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gmhazmat

GameMaster: USA
gmhazmat
Joined
10 Sep 2012
Posts
128
Location
Albuquerque, NM United States
PostedNov 18, 2012 4:32 pm   Last edited by gmhazmat on Nov 20, 2012 3:10 pm. Edited 1 time in total

[Discussion] Finding Strengths and Weaknesses

Analyze your opponent's strategy!
Alright, here's some exercise for everyone! Very Happy

Look at the following trainer and his team, and list any skills that can be useful battling against him. If you notice any good skill combos, point them out and explain why.
 
Trainer (Wind)
Lv: 29
Energy: 28
Mana: 96
Life: 1000
Attack: W1161/L41/T2
Defense: W144/L109/T3
Total Magimon Crafted: 509
Total Runes Crafted: 71

Magimon #1 (Wind R5)
Lv: 40
Turn: 3
Life: 588
Skill1: Fight 196pwr
Skill2: Anti-Magic
Skill3: Weak 147pwr
Skill4: Flame 49 pwr*

Magimon #2 (Wind R5)
Lv: 41
Turn: 5
Life: 343
Skill1: Rampage 150pwr
Skill2: Earth Seal
Skill3: Wind Assault 100pwr
Skill4: Thunder Resist*

Magimon #3 (Wind R5)
Lv: 40
Turn: 4
Life: 441
Skill1: Fight 245pwr
Skill2: Feint
Skill3: Fairy Contract 147pwr

Magimon #4 (Earth R5)
Lv: 42
Turn: 5
Life: 357
Skill1: Revival
Skill2: Shot Down 153pwr
Skill3: Rampage 51pwr

Magimon #5 (Fire R5)
Lv: 38
Turn: 4
Life: 423
Skill1: Flame 188pwr
Skill2: **** Fire
Skill3: Shield 94pwr

Rune (Earth R3)
Lv: 23
Turn: 3
Skill1: Stench 128pwr
Skill2: Pandemic

*Added by Skill Orb (Low)  

Remember, there are always multiple answers/possibilities!

You can find the list of skills here (thanks GS Frosty).
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AirGears

Rank 0
AirGears
Joined
16 Aug 2009
Posts
15
Location
United States
PostedNov 18, 2012 5:18 pm   Last edited by AirGears on Nov 18, 2012 6:48 pm. Edited 1 time in total
5 Ground Magimons.
2 wind 1 fire 2 earth.
5 Physical attacks 3 magics attacks
---------
Best combination goes to Magimon #1
Anti-Magic + Weaken and 588 life pool pretty much insures him that he won't get killed unless he is focused fired at start. He is the best duelist or even will be able to win 1v2~1v3 depending on enemy's ability line up.
=========
Stack Flying magimons against this team.
Enemy has disgusting line up to just crumble any ground monsters.
Rampage aoe adding up to pwr 203 +Pandemic which decreased all enemy's max hp.
---------------------------------------------------------------------------------------------
Team comp that would be solid against this would be
4 attackers and 1 support
[preferably with wind/earth seal and support with magic surge]
----
Really easy way to go about this to have
attacker with wind seal and support with magic surge to drop magimon #1
and other 3 attackers having enough nuke or earth seal to stop their revive.
------------
I say go with strong nukers to finish early

frosty_gdwing

GameSage: AeriaMobile
frosty_gdwing
Joined
27 Jun 2012
Posts
123
Location
United States
PostedNov 18, 2012 5:32 pm
AirGears wrote:
5 Ground Magimons.
2 wind 1 fire 2 earth.
5 Physical attacks 3 magics attacks
---------
Best combination goes to Magimon #1
Anti-Magic + Weaken and 588 life pool pretty much insures him that he won't get killed unless he is focused fired at start. He is the best duelist or even will be able to win 1v2~1v3 depending on enemy's ability line up.
=========
Stack Flying magimons against this team.
Enemy has disgusting line up to just crumble any ground monsters.
Rampage aoe adding up to pwr 203 +Pandemic which decreased all enemy's max hp.
---------------------------------------------------------------------------------------------
Team comp that would be solid against this would be
4 attackers and 1 support
[preferably with wind/earth seal and support with magic surge]
----
Really easy way to go about this to have
attacker with wind seal and support with magic surge to drop magimon #1
and other 3 attackers having enough nuke or earth seal to stop their revive.
------------
I say go with strong nukers to finish early because you can try to go with imp contact to drop the trainer[since he only has 1000life] but enemy's fairy contact and high dps will stop u from getting enough time to beat him. You could try to stack up Fly with imp contact  


couple things:

Imp contract hurt you not the enemy trainer
By flying Magimon I hope you mean Magimon with the skill Fly, not just the element

Monster Paradise: GS.Corenne
Magimon: Corenne, Advocate, ID:012 534 708 329
There is something you better understand about me..., I am definitely a mad man with a box!

gmhazmat

GameMaster: USA
gmhazmat
Joined
10 Sep 2012
Posts
128
Location
Albuquerque, NM United States
PostedNov 18, 2012 7:16 pm
AirGears wrote:
Stack Flying magimons against this team.
Enemy has disgusting line up to just crumble any ground monsters.
Rampage aoe adding up to pwr 203 +Pandemic which decreased all enemy's max hp.  


Nice try, but be careful with this guy:
 
Magimon #4 (Earth R5)
Lv: 42
Turn: 5
Life: 357
Skill1: Revival
Skill2: Shot Down 153pwr
Skill3: Rampage 51pwr  

Shot Down will inflict physical damage to Flying Magimon AND ground them for the remainder of the battle. Wink

gmhazmat

GameMaster: USA
gmhazmat
Joined
10 Sep 2012
Posts
128
Location
Albuquerque, NM United States
PostedNov 18, 2012 7:20 pm
AirGears wrote:
Really easy way to go about this to have
attacker with wind seal and support with magic surge to drop magimon #1
and other 3 attackers having enough nuke or earth seal to stop their revive.  

Very good point! Magic Surge will definitely work nicely against this team, especially when you have attack+control combo skills. Smile

"Read Your Battle Info!"
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