I agree that this could use a longer CD, nothing insanely long by any means, but long enough it wont be as easily spammed.
But, I can see the benefits of this skill.
- It gives Defs a reason
to skill in Self dispel, a once pretty much useless skill.
- It gives range classes, Rangers, and those annoying Defenders a whole new reason to annoy the **** out of Priests - interrupt them or die.
- As PC keeps emphasizing, there are ways out of it. Know your class, know what your skills do, know your PvPers and use that
. It does
add a new dynamic that takes adapting to. That's not necessarily a bad thing.
- While not completely effective in this aspect, it does keep the overpowered melee somewhat in check and on their toes at least.
- And perhaps the biggest one, it could help flush out all those UTs that defenders have that kill PvP for this exact reason:
2nd, why would i waste my UT/SG skill just to avoid it? I use my UT when im about to actually die, or summon my tab for df/pog. Also I only save my SG for whatever Orc needs is, not for myself.
As I see it, it would help people to
die - the essence behind PvP.
As others have said, it also only casts a target on Healers. Smart healers will learn not to spam it whenever possible so as not
to die, especially with how squishy the enchant scaling made them.
I see right now, just too many people with the EP5 mentality of PvP. It's a new EP, and hopefully changes like these will snap PvP out of the typical crap we had to put up with in PvP for all of EP5.