Is there a reason that Aeria is deliberately moving or deleting threads?
yesterday a thread started by Sighborg addressing the connection issue during GRB was completely deleted. No information about why it was deleted or any comment.
In that thread, sighborg stated that there was a coding issue that caused people to disconnect.
I asked a clear question. What kind of code only kicks groups of people out of the GMO during heavy load on the server? I never got or saw a reply. 2 pages later, that thread got removed.
I stated that it's time that Aeria stop pinning the blame on the developer and start taking responsiblity. I understand coding quite well.
There is not a code that only kicks certain people out of GRB but allows others, unless written that way. There are no codes that lags players out when the server is under a heavy load, unless its to prevent crashing. There are no codes that only goof during GRB that enable a few selected people to play.
Does Aeria really think people are that gullible? All I request is an honest answer, nothing extereme, a simply, answer like the server is overburden we're working on it. Instead, Aeria blames the problem on Nexon. Nexon didn't do the merger, Nexon don't control the SQL database. Nexon certainly didn't kick player out of the game during GRB.
All this started to happen when the servers got merged. Trolls like me already advised that the merger will cause problem with lag and disconnect. Many of the trolls knew that the lag would happen when too many people are in the same area. Leo blamed the player's for having bad computers. I sort of agree with him to an extend. The problem really manifested itself during GRB and in the AH. Not everyone has a slow computer and poor internet connection.
I myself have a very high end pc with a 30Mb/s connection, this is more than for any MMO. I have never maxed out the limits of my pc with any game on the market. I tried logging into GRB just for the fun of it and it was closed to me. I did try when the server were heavy. I connected but never even made it to the character screen. I did get a time out issue. I did ping aeria and got 0% loss reply.
All this support my statement, that the problem lies in the hardware. Hardware is not under the control of Nexon. Saturation of the server is not under the control of Nexon either.
So next time you try to blame Nexon, have something to back that up. Not all of us are that stupid to believe such a blant lie.
"Oh what a tangled web we weave
When first we practice to deceive"
-Sir Walter Scott