800 g and not even getting the oranges that people had to spend 0g on is a poorly designed event
The game does not distinguish between Bounty Cards paid for and Bounty Cards dropped from abyss for quest/prize purposes.
not to mention it's rather difficult to even do 10 S quests a day when the majority of the quests are in Dungeons and you can only do 6 dungeons a day and not only that but often the dungeons will not have the correct boss in it that you need. I did 3 dungeons in a row today and not one of those 3 had the correct boss i needed even though it was the correct level setting and correct dungeon, i.e. I had to do 4 dungeons to do 1 S quest.
Bounty quests for mini-bosses in dungeons do not guarantee completion since there is a chance of one mini-boss or the other showing up twice in the dungeon. This may mean that you don't get the right mini in several dungeon runs.
Here is a list of the dungeon bosses:
Mini bosses - Grindell the Butcher/Gray Horn
Main boss - Taragar the Vengeful
City of 1000 Caves
Mini bosses - Bowmaster Jochanan/Queen Arachnia
Main boss - Eodor Swiftblade
Mini bosses - Ragul Rotfin/ Malachim the Merciless
Main boss - Princess Sephine
Mini bosses - Borrog the Savage/Wolfking Canidus
Main boss - Archmage Theodrin
Mini bosses - Bronden the Bloody/Vorel the Cursed
Main boss - Dragonlord Hakarion
The Burning Path
Mini bosses - Ogerdin the Misshapen/Archsuccubus Kali
Main boss - General Voscam
Mini bosses - Viesh The Summoner/Pestilus the Prophet
Main boss - Dragonking Vostapian
Mini bosses - Lizardking Asrael/Morbidus Banebringer
Main boss - Toxia Deathsting
Shrine of the Elements
Mini bosses - Lorix the Abominable/Dragonlord Argenion
Main boss - Khoi Khoi the Witchdoctor
Mini bosses - Crassus the Souleater/KingMinatus
Main boss - Demonlord Ahriman
Mini bosses - Fire Lizard King/Shadow Demon
Main boss - Dark Dragon
And as far as the exploits goes it sound like im going to have to once again fight players who already have 10+ red midsummer pieces to get anything, its the cup all over again making the gap in strength that much bigger.
Exploits can be gained not only from winning individual battles but also from your faction winning a the overall war. Also the nature of this pvp feature is that you can select your placement on the battlefield and have an element of control over who you fight. Therefore you do not necessarily have to fight people stronger than you to gain points, and even if you do you can still gain points on the success of your faction, should it win. It is still uncertain whether they will add more ways to gain points in the future.