Actually, some of the "worst" updates GFO has gotten currently is MO caps with no gold sinks, anti-stun armor, the attempted anti-stun fix, guild wars, dungeon stealth nerf, and those stupid *** bits.
Removing the guardian bits promoted better PVP. When the bits were still here, PVP amounted to who could sprint to the bits fast enough when their HP was low and which team was best at luring the other team to bits so their bit camping mage could wreck/CC them and nothing could be done because of the bit 1 shot.
Bits ruined PVP, much more then any dragon form, anti-stun, or class nerf. Spawn camping can be avoided and worked against. Being lured and now even pulled to bits is bull ****.
The dragon isn't even that OP, all these QQ threads about it make it sound like it's some HALF HOUR LONG FORM THAT IS IMPOSSIBRU TO KILL OR CC. It's not. Chill out and educate yourselves on how to counter something that has 3 skills. None of which is a heal or cure.
Please educate me how to counter a dragon that one-charges me on sight.
My class can't evade or reach extremely high levels of damage reduction easily. I've been one-charged with tank talents and +15 armor & shield. I can neither stun nor slow it. Depending on the class that gets transformed, it can be very difficult to land hits on.
Also explain how I kill said dragon with 4 other combatants attacking me and trying their hardest to keep me from killing it. Also, some teammates can and will buff and heal it. That of course is only if it hasn't leeched thousands of HP off of the crystal while capping.
Mind you, I've fought teams where people will sit in the middle of close games around the 160 point mark. Once the other team reaches around 200 points, they can abuse the dragon for five minutes straight. Five minutes is a quarter of the maximum time in Hellfire arena. In order to get a dragon at that point, the dragon-less team would have to be down 200 to 235. That's very high risk and can easily become a losing situation.
The issue with the dragon isn't really about horrible teams getting it. Horrible teams will still lose with it. It's about the devs believing a 35 point gap warrants such a strong boost in strength for the other team. If the two teams are relatively even in strength, the dragon noticeably tips the scales.
Imagine you fight a hard match against a good team and manage to gain momentum and a large score lead. Now you have to exert twice
as much effort to even win the game. You have to pray that your class can affect the dragon (roots) or can tank more than one attack, you have to pray that the other team doesn't have a prophet, and you have to pray that your team isn't anchored by one really talented player else they'll be targeted repeatedly.
Even if you give me a solution that solves all of my problems, I still would like to argue why the mechanic is necessary. How can you justify handicapping a winning team for doing nothing more than winning