I feel paladin's are well off as they are now for the most part. In CB the lvl cap was only 35, in OB IF the cap is raised to 50 or more paladin's would beable to obtain ALL useful skills on BOTH side's of the tree's (this is ofc assumeing we don't get another skill tree page) in this case Pala's could be almost anything. Could heal, buff, take damage, deal damage and even revive fallin allies!
I do think there should be something for 2h paladin's tho, if u want to use the atk and def buffs u have to point at least 1 point in to the shield atk(slow) which is useless for a 2h wep paladin.
Skills Left side: The 1st atk skill(Divine strike)can be spammed so i like that with a low mana cost..damage could be a bit better.
The 2ed and 3rd atk skill (Hammerblow &Holy strike) have a nice 50% chance to stun foe's always helpful but a coin flip.
(could use a skill to incress the % chance to stun for all stun atks..lvl 1 +2%... lvl 2 +5%... lvl 3 +10%)
Bind Useful! 6 -7sec bind more then enough time for a warrior or 2 to eliminate a enemy.
Armor of thorns.. boost's armor nicely but only last's 1 min but much less cool down so could semi-spam it to keep it always and can inflect bleed on atking foe's.
Resurrection is a nice skill but rarely used reallyi only used it a few time and that was on random ppl that died doing quests i happen to pass ... when i try useing it in RvR or wars most times people would use a scroll much faster Res only has a 2 sec cast time and u would think thats fast enough but it should be instent and the CD should be longer.(swap CD for Res with Avatar)easyer to res with scroll while others are healing then to use a full MP and HP that you can only use once every 5 mins, might as well make it 10 mins just as useless*
Heaven's Wrath i like this atk vary much and i dont think we need any more befor this in the tree, the CD could be less (10-15 sec) would make up for the fact u get it later then other classes get there aow's, and the atk could deal a little more damage (140-190 atm could be nice at 220-270)
Spirit Training could be incressed on lvl 2&3 (lvl 2 +20% ... lvl 3 +30%)
Last stand could be under 10% HP increas armor by.. ( lvl 1 +10% lvl 2+20% lvl 3+40%)
Holy Cloak i like just how it is max of 20% stun resist is reasonable.
Resist Magic i also so like just how it is.
RIGHT SIDE SKILL'S
I dident do much on this side as i really wanted to test the aoe..
Strenth of the Gods(Heal) i got this skill 1st thing and was well used for leveling as well as PvP for support and escape! XD Heal increas per lvl could be more like (lvl 1 500-750 lvl 2 750-1000 lvl 3 1000-1500)
Shield Bash i had to put 1 point into because i wanted the passive skill Defence Mastery which requard 4 points so i was forced to put 1 point into a 100% USELESS SKILL because i decided to use a 2 handed weapon(could use a 3rd skill on the top for a 2h Paladin or just reduce the requiarment for the next lvl of the tree)
Defence Mastery should be swaped with Resist Magic but haveing a max increas of 300 def seems fair.
The rest of the skills i have not had a chance to use so ill stop here and leave them to someone else Thx for reading !