Author Message

lordkastro

Rank 0
Joined
07 Oct 2009
Posts
5
Location
Rio De Janeiro Brazil
PostedNov 16, 2012 2:33 pm

Dual Gunner

Damage
I think that the dual gunner class will be dead soon, and all because of the extremely low the damage. Sometimes i need to give 2 headshots in a player to kill him! I dunno if it's a glitch or something, but it's a crap -_-' The dual gunner damage should be increased a little
Advertisement

zweetvlek

Rank 4
zweetvlek
Joined
19 May 2011
Posts
2269
Location
Netherlands
PostedNov 18, 2012 12:50 pm

Re: Dual Gunner

Damage
lordkastro wrote:
I think that the dual gunner class will be dead soon, and all because of the extremely low the damage. Sometimes i need to give 2 headshots in a player to kill him! I dunno if it's a glitch or something, but it's a crap -_-' The dual gunner damage should be increased a little  

How about no. Dual gunners can simply jump and spray + heal themselves. Because of that I think it would be a bad idea to increase their damage...

lordkastro

Rank 0
Joined
07 Oct 2009
Posts
5
Location
Rio De Janeiro Brazil
PostedNov 19, 2012 12:21 pm

Re: Dual Gunner

Damage
zweetvlek wrote:
lordkastro wrote:
I think that the dual gunner class will be dead soon, and all because of the extremely low the damage. Sometimes i need to give 2 headshots in a player to kill him! I dunno if it's a glitch or something, but it's a crap -_-' The dual gunner damage should be increased a little  

How about no. Dual gunners can simply jump and spray + heal themselves. Because of that I think it would be a bad idea to increase their damage...  


so do you think that this is fair? need to give 3 headshots to kill someone just because healers can recover the HP? let me remember u that after the protection is gone the ranger takes all the HP with 2 shots.

MellisaJoy

Rank 0
Joined
25 Apr 2012
Posts
27
Location
United States
PostedDec 03, 2012 6:31 pm
Because of the massive amount of spray that Dual Gunners are capable of it would be a bad idea to increase their damage. It makes sense to have 1shot headshots for the other classes because it is simply a lot harder to headshot with them at all. The spray from a Dual Gunners guns makes it nearly impossible to NOT head shot someone in a quick burst and I even find myself getting random headshots with it from across the map.

Ontop of that the Dual Gunner's can heal themselves and are capable of jumping repeatedly without effecting their accuracy in any major way. Also, with their high speed they can quickly maneuver and avoid incoming enemies while laying down quick, unavoidable fire to their enemies. Another advantage is that though it may take them quite a few shots to kill an enemy their bullets do still effect the opponent by slowing them down and throwing off their aim. Put all that together with their small figure which is hard to hit and I would say that they are equal to any other class if not better.

raresmoraru250

Rank 0
Joined
21 Dec 2012
Posts
1
Location
Romania
PostedDec 21, 2012 2:18 pm

dual gunner

Hi guys

A indication how much health your teamates have for you to heal them will be great
Also , I find out that they die in 2 shoots and you can't heal them

chuck009

Rank 0
Joined
23 Dec 2007
Posts
2
Location
presidente adron Brazil
PostedDec 30, 2012 9:25 pm
MellisaJoy wrote:
Because of the massive amount of spray that Dual Gunners are capable of it would be a bad idea to increase their damage. It makes sense to have 1shot headshots for the other classes because it is simply a lot harder to headshot with them at all. The spray from a Dual Gunners guns makes it nearly impossible to NOT head shot someone in a quick burst and I even find myself getting random headshots with it from across the map.

Ontop of that the Dual Gunner's can heal themselves and are capable of jumping repeatedly without effecting their accuracy in any major way. Also, with their high speed they can quickly maneuver and avoid incoming enemies while laying down quick, unavoidable fire to their enemies. Another advantage is that though it may take them quite a few shots to kill an enemy their bullets do still effect the opponent by slowing them down and throwing off their aim. Put all that together with their small figure which is hard to hit and I would say that they are equal to any other class if not better.  



Make sense

ramsisthe3rd

GameSage: Alliance of Valiant Arms
ramsisthe3rd
Joined
28 Jan 2009
Posts
2995
Location
United States
PostedFeb 05, 2013 8:27 pm
MellisaJoy wrote:
Because of the massive amount of spray that Dual Gunners are capable of it would be a bad idea to increase their damage. It makes sense to have 1shot headshots for the other classes because it is simply a lot harder to headshot with them at all. The spray from a Dual Gunners guns makes it nearly impossible to NOT head shot someone in a quick burst and I even find myself getting random headshots with it from across the map.

Ontop of that the Dual Gunner's can heal themselves and are capable of jumping repeatedly without effecting their accuracy in any major way. Also, with their high speed they can quickly maneuver and avoid incoming enemies while laying down quick, unavoidable fire to their enemies. Another advantage is that though it may take them quite a few shots to kill an enemy their bullets do still effect the opponent by slowing them down and throwing off their aim. Put all that together with their small figure which is hard to hit and I would say that they are equal to any other class if not better.  

True. I simply get dominated close range by dual gunner even though I have a g36. Its simply because they are shooting 2 bullets at a time. I have no chance.

Display posts from previous:   Sort by: