Author Message

ShotsCrazy

Rank 0
Joined
14 Jun 2011
Posts
16
Location
United States
PostedOct 25, 2012 8:06 pm

Hit detection and nades

This game is great and i love it cant stop playing! But two things i noticed are:

1. The hit detection in this game is crazy i will be right in front of somebody shooting them with my LMG and for some reason the bullets either hit them and take FOREVER to kill the person or they just go right through the person like nothing happened.

2. The explosion radius of nades in this game is crazy i will be quite a bit away from it and ill still get 20-30 of my health taken away so i think the radius needs to be minimized quite a bit!
Advertisement

chipster101

Rank 0
chipster101
Joined
05 Feb 2011
Posts
106
Location
Narnia within the Wardrobe of New Zealand
PostedOct 25, 2012 9:36 pm
Yeah it is pretty bad if you aren't living in Canada or have a ping above 100. Even below a hundred you will experience problems.

Explosives in this game are kinda overpowering, if you have more than one Heavy using RPG's then they will just rocket spam, fire wall, and machine gun spray anything and everything in their way. I think explosion radius of nades seem large because we experience lag, on our screens we are far away from the nade but our movement hasn't been registered by the server yet so the server still thinks we are next to the nade thus it kills us. That's how I feel anyways :s

Welcome to the clan btw(:

If you know what I mean Wink

lilithfaust

Rank 0
lilithfaust
Joined
22 Oct 2012
Posts
3
Location
United States
PostedOct 26, 2012 8:00 am
For me it seems like the hit detection turns really bad when the person you are shooting at is jumping up and down. >.< very fun game though. ;3

ijjidark

Rank 2
ijjidark
Joined
21 Jul 2012
Posts
451
Location
Canada
PostedOct 26, 2012 8:17 am
If you are too close some shots seem to miss. I've shot players in the face standing right in front of them and 10 shots later they are still standing. Yeah the grenade range is ridiculous and they shouldn't be that op. So I wish they would either nerf the damage on them to 100% or reduce the range.
Display posts from previous:   Sort by: