LoDebar wrote: |
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Rekikyo, Will you quit making references to targets that have 500 total in absorb lapis and armor enchant in your comparisons. The issues is the targets that have over 1000. Run your calculations against PvP targets that have over 1000 absorb.
People that complain about archers killing them easily have very little absorb, or they are talking about the very few archers that are in the uber class.
Archers Damage per stat point is less than the other classes. The only place where they can really hurt people is in the Random(0-1.5)*LUC part of the formula in a "Critical Hit." But Absorb Lapis and Armor Enchant wipes all that out.
When you have targets that have over 1000 in this area, Archers are completely useless. Why? Only the ubber archers have over 1000 LUC. On average the Random(0-1.5) is 0.75 0.75*1000 LUC = 750 LUC bonus. But a target with over 1000 Absorb eats all of that up.
If you got a good roll, then 1.5*1000LUC = 1500 damage bonus. Absorb takes 1000 from that, and then 500 will go through the defense of the target to damage the target. The rest of the damage formula will subtract the target's DEF from the remaining to yield the final damage.
Targets that have over 1000 Absorb also have over 1000 DEF.
A warrior/fighter will yield more damage against these targets than an Archer will because their damage formula yields more DPS than an archer does.
The purpose of the archer is to hurt the high DEF targets, but since Absorb/Enchant came into the game, archers have been nerfed.
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Lo, my hunter has 1900+ Str 1100+ Luc 1200+ Dex. your claims about builds are simply false.
On right ele I hit near 7-10k depending on the target. 1000 Absorp reduces me to 6000-9000. 1000 also reduces a warrior that hits 10k to 9k. it has the SAME EFFECT on all classes.
If I was full Luc, I would have 1900 Luc, 1200 str, 1200 dex. Even then, I far outstrip your 1000 Absorp. And yes, I have tried full luc Ep5.
I found it did exactly what it did in Ep4: Hit about the same maximum damage range as a STR build, but the minimum was much lower (because 0 times 1900 luc = 0 damage..)
You need to stop separating Luc damage from STR and DEX and Weapon damage. They all add up before Absorp is substracted.