Author Message

IDIDHARM

Rank 0
IDIDHARM
Joined
24 Oct 2012
Posts
9
Location
Canada
PostedNov 17, 2012 6:53 pm

My two cents

I'll go down the list:

Character leveling: Currently exp can only be gained through questing, making the notion of using battle to farm somewhat outdated as quests offer silver, items and experience. Battle system should give experience.

Communication: there has to be at the very least a personal message board set in place as playing an online game with yourself is somewhat monotonous.

Sell feature: some monsters I receive, I just have no need for. I'd rather have the option to sell those I don't need in order to build a silver cache.

Battle system: the battle system should be expanded to give the option of actually watching a fight, as the battle info is drawn out and hard to comprehend. Daily battles should also be limited vs the same player.

Magimon leveling: 500 Silver is far too high a cost to fuse two lvl 1. This should be scaled to reflect the monsters level. Experience gained through fusing a lvl 1 to a higher magimon is also flawed, and should function similar to MP.

Fragment battles: the pop up that advises a player to set a trap gets annoying quickly, and should be minimized to an optional click.

This is what I've got for now, I plan on continuing to play so I can help improve your system.

Posted By Aeria Mobile
Advertisement

gmhazmat

GameMaster: USA
gmhazmat
Joined
10 Sep 2012
Posts
128
Location
Albuquerque, NM United States
PostedNov 17, 2012 10:36 pm
frosty_gdwing wrote:
I would love to have a way to at least see other people in your faction. Lol I know a bunch of people that are Sentinels but I know very few Advocates.

Also on the Log -> Battle section, can you reword it to Challenged by _________ for when they attack you. I also don't think your attacks are Logged either which would be nice.

Standardize the Hi-Five times so that there is a daily reset for them all, I personally hate the 24 hour individual clock cooldowns.  


Hey Frosty,

Seeing Faction Members - The entire list might be too large to display, but I believe "Suggested Friends" type of feature was available on the original Japanese version of this game. We *might* be able to implement it, but again this would require some engineering work so it may take time.

Battle Log - Yup, I've noticed this one too. We'll have to add it to our To-Do list. Thanks for pointing it out!

Hi-Five Reset - I didn't realize the 24-hour countdown was done individually. We'll have to look into that. The Friend Battle option, on the other hand, is confirmed to reset at the same time every day.

Thanks for your feedback!

"Read Your Battle Info!"

gmhazmat

GameMaster: USA
gmhazmat
Joined
10 Sep 2012
Posts
128
Location
Albuquerque, NM United States
PostedNov 17, 2012 10:42 pm
AirGears wrote:
Developing on TheFiendish's idea..

Allow us to sell.
literlity everything. runes/fragments to materials to even magimons if people are willing.
Let us make the judgement on if the item is uselss or not...
I do have lot of useless runes that i dont even want to use for enhancing because i have better runes to enhance with.  


Heh, I tend to use EVERY Magimon (except for the ones I'm saving for Evo) or Rune for Enhancement, so there's nothing left over. If you have a decent team, Silver becomes easier to obtain through Battles. Until you are much higher level, it might be better to sacrifice whatever you have to add as much EXP as possible to all 5 Magimon you are using.

That said, the feature may become available in the future. Who knows. It's certainly on our wish list!

"Read Your Battle Info!"

gmhazmat

GameMaster: USA
gmhazmat
Joined
10 Sep 2012
Posts
128
Location
Albuquerque, NM United States
PostedNov 17, 2012 10:56 pm

Re: My two cents

IDIDHARM wrote:
I'll go down the list:

Character leveling: Currently exp can only be gained through questing, making the notion of using battle to farm somewhat outdated as quests offer silver, items and experience. Battle system should give experience.

Communication: there has to be at the very least a personal message board set in place as playing an online game with yourself is somewhat monotonous.

Sell feature: some monsters I receive, I just have no need for. I'd rather have the option to sell those I don't need in order to build a silver cache.

Battle system: the battle system should be expanded to give the option of actually watching a fight, as the battle info is drawn out and hard to comprehend. Daily battles should also be limited vs the same player.

Magimon leveling: 500 Silver is far too high a cost to fuse two lvl 1. This should be scaled to reflect the monsters level. Experience gained through fusing a lvl 1 to a higher magimon is also flawed, and should function similar to MP.

Fragment battles: the pop up that advises a player to set a trap gets annoying quickly, and should be minimized to an optional click.

This is what I've got for now, I plan on continuing to play so I can help improve your system.  


Leveling Up the Character - The benefit of leveling up fast is unlocking the higher level maps, but there's actually a downside to it. By default, the Battle system matches up your opponents based on your character level, so the players who decided to level up slow, do some farming and take time in leveling up all 5 Magimon will definitely have some advantage. Again, once you have a decent team, Silver will be easier to earn through PvP anyway. Just my 2 cents.

Sell Feature - See my response to AirGears. Smile

Enhancement - I've already mentioned it, but the baseline cost will always be 500+ Silver. That doesn't mean we won't run events every once in a while to help players out. Stay tuned!

Personal Message Board - This is certainly being discussed! Until we have some kind of in-game communication tool, we'll have to encourage everyone to use the forums instead.

Fragment Battle/Trap Prompt - Yeah, I can see that becoming annoying after a while as well. I'll add it to our wish list.

Your feedback is much appreciated!

"Read Your Battle Info!"

dark_masamune6

Rank 0
dark_masamune6
Joined
17 Nov 2012
Posts
9
Location
United States
PostedNov 19, 2012 4:21 pm
The localization of the cat Magimon when viewing the sample Magimon should be adjusted. As it stands, the cat Magimon suggests that the ones shown are the only ones that can be created based on what he says "This is the Magimon you can craft with this cauldron".

Perhaps change to - "These are some Magimon you can craft with this cauldron"

I know it's implied since we are clicking "View Sample" although I was mislead when I started playing and the cat Magimon's text would affect my decision to use that cauldron because none of the Magimon shown interested me. As I created Magimon and realized I was getting Magimon that weren't shown in the "View Sample", I realized there were more Magimon I could get.

gmhazmat

GameMaster: USA
gmhazmat
Joined
10 Sep 2012
Posts
128
Location
Albuquerque, NM United States
PostedNov 19, 2012 5:27 pm
dark_masamune6 wrote:
The localization of the cat Magimon when viewing the sample Magimon should be adjusted. As it stands, the cat Magimon suggests that the ones shown are the only ones that can be created based on what he says "This is the Magimon you can craft with this cauldron".

Perhaps change to - "These are some Magimon you can craft with this cauldron"

I know it's implied since we are clicking "View Sample" although I was mislead when I started playing and the cat Magimon's text would affect my decision to use that cauldron because none of the Magimon shown interested me. As I created Magimon and realized I was getting Magimon that weren't shown in the "View Sample", I realized there were more Magimon I could get.  


Or we could update View Sample to show all the possible Magimon you can craft. Thanks for the feedback - this is indeed a bit confusing.

"Read Your Battle Info!"

raist2011

Rank 0
Joined
20 Nov 2012
Posts
64
Location
United States
PostedNov 20, 2012 12:54 pm
I like lots of suggestions here! Here are a few more:

1. Provide an alternative way to spend energy that doesn't earn Player Xp!
a. Train Magimon - spend Energy (and Silver?) to earn Magimon XP.
b. Scavenge - Use energy to search the Areas for silver/objects/gold (no player xp)
c. Buffs - Use energy to buff your next battle (NPC/PVP) ie. 10en for 10% HP buff, 20en for 10% PWR buff etc...

2. Give us an option to choose how we want to see battles.
a. Quick (as is now)
b. Full (same as now but will all steps played out)
c. Skip (skip the animation and just go to win/lose)

3. Put a big warning on Evolution Screen that says that the levels for combined magimon will be reset to 1. I flipped when i lost 8000+ silver when I evolved my level 16 magimon Sad Still very upset about it since there's nothing that i can do about it.

4. Allow a 1 time point redistribution available after level 20 (available for a few days?). When you're new you have no idea how to spend your points and since you can get through half the levels in only a few days there's nothing you can do about it afterwards.

gmhazmat

GameMaster: USA
gmhazmat
Joined
10 Sep 2012
Posts
128
Location
Albuquerque, NM United States
PostedNov 20, 2012 3:18 pm
raist2011 wrote:
I like lots of suggestions here! Here are a few more:

1. Provide an alternative way to spend energy that doesn't earn Player Xp!
a. Train Magimon - spend Energy (and Silver?) to earn Magimon XP.
b. Scavenge - Use energy to search the Areas for silver/objects/gold (no player xp)
c. Buffs - Use energy to buff your next battle (NPC/PVP) ie. 10en for 10% HP buff, 20en for 10% PWR buff etc...

2. Give us an option to choose how we want to see battles.
a. Quick (as is now)
b. Full (same as now but will all steps played out)
c. Skip (skip the animation and just go to win/lose)

3. Put a big warning on Evolution Screen that says that the levels for combined magimon will be reset to 1. I flipped when i lost 8000+ silver when I evolved my level 16 magimon Sad Still very upset about it since there's nothing that i can do about it.

4. Allow a 1 time point redistribution available after level 20 (available for a few days?). When you're new you have no idea how to spend your points and since you can get through half the levels in only a few days there's nothing you can do about it afterwards.  


Hey raist2011,

Thank you for your feedback!

1. Energy Consumption Method - This will be something a bit difficult to implement, because it WILL break the current game balance/structure. That doesn't mean it won't be changed in the future, but it just needs a lot of R&D if we decide to implement a different way to use Energy.

2. Battle Animation - The "full" version might be difficult to implement (it might require too much resources for animation - hence you always have to Read the Battle Info (tm)), but the "skip" option is definitely something we should consider. Smile

3. Evolution Warning - Noted. I agree, I'd hate to lose my Lv. 16 Magimon without knowing Evolution will reset it to Lv. 1.

4. Stat Reset - Very good point. Something we ought to put on our wish list.

If you have more feedback, don't hesitate to post here! We are all ears. Very Happy

"Read Your Battle Info!"

AirGears

Rank 0
AirGears
Joined
16 Aug 2009
Posts
15
Location
United States
PostedNov 20, 2012 7:00 pm
Developing on the Battle list idea.
Make Battle opponent selecting screen like our friend screen right now
and I would prefer to have our friend screen like organized just by names no pictures necessary and if possible allow us to alphabetically or by levels organize them...
Flipping through friend list has annoyed me enough to stop farming for fairy wings except by the means of high fiving.

raist2011

Rank 0
Joined
20 Nov 2012
Posts
64
Location
United States
PostedNov 21, 2012 8:57 am
This message probably goes away after a while but nevertheless there should be a "Do not remind me again" button on the Welcome New Players pop up. Smile

Also, it would be super helpful if the magimon album was like the swap screen where you could group magimon by alignment.
Display posts from previous:   Sort by: