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newbornchan

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PostedNov 21, 2012 4:23 am
Saveric wrote:
GoodNameTaken wrote:
localization team also translates the game.

And in my dealing with many games over the YEARS ive played and GS'd

The team would be better off using google translate.  


The game was in English when Aeria Games & Entertainment acquired it. No translations were needed.  

Now we spotted the problem of the skill, will it be fix or just let it be o.o?
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raframenda

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PostedNov 26, 2012 12:47 pm
Saveric wrote:

Against a Group of 3, Knight can gain max of 10 Rage per AoE.
Against a Group of 3, Mages can gain max 12 Rage per AoE.(6 rage for one of the AoEs)
Against a Group of 3, Archer can gain max 45 Rage per AoE.  


You are wrong about the archer gaining max of 45 Rage per AoE, archers gain 5 rage per target with critical hit so it should be like this:
Against a Group of 3, Archer can gain max 15 Rage per AoE.
Which is still not enough to balance out the high rage requirement of archer's AoE vs Mage RoF

And about the Bloodthirsty, I believe the gain rate displayed on the skill description is the maximum drain/heal you will gain upon use, still I think this skill is bugged as it does not heal enough based on the % damage dealt.

newbornchan

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PostedNov 27, 2012 9:10 pm
Archer's aoe can kill 3 times per target, 3 x 3 = 9 hits, 9 x 5 = 45 rage..

but its impossible for u to hit 9 crit with aoe.....

TheBlueKitsune

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PostedNov 27, 2012 10:23 pm
Skrypto wrote:
agreed.

I have noticed this skill failing to heal for correct amounts. It is one of the more desirable and useful skills for archers considering it is our ONLY method of healing. If we choose to double skill or not, we are more than likely going to have this skill in our main build, or at the very least in alt build.

Another issue regarding Archer skills I found to be strange was the fact that our "Lunatic Fire" Aoe skill costs an insane 45 rage to cast. Now consider this ;

Mage Aoe 's

1 -->(16 Rage) Rain Of Fire lv 5 = 140% M.Dam to all enemies + 25% QTE 10 Sec Cooldown
2 -->(30 Rage) Meteoric Storm lv 3 = +136% M.Dam to ALL enemies + 25% QTE 15 second cooldown.

Each AOE hits ALL enemies multiple times, Deals Magic Damage (which both Knight and Archer are substantially weaker to), and EITHER skill can be cast 1st turn at the start of battle.

Now take a look at an Archer's "Lunatic Fire" AOE skill ;

(45 Rage) Lunatic Fire lv 3 = 104% damage to all enemies, +10% Crit Rate. 20 Second cooldown, +25% QTE.

An archer cannot cast this aoe right away, even if we stacked crit, it would take us 2 turns minimum to be able to fire this far weaker AOE skill compared to a mage's second skill, which can be cast instantly.

When you look at the big picture, this is one of the most broken class skills in the game, for a few reasons.

1. A group of 3 decently geared mages can crank out more far more dps to a group of equally geared archers/knights. This is made painfully clear in Arena/Group Arena and even more in Battlegrounds. The ability to take down troops 1st or 2nd turn as well as damaging the main character creates a huge advantage to AOE mages.

I am a pretty well geared archer, and I find myself struggling against even lesser geared mages.

Im not saying I want mages to be nerfed into the ground, and I'm not saying their build is over powered, what I am saying is that the skills of the other classes seem to be lacking in terms of balance. I personally feel bottlenecked by the limited functionality of archer skills. The rage consumption of archer skills just feels too high for me to be able to use them efficiently.

You can ignore it, debate it, the fact is that there is an imbalance between the 3 classes right now, and if I had the chance to switch, I'd join team Mage without a second thought.  


also consider that mages get less rage than any other class. it takes us 3 turns with no special boosts to get enough rage to aoe and we only get that rage back if there are 4 targets, all an archer or a kngiht needs is the lvl 2 skill to boost their rage and they are guaranteed that their secondary skill will not cost any rage at all.

newbornchan

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Posts
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Location
United Kingdom
PostedNov 28, 2012 5:57 am
TheBlueKitsune wrote:
Skrypto wrote:
agreed.

I have noticed this skill failing to heal for correct amounts. It is one of the more desirable and useful skills for archers considering it is our ONLY method of healing. If we choose to double skill or not, we are more than likely going to have this skill in our main build, or at the very least in alt build.

Another issue regarding Archer skills I found to be strange was the fact that our "Lunatic Fire" Aoe skill costs an insane 45 rage to cast. Now consider this ;

Mage Aoe 's

1 -->(16 Rage) Rain Of Fire lv 5 = 140% M.Dam to all enemies + 25% QTE 10 Sec Cooldown
2 -->(30 Rage) Meteoric Storm lv 3 = +136% M.Dam to ALL enemies + 25% QTE 15 second cooldown.

Each AOE hits ALL enemies multiple times, Deals Magic Damage (which both Knight and Archer are substantially weaker to), and EITHER skill can be cast 1st turn at the start of battle.

Now take a look at an Archer's "Lunatic Fire" AOE skill ;

(45 Rage) Lunatic Fire lv 3 = 104% damage to all enemies, +10% Crit Rate. 20 Second cooldown, +25% QTE.

An archer cannot cast this aoe right away, even if we stacked crit, it would take us 2 turns minimum to be able to fire this far weaker AOE skill compared to a mage's second skill, which can be cast instantly.

When you look at the big picture, this is one of the most broken class skills in the game, for a few reasons.

1. A group of 3 decently geared mages can crank out more far more dps to a group of equally geared archers/knights. This is made painfully clear in Arena/Group Arena and even more in Battlegrounds. The ability to take down troops 1st or 2nd turn as well as damaging the main character creates a huge advantage to AOE mages.

I am a pretty well geared archer, and I find myself struggling against even lesser geared mages.

Im not saying I want mages to be nerfed into the ground, and I'm not saying their build is over powered, what I am saying is that the skills of the other classes seem to be lacking in terms of balance. I personally feel bottlenecked by the limited functionality of archer skills. The rage consumption of archer skills just feels too high for me to be able to use them efficiently.

You can ignore it, debate it, the fact is that there is an imbalance between the 3 classes right now, and if I had the chance to switch, I'd join team Mage without a second thought.  


also consider that mages get less rage than any other class. it takes us 3 turns with no special boosts to get enough rage to aoe and we only get that rage back if there are 4 targets, all an archer or a kngiht needs is the lvl 2 skill to boost their rage and they are guaranteed that their secondary skill will not cost any rage at all.  

with pvp gear, 30 rage from the start, also...even from 0 rage, mage only need 2 rounds for first aoe....even if archer hit crit all the time, we still need 5 rounds for aoe
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