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gmhazmat

GameMaster: USA
gmhazmat
Joined
10 Sep 2012
Posts
128
Location
Albuquerque, NM United States
PostedDec 07, 2012 4:14 pm
TheFiendish wrote:
Hazmat, I'm aware of that. But the mechanic to give an XP boost is so meaningless - poor design or a design oversight.

Also I don't know if it's RNG or what, but I tried evolution of an r5 10 times with protection barrier and only succeeded once. I tried evolution of an r5 7 times without protection barrier and succeeded twice.  


Yeah, I do agree the EXP gain is kind of pointless since the Magimon's level will be reset after successfully Evo-ing anyway. By the way, the success rate is the same whether you use Protection Barriers or not.

TheFiendish wrote:
Can we fix match making for rune battles? I'm being penalized for being an active player and high level. I can only grab runes from the same 4 people since no one else is my level. It is impossible to complete runes and therefore impossible to level runes.

Perhaps make it so that you always have at least 10 options for targeting, regardless of level difference?

Monster Paradise uses remaining attack MP to determine targets -- maybe use remaining Mana for targeting in Magimon?

As it stands, I feel like I should just quit playing Magimon for like a month to wait for people to catch up to me -- that shouldn't be right.  


Level restrictions are obviously in place to prevent higher-level players from beating up on the lower-level players. However, it *should* show the lower-/higher-level players if there aren't any players around your level with the rune fragment you are looking for. If you only see a few around your level, it's possible that those are truly the only people who currently have the fragment. Even when you have tons of players, you will most likely experience trouble collecting some fragments due to certain Masteries being less popular. Which Rune are you trying to complete, by the way?

"Read Your Battle Info!"
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raist2011

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Joined
20 Nov 2012
Posts
64
Location
United States
PostedDec 07, 2012 4:16 pm   Last edited by raist2011 on Dec 07, 2012 5:01 pm. Edited 2 times in total
1. Purification skill needs to be adjusted to affect magimon resurrected with Undead AND magimon resurrected with the Revival skills.

2. There needs to be more randomness with drops from defeated Trainer NPCs. (Including but not limited to Rune Hunters)

3. Need a pot (maybe an event pot) to meld 100+ Bones and 100+ Imp Ears to create strong magimon. Currently all the ears and bones are just wasting space without any use at higher levels.

4. When battling other players. The rewards display is broken 1/2 the time and does not display the gold won/lost in the battle.

raist2011

Rank 0
Joined
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Posts
64
Location
United States
PostedDec 07, 2012 4:29 pm
gmhazmat wrote:

Level restrictions are obviously in place to prevent higher-level players from beating up on the lower-level players. However, it *should* show the lower-/higher-level players if there aren't any players around your level with the rune fragment you are looking for. If you only see a few around your level, it's possible that those are truly the only people who currently have the fragment. Even when you have tons of players, you will most likely experience trouble collecting some fragments due to certain Masteries being less popular. Which Rune are you trying to complete, by the way?  


That's not really true. Before level 20 i had a huge number of people with fragments for first 5 runes. Now, at level 35 i stopped seeing any people at all with those fragments. There should be tonns of people with the starter fragments.

gmhazmat

GameMaster: USA
gmhazmat
Joined
10 Sep 2012
Posts
128
Location
Albuquerque, NM United States
PostedDec 07, 2012 4:47 pm
raist2011 wrote:
That's not really true. Before level 20 i had a huge number of people with fragments for first 5 runes. Now, at level 35 i stopped seeing any people at all with those fragments. There should be tonns of people with the starter fragments.  


OK, we'll look into this and see if we can do anything with the level restrictions. Thanks for your feedback!

"Read Your Battle Info!"

gmhazmat

GameMaster: USA
gmhazmat
Joined
10 Sep 2012
Posts
128
Location
Albuquerque, NM United States
PostedDec 07, 2012 5:02 pm
raist2011 wrote:
1. Purification skill needs to be adjusted to affect magimon resurrected with Undead AND magimon resurrected with the Revival skills.

2. There needs to be more randomness with drops from defeated Trainer NPCs. (Including but not limited to Rune Hunters)

3. Need a pot (maybe an event pot) to meld 100+ Bones and 100+ Imp Ears to create strong magimon. Currently all the ears and bones are just wasting space without any use at higher levels.  


1. Sorry, Purification is meant to only affect the Undead (a.k.a. zombies).

2. Trainer NPC drops will most likely remain static (due to them being part of the quests/missions), but RH drops will most likely change time to time.

3. Rarer Magimon are meant to be unlocked with the summoning items from higher-level maps, so the cauldrons will most likely remain the same. You may end up using Bones and Ears just to level up your main Magimon, since you will need tons of Magimon to sacrifice.

"Read Your Battle Info!"

TheFiendish

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TheFiendish
Joined
27 Jun 2012
Posts
69
Location
United States
PostedDec 07, 2012 5:17 pm
As mentioned, it doesn't matter which rune I search for, I only search the same 4 people.

When choosing weaker runes from Zone 1, 2, 3. I get no results -- which shouldn't be the case.

raist2011

Rank 0
Joined
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Posts
64
Location
United States
PostedDec 07, 2012 5:25 pm
bug: currently you don't actually have to beat a trainer to move on to the next section of the map, you can just click the little arrow button to the right and start on the next quest Very Happy

TheFiendish

Rank 0
TheFiendish
Joined
27 Jun 2012
Posts
69
Location
United States
PostedDec 07, 2012 5:29 pm
raist2011 wrote:
bug: currently you don't actually have to beat a trainer to move on to the next section of the map, you can just click the little arrow button to the right and start on the next quest Very Happy  


I pray this is working as intended >>

gmhazmat

GameMaster: USA
gmhazmat
Joined
10 Sep 2012
Posts
128
Location
Albuquerque, NM United States
PostedDec 07, 2012 5:34 pm
TheFiendish wrote:
raist2011 wrote:
bug: currently you don't actually have to beat a trainer to move on to the next section of the map, you can just click the little arrow button to the right and start on the next quest Very Happy  


I pray this is working as intended >>  


This is working as intended. Razz

"Read Your Battle Info!"

raist2011

Rank 0
Joined
20 Nov 2012
Posts
64
Location
United States
PostedDec 11, 2012 10:16 am
Raist wrote:
gmhazmat wrote:

As for the Magimon album, you can at least sort the Magimon you own by the element!  


Actually that's what i'm requesting. Currently you cannot sort your inventoried magimon by element. Razz  


Hazmat, not sure if you saw the above on the last page Wink

Also, here's another idea: (This is for performance optimization of the application.)
Currently there are banners that at the top of multiple pages that load up (ie. Home, Lab, Battle). All other buttons are "locked down" until the banner finishes loading. Sometimes this results in the application "freezing up" because the banners fail to load. If the loading order was changed and the banner was set to load last, this would resolve this issue and allow users to navigate to a different screen without having to restart the app.

Additionally, removing Character pictures from Find Battle Opponents and Friend List screens would speed up loading those screens by a LOT.
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