We have almost all the skills listed in the KR version.
We have more paladin/warrior skills than listed and a few less sorc/shadow....
K KN Seems to not have a healing tree (which might answer some questions to me why the healing tree seems to be kind of crappily designed; it's basically 3 skills with the same effect, rather than HoT, regen, or anything else). They have
Dark Bolt - Dark Bolt
Dark Circle - Dark Circle
Dark Scourge - Dark Aura
Darkness - Framework Nice Magic
Dark Cauldron - Dark Storm
Sacrifice - Framework Nice Magic
Dark Chaos - Chaos Payne
Paralytic Curse - Caicos Farrell Rise
Wolf Aspect - Deal Lugeon Wolf
Golem Aspect - Deal Lugeon: Golem
Wilding Aspect - Deal Lugeon: kaetsyu
Undead Legion Aspect - Deal Lugeon: Factor
Nature Aspect - Deal Lugeon: Oak (Revised Skill)
Poison Arrow - Poison erowoo
Poison Cloud - poison cloud
Mana Burn - Soul peer
Mana Drain - Mana drain
Darkness Armor - Darkness armor
Banshee Scream - health Scream
Mephisto Thorn - Thorns of Pain
Group Heal -?
Critical Heal -?
Skills we dont have:
They mention the possibility though, of higher levels of specific skills.
I'm guessing the addition of Mana Concentration (the Sorc skills) was added due to need for mana maintenance. I'm guessing the Summon Creature and other skills = their version of heals. It also would explain why we dont have stuns.
We can only guess whether we will get this exact tree, but tbh I'm hoping not as a game without a healing class kind of sucks, especially with how our armor is designed.
I couldnt find any information on the armor though...... did you see if they modded armor stats in theirs?