1st. Left tree with two skills for stuning... to short stun... its 0.5 sec and when mob on the stun i cant hit normal hit... stun just end so what point from stun ? we dont see ever cast bar enemy... and stun some enemy skill also no point cose we have to big grafick skill cast.... skill is 0 sec cast but all paladins skills is like 1 sec cast.... so is wery stupid to make normal and stun skill with 1 sec casting and just 0.5 sec stun.
2 th paladin need more heal spells... just one spell hmmm ? we dont have healers in the game. paladin resurection like someone say can work like res in combat. and normal scrolls like GM say can be worked juts in non combat mode...
3th dps with 2h and 1 h almost the same... i get 1h sword with 6-10 dmg and 2h with 20-36 and dmg with skills and normal hits was the same.
If we make game with 4-5 clases think abaut dangeons and hard pve bosses.. if we will make party with 2 palas they must do more than 1 skill agro with big CD (BTW agro work on pvp ?) and one skill heal.... like i see lots of things in game from L2+wow and some more games mmo, if i anderstand we also will have 2th class and 3th class like in Lineage we have tan maby pala tank/heal will have 1 tree more tank and 1 tree more heal.... than will be wery intresting.... the same pala dps will have one tree 2h dps and sec Aoe dps builds... whan we can mix and make more builds.