Elite Founder: Scarlet Blade
- 24 Nov 2007
- United States
PostedNov 04, 2012 12:13 pm Last edited by lestat_anil on Mar 24, 2013 12:52 pm. Edited 2 times in total
[Guide] Creating/Managing a Guild
Updated 3/24/2013 with Closed Beta information
Thank you to ESP for her contribution in updating this guide.
Guilds are useful in any game. They nurture a sense of comradery, unite players towards a common goal, and often form bonds of friendship between the members as they help each other level, quest, and defeat powerful foes.
Creating a Guild
To create a guild, you must speak to the <Guild Manager> NPC that is located in town (Enocia, Bitterstone Base, etc).
Managing a Guild
You must be at least level 20 and possess a minimum of 10 gold.
You cannot already be the member of a guild.
You cannot have left a guild/disbanded a guild within the past 24 hours.
The name of your guild cannot be a duplicate of another guild name.
Once your guild is created, you can assign ranks to your members. There are six ranks available.
NPCs and Rooms
Master (guild leader)
The guild master has the power to assign ranks, limit the ability of members to access the guild warehouse, restrict the powers of certain ranks, and subtract money from the guild bank.
You may notice a few things upon first creating your guild. The first is that a guild room specific to your guild only has magically been created, and that within are two NPCs: the <Guild Donations Manager> and <Guild Warehouse Manager>.
Rank and Level
Guild Donations Manager
The role of the donations manager is just as the name implies; to manage the donations your members will be making to the guild. It is through her that you can view your contribution to the guild as well as donate gold, tokens, or exp to further advance the guild.
Note: All guild members, no matter the rank, can donate to the guild.
Guild Warehouse Manager
Again, based on the name, this is pretty self-explanatory. This NPC is here to allow members of your guild, depending on what rank you've given access permission to, to store items. It is also through her that guild members can add gold to the guild bank and can observe the record of who has deposited and who has withdrawn money from the guild.
As your guild levels, more warehouse slots will be made available to you. As you can see in the image, Extra 3 & 4 are still darker than the other three, indicating that they haven't been unlocked yet.
There is a more in-depth guide about guild rooms here so I will only touch on this briefly. Guild rooms are automatically created upon the registration of your guild. These rooms are accessible to the members of your guild only, so no need to worry about other people getting in. When your room is first created, it will look a certain way. The rooms are the same for both factions, with the difference of faction color decorations. Once your guild reaches level 5, it upgrades to a new room, with an additional NPC and new features.
I'm sure you'll notice that when you create the guild, it start off with a base amount of 20 member slots. That's okay, it's pretty easy to obtain more, though it is definitely a guild effort.
Your guild level is what will eventually contribute to your guild room and enabling your guild to get a better one. This can be done through gold donations, and only once per day per member.
Level 1 - 1 gold maximum daily donation
Level 2 - 2 gold maximum daily donation
Level 3 - 3 gold maximum daily donation
Level 4 - 4 gold maximum daily donation
Level 5 - 5 gold maximum daily donation
Increasing your guild rank/grade is what enables your guild to accept more members. As you raise it, you can add more and more people, until at level 5 you can have a grand total of 50 people in your guild! The way you do this is through EXP point donations, again only once per member per day. No worries, though! The higher your character level, the less of an impact it has on your overall experience. At level 29, donating 90,000 EXP (the maximum amount you can donate to a level 5 guild) is only 1% of my total experience.
Guild quests can only be accepted by the guild leader from the <Guild Manager> NPC. Anyone other than the guild master will see this notice upon speaking to her:
Benefits of Joining
This doesn't mean they don't exist, it just means that your guild leader will have to accept them in order for the guild to complete them.
There are many benefits of joining a guild, some that may even not be entirely obvious at first.
Guild Warehouse - Depending on how your guild master has set it up, you just might have access to this. If you find that your backpack is running a little on the full side, it's useful to unload items you wouldn't mind sharing with your guild here.
Dungeons/Elite Bosses - If you've ever played an MMO and been frustrated at the lack of ability to find parties for dungeons or elite bosses, guilds are the perfect solution, especially guilds that have members from multiple different timezones. If you're a United States-bound insomniac, for example, chances are the European players in your guild would be more than happy to run a dungeon with you/party with you to take down some challenging bosses.
PvP - In a game like this where open-world pvp maps exist (Caergate, Nemesis, etc) it's great belonging to a larger community of players that are likely going to be willing to back you up if you run in to trouble and have to call for help.