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Naizuya

Rank 0
Naizuya
Joined
27 Jan 2012
Posts
94
Location
Snellville United States
PostedNov 05, 2012 4:57 pm
INB4 I.Halbred Ice C3 lock.
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TeraRainbows

Rank 2
TeraRainbows
Joined
04 Nov 2010
Posts
723
Location
United States
PostedNov 05, 2012 10:47 pm
I'm all kinds of confuzzled......

What I'd vote for:

-No gear.
-No musou (For a first to get hit, and that only, seems kind of cheap. Can easily just use, say claws, cudgel, or psword and run around them until they're hit.)
-1v1 or like night said, 2v2. Anymore than that is just a bit much and confusing.
-I dun like entry fees...


I'd offer to help with prizes as far as GM help goes, but I still have Aria's event that I have to make sure is payed out. (Plus I was pretty lucky to get Vert's approval for it. Might be pushing my luck a bit to ask for GM endorsement again so soon...)

Anyways....

I get the concept of first to get hit dies as far as 1v1 goes, but any more players than that is where I'm confused. Elaborate more on how you'd judge that if it were a team ._.

Would it be like a knock-out of team mates? Once hit they have to withdraw from the fighting as it goes on and last team with a man standing unhurt wins?

-Even in that case it shouldn't be 4v4. There'd need to be some kind of spec to make sure each team is playing fairly. 4v4 just leaves that chance too open.

Or would it be the first team to have a man hit in general that loses?

And just a small thing, what about the attacks that seem to happen at the same time and both players take damage at the same time? How would you go about judging that if it did happen?

-Not that it happens TOO often, but still something to have clarified now in the event that it might occur.

Also, will you count stunning or icing, ect. the other as a hit since there's still technically contact between them? Some may count that alone as a hit and try to win with that alone, or will combo/normal jump/running attacks hits only count?

-But would eliminate charge attacks and JC as actual hits. Can still be used, but just wouldn't count as the first hit. (IE: C3 on sfan, where the first 2 combos people usually don't connect with a player but string out to be able to freeze them at c3.)

Only things I can think to ask about as of now...

Yoona.CS1|Exodus|Wu|Joey

CameronVasiliov

Rank 3
CameronVasiliov
Joined
24 Dec 2011
Posts
1379
Location
Colombia
PostedNov 05, 2012 10:58 pm
- I think would be better without orbs, some orbs are OP in 1vs1 combo battle like fire or ice
- No halberds or I. blades (c3 abuse ._.)
- No gear
- No Musou (Some musous makes more damage than others like N. sword)

Hopefully not lagging that much now :3 | ❤ DeMi.CD1

thnguyen8292

Rank 5
thnguyen8292
Joined
27 Dec 2010
Posts
3518
Location
United States
PostedNov 05, 2012 11:18 pm
Requesting: Ping limit

Grief00

Rank 3
Grief00
Joined
27 Dec 2010
Posts
854
Location
. United States
PostedNov 05, 2012 11:30 pm
make it all thrust eswords!!!!!!!!!!!1

sixlibra

Rank 4
sixlibra
Joined
27 Apr 2011
Posts
2124
Location
United States
PostedNov 06, 2012 12:09 am
TeraRainbows wrote:
I'm all kinds of confuzzled......

What I'd vote for:

-No gear.
-No musou (For a first to get hit, and that only, seems kind of cheap. Can easily just use, say claws, cudgel, or psword and run around them until they're hit.)
-1v1 or like night said, 2v2. Anymore than that is just a bit much and confusing.
-I dun like entry fees...


I'd offer to help with prizes as far as GM help goes, but I still have Aria's event that I have to make sure is payed out. (Plus I was pretty lucky to get Vert's approval for it. Might be pushing my luck a bit to ask for GM endorsement again so soon...)

Anyways....

I get the concept of first to get hit dies as far as 1v1 goes, but any more players than that is where I'm confused. Elaborate more on how you'd judge that if it were a team ._.

Would it be like a knock-out of team mates? Once hit they have to withdraw from the fighting as it goes on and last team with a man standing unhurt wins?

-Even in that case it shouldn't be 4v4. There'd need to be some kind of spec to make sure each team is playing fairly. 4v4 just leaves that chance too open.

Or would it be the first team to have a man hit in general that loses?

And just a small thing, what about the attacks that seem to happen at the same time and both players take damage at the same time? How would you go about judging that if it did happen?

-Not that it happens TOO often, but still something to have clarified now in the event that it might occur.

Also, will you count stunning or icing, ect. the other as a hit since there's still technically contact between them? Some may count that alone as a hit and try to win with that alone, or will combo/normal jump/running attacks hits only count?

-But would eliminate charge attacks and JC as actual hits. Can still be used, but just wouldn't count as the first hit. (IE: C3 on sfan, where the first 2 combos people usually don't connect with a player but string out to be able to freeze them at c3.)

Only things I can think to ask about as of now...  



the idea is that with all atk flasked and no def, it wouldnt take more than a few hits or one hit with a OHKO weapon to kill an opponent. its not actually counting who hits first, but whoever hits first probably will kill the opponent with that hit or combo



and in 2v2 or 3v3 it would probably be the team with the highest kill count, and the 1st 2nd 3rd place within that team would be determined by who has the best kill to death ratio

sixlibra

Rank 4
sixlibra
Joined
27 Apr 2011
Posts
2124
Location
United States
PostedNov 06, 2012 12:11 am
CameronVasiliov wrote:
- I think would be better without orbs, some orbs are OP in 1vs1 combo battle like fire or ice
- No halberds or I. blades (c3 abuse ._.)
- No gear
- No Musou (Some musous makes more damage than others like N. sword)  



the idea is that both players can kill each other very fast- for example one person use ice halberd that can kill in 1 or 2 c3s, and the other uses blitz tfans that can kill in one crescent

noordin_ngentot

Rank 5
noordin_ngentot
Joined
11 Oct 2009
Posts
3296
Location
Moon Cell Uruguay
PostedNov 06, 2012 12:55 am
For some reason, rather than making it a box fight, I think it's more interesting if you just make it a usual fight that allows rushing lulz.

If it's a box fight, then allowing musou (or at least once per life) is probably a fairer deal.

And yeah, good luck keeping the upgrades count, unless you want to make the participants post SS of their weapon that really doesn't have anything else except 5 attack. =P

noordin_ngentot

Rank 5
noordin_ngentot
Joined
11 Oct 2009
Posts
3296
Location
Moon Cell Uruguay
PostedNov 06, 2012 1:48 am
Artanisx10 wrote:
noordin_ngentot wrote:
For some reason, rather than making it a box fight, I think it's more interesting if you just make it a usual fight that allows rushing lulz.

If it's a box fight, then allowing musou (or at least once per life) is probably a fairer deal.

And yeah, good luck keeping the upgrades count, unless you want to make the participants post SS of their weapon that really doesn't have anything else except 5 attack. =P  


U can just see the upgrades in results screen.. =.= as for a usual fight... Psword would pwn everything  



They can cheat if just based by upgrades in result screen though (let's say IRod; flask 3 def and 1 dmg to equal the 5 flasks of atk), spectators would still be needed at least.

And I'm implying no musou in rushing case...., granted, psword can still pwn anything, but one wrong move while rushing haxe for example can also result in death (with no musou and def).

Well, either way, just a suggestion I think would be fun. <3

t3nk4ichi

Rank 3
t3nk4ichi
Joined
29 Oct 2010
Posts
1008
Location
Netherlands
PostedNov 06, 2012 5:23 am
This is fun.
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