1) i agree 100% with the poster that said warriors need a dual wield option. i was surprised and seriously disappointed when i found out that warriors couldn't dual wield. warriors are weapon masters by definition. right now the only thing that i see that sets them apart from the paladin type class is the skill tree. armor? nope. plate classes wear plate. weapons? nope. sword and board or 2hander. same for both classes. what's the difference? the skill tree itself isn't so exciting as to be a huge draw to play the class. as it stands, paladin skill tree seem to give them much more survivability, so why is anyone going to want to play a warrior? if warriors had the option to dual wield 1 handed weapons, that would be your answer. granted, i only got my warrior to 27 during CB. paladin to around 10. so i didn't get to really dig in, and knock the tires on both classes to compare. but at that, i was able to get a heal skill with a paladin right off the bat. with both classes wearing plate, and both having the same weapon options, that skill alone was enough to make me seriously question why anyone would want to play the warrior class at release. unless they were just a masochist..
2) another topic i've seen mentioned is some type of charge skill. i had fully expected to see one in the skill tree, and was sadly disappointed when there wasn't. closing gaps on ranged attackers when soloing pve, or when in pvp, is a serious benefit to playing a melee class. without having some kind of ability to do that, you're a sitting duck, constantly trying to catch a moving target. some form of gap closing ability would be nice.