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Rekikyo

Rank 5.1
Rekikyo
Joined
25 Nov 2008
Posts
6722
Location
Gaia Adrion Necria United States
PostedNov 08, 2012 11:25 am
bjw123456789 wrote:
JamesGodden wrote:
bjw123456789 wrote:
JamesGodden wrote:
bjw123456789 wrote:
last night, at least 3 tabs with 2 orcs in each tab, was spammed with polar storm skill, and was standing there doing nothing  


Panic one of them next time instead of doing nothing, and type in party chat ABC DEF and GHI priests are PSing us, then others will (maybe) target the others too. If they are ES'ed PoGged etc the issue isn't the PS its the ES and PoG.  


i have tryed panic skill, priests still get polar storm off -.-  


blunt stops 1 priest PSing with no issues, can't see how panic is any different to blunt  


i spam panic skill on the priest, probably since they have extremely fast attack, they still get it off  


I'm not 100%, but I know Panic is Wis based. I think Blunt/Misfortune are dex based..... dunno 100% though. Panic usually misses.

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uberfearr

Rank 2
uberfearr
Joined
29 Nov 2009
Posts
778
Location
United States
PostedNov 08, 2012 11:40 am
I agree that this could use a longer CD, nothing insanely long by any means, but long enough it wont be as easily spammed.

But, I can see the benefits of this skill.

- It gives Defs a reason to skill in Self dispel, a once pretty much useless skill.
- It gives range classes, Rangers, and those annoying Defenders a whole new reason to annoy the **** out of Priests - interrupt them or die.
- As PC keeps emphasizing, there are ways out of it. Know your class, know what your skills do, know your PvPers and use that. It does add a new dynamic that takes adapting to. That's not necessarily a bad thing.
- While not completely effective in this aspect, it does keep the overpowered melee somewhat in check and on their toes at least.

- And perhaps the biggest one, it could help flush out all those UTs that defenders have that kill PvP for this exact reason:
bjw123456789 wrote:
2nd, why would i waste my UT/SG skill just to avoid it? I use my UT when im about to actually die, or summon my tab for df/pog. Also I only save my SG for whatever Orc needs is, not for myself.  
As I see it, it would help people to die - the essence behind PvP.

As others have said, it also only casts a target on Healers. Smart healers will learn not to spam it whenever possible so as not to die, especially with how squishy the enchant scaling made them.

I see right now, just too many people with the EP5 mentality of PvP. It's a new EP, and hopefully changes like these will snap PvP out of the typical crap we had to put up with in PvP for all of EP5.

b3def

Rank 4
b3def
Joined
17 Jan 2011
Posts
2185
Location
United States
PostedNov 08, 2012 1:52 pm
uberfearr wrote:
I agree that this could use a longer CD, nothing insanely long by any means, but long enough it wont be as easily spammed.

But, I can see the benefits of this skill.

- It gives Defs a reason to skill in Self dispel, a once pretty much useless skill.
- It gives range classes, Rangers, and those annoying Defenders a whole new reason to annoy the **** out of Priests - interrupt them or die.
- As PC keeps emphasizing, there are ways out of it. Know your class, know what your skills do, know your PvPers and use that. It does add a new dynamic that takes adapting to. That's not necessarily a bad thing.
- While not completely effective in this aspect, it does keep the overpowered melee somewhat in check and on their toes at least.  


As you said. "Know your class, know what your skills do," Self Dispel for Guardian/Defender is and never was "pretty much useless." A lot of people just don't/didn't understand it, I've always used it and always will if it doesn't get nerfed, directly or indirectly. I've always used Self Dispel, it's what helps me be so successful against Warriors/Fighters in 1v1s, it also helps at bosses to get rid of Dentatus Stun, death breath and other unpottable de-buffs.

My only problem with it is that it's practically spammable and un-pottable. Change one of these factors and I won't have a problem with it at all. It's not as bad now, since Oracle/Priests are far easier too kill with the power enchant re-scaling, which makes them more viable to attack than before.

I don't think the skill should be removed, I do feel like it should be nerfed though. A ranged, AoE, un-pottable, practically spammable, overlapping freezing. If it isn't nerfed, other skills should be buffed instead, like decrease cooldown on Charge and Self Dispel (For Def/Guard), which I don't think people want.

Rekikyo

Rank 5.1
Rekikyo
Joined
25 Nov 2008
Posts
6722
Location
Gaia Adrion Necria United States
PostedNov 08, 2012 3:10 pm
b3def wrote:
uberfearr wrote:
I agree that this could use a longer CD, nothing insanely long by any means, but long enough it wont be as easily spammed.

But, I can see the benefits of this skill.

- It gives Defs a reason to skill in Self dispel, a once pretty much useless skill.
- It gives range classes, Rangers, and those annoying Defenders a whole new reason to annoy the **** out of Priests - interrupt them or die.
- As PC keeps emphasizing, there are ways out of it. Know your class, know what your skills do, know your PvPers and use that. It does add a new dynamic that takes adapting to. That's not necessarily a bad thing.
- While not completely effective in this aspect, it does keep the overpowered melee somewhat in check and on their toes at least.  


As you said. "Know your class, know what your skills do," Self Dispel for Guardian/Defender is and never was "pretty much useless." A lot of people just don't/didn't understand it, I've always used it and always will if it doesn't get nerfed, directly or indirectly. I've always used Self Dispel, it's what helps me be so successful against Warriors/Fighters in 1v1s, it also helps at bosses to get rid of Dentatus Stun, death breath and other unpottable de-buffs.

My only problem with it is that it's practically spammable and un-pottable. Change one of these factors and I won't have a problem with it at all. It's not as bad now, since Oracle/Priests are far easier too kill with the power enchant re-scaling, which makes them more viable to attack than before.

I don't think the skill should be removed, I do feel like it should be nerfed though. A ranged, AoE, un-pottable, practically spammable, overlapping freezing. If it isn't nerfed, other skills should be buffed instead, like decrease cooldown on Charge and Self Dispel (For Def/Guard), which I don't think people want.  


I find the spammable complaint interesting though, because of all the pagans I used to argue with about 1-1.5 second cast times being manageable..... 2 second cast time is even more interruptible and an exercise in futility than most pagan skill cast times are ....

It really only takes one smart person per raid to shut down this skill...

OmgSoFluffy

Rank 1
OmgSoFluffy
Joined
20 Dec 2011
Posts
207
Location
Switzerland
PostedNov 08, 2012 3:19 pm
Rekikyo wrote:
b3def wrote:
uberfearr wrote:
I agree that this could use a longer CD, nothing insanely long by any means, but long enough it wont be as easily spammed.

But, I can see the benefits of this skill.

- It gives Defs a reason to skill in Self dispel, a once pretty much useless skill.
- It gives range classes, Rangers, and those annoying Defenders a whole new reason to annoy the **** out of Priests - interrupt them or die.
- As PC keeps emphasizing, there are ways out of it. Know your class, know what your skills do, know your PvPers and use that. It does add a new dynamic that takes adapting to. That's not necessarily a bad thing.
- While not completely effective in this aspect, it does keep the overpowered melee somewhat in check and on their toes at least.  


As you said. "Know your class, know what your skills do," Self Dispel for Guardian/Defender is and never was "pretty much useless." A lot of people just don't/didn't understand it, I've always used it and always will if it doesn't get nerfed, directly or indirectly. I've always used Self Dispel, it's what helps me be so successful against Warriors/Fighters in 1v1s, it also helps at bosses to get rid of Dentatus Stun, death breath and other unpottable de-buffs.

My only problem with it is that it's practically spammable and un-pottable. Change one of these factors and I won't have a problem with it at all. It's not as bad now, since Oracle/Priests are far easier too kill with the power enchant re-scaling, which makes them more viable to attack than before.

I don't think the skill should be removed, I do feel like it should be nerfed though. A ranged, AoE, un-pottable, practically spammable, overlapping freezing. If it isn't nerfed, other skills should be buffed instead, like decrease cooldown on Charge and Self Dispel (For Def/Guard), which I don't think people want.  


I find the spammable complaint interesting though, because of all the pagans I used to argue with about 1-1.5 second cast times being manageable..... 2 second cast time is even more interruptible and an exercise in futility than most pagan skill cast times are ....

It really only takes one smart person per raid to shut down this skill...  


Orc´s / Priest didn´t got any true skills to fight back or escape... wouldn´t it be better to increase def/ magic def of those who got hit by it?

splasher__

Rank 5.1
splasher__
Joined
02 Feb 2009
Posts
8964
Location
Finland
PostedNov 08, 2012 3:30 pm
Rekikyo wrote:

I find the spammable complaint interesting though, because of all the pagans I used to argue with about 1-1.5 second cast times being manageable..... 2 second cast time is even more interruptible and an exercise in futility than most pagan skill cast times are ....

It really only takes one smart person per raid to shut down this skill...  

Here we come to this =>
I've always said it's way easier playing pagan/mage when you are outnumbering. In these cases you might even have time to cast the skills with cast times. The difference is that there are 10 priests and 1 mage per raid.. fact is, you can keep 1 mage from casting but not 10 priests. It should definitely have a cooldown though, just like every other stun/sleep/freeze skill.

JamesGodden

Rank 5.1
JamesGodden
Joined
17 May 2008
Posts
7500
Location
Whitstable United Kingdom
PostedNov 08, 2012 3:33 pm
Rekikyo wrote:
I think Blunt/Misfortune are dex based..... dunno 100% though. Panic usually misses.  


Blunt/Misf aren't DEX or WIS based

Vegetable1991

Rank 0
Vegetable1991
Joined
29 Sep 2009
Posts
74
Location
Rotterdam Netherlands
PostedNov 08, 2012 4:23 pm
JamesGodden wrote:
Rekikyo wrote:
I think Blunt/Misfortune are dex based..... dunno 100% though. Panic usually misses.  


Blunt/Misf aren't DEX or WIS based  

What i remember is that they are a 100% hit, am i right?

Masuyuu

Rank 4
Masuyuu
Joined
14 May 2008
Posts
3187
Location
Minerva United States
PostedNov 08, 2012 4:28 pm
Vegetable1991 wrote:
JamesGodden wrote:
Rekikyo wrote:
I think Blunt/Misfortune are dex based..... dunno 100% though. Panic usually misses.  


Blunt/Misf aren't DEX or WIS based  

What i remember is that they are a 100% hit, am i right?  

Yes, they can only be blocked.

SexiSyren

Rank 4
SexiSyren
Joined
17 Apr 2010
Posts
1768
Location
United States
PostedNov 08, 2012 5:55 pm
Absolutely against. Yes it stuns the crap out of me too but if anything we need a lessened cast time on it.

You guys can make us 2 hit healers again, we need a defense system.

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