp boring. Only a few times did people work together and join in the center to wait for the opposing sides push to the top. Not only would i like to see the RvR battles last for only 30 minutes and given every 2 or 3 hours I would like some changes to make it more fun and competitive.
Implement in game mechanics that would benefit the pvp experience.
-If stagnant on a bridge or entrance for a given time you get ported to town or some other area or areas.
-Implement some kind of debuff that would hurt the campers forcing them to back away and allowing the opposing side to enter and have a chance.
-Create a beneficial buff for the losing side if the control gets lower than 25% which would entice them to engage in battle.
-Set up portals so sides may enter in different outlying areas with in the castles.
Great suggestion by MPure
A way to switch realms as a guild for balance purposes, or at least a way for a gm to move one upon request. Disbanding and re-making isn't a viable option once we have guild levels/contribution to consider.