- Def effect is almost non existent in pvp
- We can get super high HR (3*5*150 acc...), making Evasion totally useless in pvp
- Damage output is too high compare to the max HP we can get, specialy after the "HP pvp patch" because High HP class can't have anymore the HP they reach before the patch
- Targeting system is not suitable for PvP
- Some skill are completely OP for PvP. Those skill should have a different effet in PvP and PvE (ex : a Stun in PvE should only "slow" in PvP). In my opinon skills need to be completly reworked in PvP to balance class, it's impossible to have a balanced pvp if skills work the same in PvE and PvP.