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Hunterxkillua

Rank 0
Joined
18 Mar 2011
Posts
16
Location
Iraq
PostedNov 10, 2012 2:54 pm

Sprite's Clay Level

More reason to clay
Greetings Everyone,
I would like to share a simple idea about claying and a fun way to improve it and to get back all the clayers who do not see the point in claying in mass numbers anymore, and see what everyone thinks. Feel free to post and leave your ideas !!

Well, the idea is that everyone's character should have a new tab on their main sprite called : Clay Level.

Here's an explanation on what this tab is exactly: This sprite tab just like all the other tabs within the sprite (salvage, mining, hunting, etc) starts from level 1. The only way to level it is to gather experience points, but experience points can only be gotten through the usage of clays. 1 clay = 1 exp for example. Now you might ask, why ? whats the point ?
Well, going into further detail of this, there should be the current mclay table and all of the prizes listed as well as their current rate.

With every level gained in this tab, these rates would be higher for that certain player.

Example : Sprite's clay level of Player X is 1, the rate of hitting 5x Gaia's Blessing 4 is 10%.
However, the Sprites clay level of Player Y is 2, the rate of hitting 5x Gaia's Blessing 4 is 11%.

The level's gained on the sprite is permanent, therefore, if leveled to 2, you will have an increased rate of all prizes on today's mclay table as well as tomorrow's, and so forth.
Leveling of this tab should be rather difficult, and based on using clays.
Example : Level 1-2 takes 10 Mclays. Level 2-3 takes 20, so on.

To make this fair for all players who are interested in claying, this tab, and the level of it, should NOT be based on the characters level and its other tabs (mining, foraging, hunting), which means, a player who has capped his character at level 40, can level this new tab, until 90 (current level cap, clay level raises with max cap level) without having to
A) evolve his sprite.
B) Level his character.

This way, people who are lower level will not feel cheated by this system and can achieve the same level of increased rates as much as a player with a level 90 character.

How does this benefit the players ? How does it benefit aeria ? What are the pro's and con's ?

Well, in terms of the overall players, if this system is to be put in place in the future, people who like to clay, would be more inclined to clay, so they can level their sprites and achieve a better success rate for their own personal usage in the future. Also, since the leveling is based on the USAGE of clays, the outcome will result in more prizes won by more people.
Mclay will not be based on luck, but on effort, and how many clays you spend. This factor will also attract people who have not been very interested in claying before as they feel like they always lose, or just have bad luck, now they will know what to expect, and how to improve their chances of success through the clay table (and the rates listed) in this tab.

What's in it for the company and why go through all this trouble ?

Well, we all should know clays come from one place, the item mall. If this service is to be put into place, then the demand of clays will raise without a doubt, as of now, people are having some trouble selling their mclays since there is not that high demand at the moment (Gaia server, atleast), however, if this system is to be put, then as the demand raises, the AP spenders will be more willing to spend AP for Mclay purchasing as it will be:
A) sold faster, because of higher demand
B) can be used for thier own personal use (now for a purpose and benefit).

This is the overall idea I had in mind, and to summarize it all up, a new tab on main sprite that can be leveled to the current level cap of the game, regardless of the player's character level. Leveling of the tab can only be done through the usage of clays, and the higher the level, the better rates you will have at all mclay tables. Rates to be given along with the current mclay table in this tab, reason is so more people would be interested in clays, demand raising, and have a higher flow of mclay prizes in market.

Thank you all, feel free to leave any and all suggestions. Smile

HunterKillua, Gaia, Level 90 WindShadow.
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caersedx

Rank 2
Joined
24 Jan 2010
Posts
799
Location
qatif Saudi Arabia
PostedNov 10, 2012 3:00 pm
I like this idea because it will result in market flooding with more items which is always cool O.o

JornAnderson

Rank 1
JornAnderson
Joined
25 Jan 2012
Posts
222
Location
Canada
PostedNov 10, 2012 3:03 pm

Re: Sprite's Clay Level

More reason to clay
Hunterxkillua wrote:
Greetings Everyone,
I would like to share a simple idea about claying and a fun way to improve it and to get back all the clayers who do not see the point in claying in mass numbers anymore, and see what everyone thinks. Feel free to post and leave your ideas !!

Well, the idea is that everyone's character should have a new tab on their main sprite called : Clay Level.

Here's an explanation on what this tab is exactly: This sprite tab just like all the other tabs within the sprite (salvage, mining, hunting, etc) starts from level 1. The only way to level it is to gather experience points, but experience points can only be gotten through the usage of clays. 1 clay = 1 exp for example. Now you might ask, why ? whats the point ?
Well, going into further detail of this, there should be the current mclay table and all of the prizes listed as well as their current rate.

With every level gained in this tab, these rates would be higher for that certain player.

Example : Sprite's clay level of Player X is 1, the rate of hitting 5x Gaia's Blessing 4 is 10%.
However, the Sprites clay level of Player Y is 2, the rate of hitting 5x Gaia's Blessing 4 is 11%.

The level's gained on the sprite is permanent, therefore, if leveled to 2, you will have an increased rate of all prizes on today's mclay table as well as tomorrow's, and so forth.
Leveling of this tab should be rather difficult, and based on using clays.
Example : Level 1-2 takes 10 Mclays. Level 2-3 takes 20, so on.

To make this fair for all players who are interested in claying, this tab, and the level of it, should NOT be based on the characters level and its other tabs (mining, foraging, hunting), which means, a player who has capped his character at level 40, can level this new tab, until 90 (current level cap, clay level raises with max cap level) without having to
A) evolve his sprite.
B) Level his character.

This way, people who are lower level will not feel cheated by this system and can achieve the same level of increased rates as much as a player with a level 90 character.

How does this benefit the players ? How does it benefit aeria ? What are the pro's and con's ?

Well, in terms of the overall players, if this system is to be put in place in the future, people who like to clay, would be more inclined to clay, so they can level their sprites and achieve a better success rate for their own personal usage in the future. Also, since the leveling is based on the USAGE of clays, the outcome will result in more prizes won by more people.
Mclay will not be based on luck, but on effort, and how many clays you spend. This factor will also attract people who have not been very interested in claying before as they feel like they always lose, or just have bad luck, now they will know what to expect, and how to improve their chances of success through the clay table (and the rates listed) in this tab.

What's in it for the company and why go through all this trouble ?

Well, we all should know clays come from one place, the item mall. If this service is to be put into place, then the demand of clays will raise without a doubt, as of now, people are having some trouble selling their mclays since there is not that high demand at the moment (Gaia server, atleast), however, if this system is to be put, then as the demand raises, the AP spenders will be more willing to spend AP for Mclay purchasing as it will be:
A) sold faster, because of higher demand
B) can be used for thier own personal use (now for a purpose and benefit).

This is the overall idea I had in mind, and to summarize it all up, a new tab on main sprite that can be leveled to the current level cap of the game, regardless of the player's character level. Leveling of the tab can only be done through the usage of clays, and the higher the level, the better rates you will have at all mclay tables. Rates to be given along with the current mclay table in this tab, reason is so more people would be interested in clays, demand raising, and have a higher flow of mclay prizes in market.

Thank you all, feel free to leave any and all suggestions. Smile

HunterKillua, Gaia, Level 90 WindShadow.  


without having to
A) evolve his sprite.
B) Level his character.

Lost me here.

Towkay

Rank 1
Towkay
Joined
02 Oct 2010
Posts
247
Location
Frozen Throne Singapore
PostedNov 10, 2012 3:06 pm

Re: Sprite's Clay Level

More reason to clay
I'm in for it.

Hunterxkillua

Rank 0
Joined
18 Mar 2011
Posts
16
Location
Iraq
PostedNov 10, 2012 3:17 pm
@JornAnderson.

What I meant was, for mining for example to go above 50 on the main sprite, the character + all other fields on the sprite has to be 50, then the sprite evolves when 2 conditions are met.
1) The characters level is enough
2) All fields on the sprite are max level.

This tab does not require that, it can become level 90 on a lvl 40 character who has his other sprite fields (mining, foraging, etc) at 25 for example.

vecram

Rank 0
vecram
Joined
18 Apr 2009
Posts
52
Location
Egypt
PostedNov 10, 2012 3:28 pm
i might disagree with some points but over all i think its a good idea

dx0520

Rank 3
Joined
22 Feb 2010
Posts
1435
Location
France
PostedNov 10, 2012 3:33 pm
Diminishing returns, economic collapse inevitable. Everybody loses.

LordRapthorne

Rank 5
LordRapthorne
Joined
26 Apr 2010
Posts
4050
Location
United Kingdom
PostedNov 10, 2012 4:46 pm
A somewhat similar idea existed in Kitsu Saga with the dust kiln temperature. more dust used = higher kiln temp = better dust odds.

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raikoohero

Rank 1
raikoohero
Joined
20 Dec 2009
Posts
229
Location
The Shadow World........ United States
PostedNov 10, 2012 5:12 pm
This would make AP buyers/sellers more profits. However this can be simply fixed. Lets say we do put this system into use. How about you make it temporary like a day. Lower the percentage.
Player X with 1 Clay lv> 5% increase
Player Y with 2 Clay lv> 6% increase

If they release more mclays then this would be useless. If they put more costumes/rare items, the price will drop a bit making economy a bit stable. This should be a efficient gold sink maybe. I just skimmed your idea.

Dai LV 56 Paladin Bodor <CrystalArcXV> Ad finem temporis! To the end of time! Everybody relates to others and shares something with them. That's why we can never truly be free.That's what makes us feel joy, sadness and love.

minuzaki

Rank 4
Joined
08 Mar 2010
Posts
1620
Location
Hell. Denmark
PostedNov 10, 2012 5:38 pm
As cool as this idea sounds, this would only cause more inflation across the servers.

has moved to aeriagames.com/user/Ayvii
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