Rekikyo, you just confirmed my argument. You yourself have chosen a STR build over LUC. Because you know that 1900 STR does more damage than 1900 LUC. If the LUC part of the critical hit bonus went through the DEF, ABS, and Enchant, you would still be running the LUC build.
I know that you have lapis limits based on the piece of gear, that force you to choose different lapis than than you would normally want, and weapon enchants. and the combined effect determines the build.
But my argument still stands, that when you have the absolute freedom to choose between one of 2 lapis, a A fortune or a craft lapis with the same stat points, the Craft will result in more damage than the Fortune.
Then, there is the vast majority of us that do not have the uber stats, and the LUC disadvantage becomes more and more apparent.
Actually I completely destroyed your argument.
as I said, I tried a Luc build. I still did substantial damage in pvp.
Luc even in Ep3 was obsolete to STR. do the math.
The damage range of a 1000 luc hunter in Ep3 on ele I was 630 - 2130 before adding weapon damage.
The damage range of a 1000 str hunter was 2100 - 2100 before weapon calculations.
In other words, the average was much higher on STR, being near the maximum consistently. Luc's Average was 1380.
That, not absorp or enchants, is why your luc build loses.
BUT; my hunter's build does have alot of luc still. I could have 1367 STR if I wanted on linkage, but I don't. Why? because I value the 400 luc more than I value the extra 120-140 STR. It adds slightly more damage for those slots, because 50 Luc does more damage than 20 STR.
I'll link you a chart reflecting A sin's STR build VS my Luc build (same armor, compared on both hunter/sin):
If you understand this chart, what it's indicating is that in most situations, except three, my overall damage capability was higher, than either of these notorious sins, because I stacked more Luc. My build even beat their build overall on a sin's damage when luc damage was applied.
What I did to make this equation was, I took the luc, multiplied it by .75, and then I divided it by the normal attack parameters (1.5 for crit, 1.4 for ele) and then added the "converted" attack power to the actual attack power.
If I get bored out of my skull, I'll add a hypothetical Luc build as well. And I'll show you, that before Absorp is even taken into account, a Luc build's average damage is about 576 less those same points allocated to STR.