Dungeon Quest Walkthrough
(Palmpow Quests are Not included)
Dungeon Stage 1 (Quest level 1, stage 1)
This is all small skeletons in an open area, spray or butterfly to your heart's desire.
Dungeon Stage 2 (Quest level 1, stage 2; Quest level 2, stage 1)
There is a wide hallway with stone pillars and a long staircase. Only small skeletons and mages appear on this level. Your best bet is to go down the long stairs, kill any mages down there, then go back up. Hunt mages first and then spray or butterfly the remaining skeletons. There will -always- (at least in the few dozen times I've done it) be something stuck at the bottom of the stairs to the left of your starting point. If there is 1 or 2 monsters you can't find, it's likely they're there.
Dungeon Stage 3 (Quest level 1, stage 3; Quest level 2, stage 2, Quest level 3, stage 1)
This is a long figure 8 cavern. I personally think this is the hardest quest level to solo, especially on Quest level 3, due to the number of mages. Once again only small skeletons and mages appear here (if you're fighting a boss, the bigger skeletons will appear). The whole map is a figure 8, travel in circles around either part of it and hit things on your way through.
Dungeon Stage 4
[The Stairs] (Quest level 1, stage 4; Quest level 2, stage 3; Quest level 3, stage 2, Quest level 4, stage 1)
The stairs, the bane of every newbie out there. It's actually not a hard level to solo and is easy enough as a group. This is the first map with a real "trick" to it. This stage has only mages and large skeletons on it. The trick is to utilize the ledge on the stairs and make circles around the landing between the top level and the level below it that runs parallel. This is one of the two levels in which grenades or rockets have any practical use. There is a glitch where monsters will get stuck on the landing your trying to circle, which makes them really easy prey as a group with a grenade, or picking them off with a machine gun or revs. Just keep circling until you've managed to kill them all, everything will eventually work its way up the map from the bottom. If you have a group, have 3 people stand at the stop of the stairs and spray, and one person circle and distract.
Dungeon Stage 5
[The Rocks] (Quest level 2, stage 4; Quest level 3, stage 3; Quest level 4, stage 2; Quest level 5, stage 1)
If the stairs didn't get you, this one might. This is the easiest level to slip up on. It has both large and small skeletons, as well as mages. It's really easy to go from full hp to dead if you're not careful. There are two tactics to tackling this level.
The first is needed if you're going to solo the level, but can also work as a group. One person goes out and does figure 8s around the rocks careful to avoid being cornered while everyone else waits at the start and kills anything that comes near. The reason only one person goes out is that it is really easy to have one person crash into another, and their monsters will swing at you from the back and, well, you're dead. One person can avoid that, but I wouldn't recommend an e-styler or novice k-styler try it.
The other tactic is to have someone hang next to the big rock using their sword, while the teammates all spray the monsters from the back wall. The monsters will all turn and run under the hanger, but the skeletons won't swing. Aim for the mages first as they will kill your hanger if you don't. Once mages are dead, spray the skeletons to death. If you move from the back wall to say get ammo... the whole thing breaks down, the skeletons will run after the people on the wall, at which point they are basically trapped and dead!
Dungeon Stage 6
[The Pillars] (Quest level 2, stage 5; Quest level 3, stage 4; Quest level 4, stage 3; Quest level 5, stage 2)
This stage is not that hard, but as a group be careful. Don't lead a group of monsters into a teammate trying to butterfly or do something else. This is called homicide, and homicide is wrong. This stage has small, large, and giant skeletons, as well as mages. The giant skeletons look like tiny Superions, and in fact drop the item you need to fight him. They have a 20% Large Skull drop rate. Contrary to popular rumor, shooting them in the head does not make them more likely to drop a skull, but they will die quicker as it drains more from their HP than their AP.
As for tactics, there really aren't any, dodge and weave between the pillars and aim for mages first. Afterwards you can always roll backwards, spray, get to the end, change direction, and repeat. Mages will hit you from across the map and will kill you if left alone.
Dungeon Stage 7
[The Bridge] (Quest level 3, stage 5; Quest level 4, stage 4; Quest level 5, stage 3)
This is by far the easiest stage to solo, and also the easiest stage to die if you have stupid teammates. This is the second of two stages where grenades and rockets are practical. There are large and giant skeletons, as well as mages and mini-Aneramons. Have ONE person cross the bridge. I can't begin to count the times that someone has followed me across the bridge and gotten me killed or nearly so. The trick is to dash/roll in circles around the far side of the bridge. Going in circles means nothing can really hit you, and I've flawlessed this level dozens of times. Kill the mini-Aneramons first, followed my mages. Once they're all dead, it's easy to roll and kill the rest of the skeletons. If you get slowed, dash, otherwise you can roll. If you roll while slowed, the skeletons will catch you and kill you.
Dungeon Stage 8
[The Cave] (Quest level 4, stage 5; Quest level 5, stage 4)
There really isn't any trick to this level and can be difficult to beat just because of the sheer cluster of monsters. This map has large skeletons, mages, and the mini-Aneramons. The map is two connected rooms, but it's easier to do figure 8s in the second room. If you've gotten this far, you should be able to figure out how to win as most dungeon tactics are the same. Go in circles, kill anything that casts spells, then kill the melee.
Dungeon Stage 9
[Lich's Hall] (Quest level 5, stage 5)
This hall is big enough to manage killing all NPC's. This map has large skeletons, mages, mini-Liches and the mini-Aneramons. If you've gotten this far, you should be able to figure out how to win as most dungeon tactics are the same. Go in circles, kill anything that casts spells, then kill the melee.
Dungeon Boss 1
[Superion The Tainted] (Quest level 2+: Large Skull + Skeleton Doll)
Superion is likely the first boss you'll encounter, and has a huge amount of hp. You fight him in the pillar room from Stage 6 and he has with him an army of small and large skeletons, as well as mages. Kill all the mages as soon as the fight begins. Their spray will cause un-needed damage. If you fight him as a group, you can all spray him individually or you can have one person butterfly him to stun him, keeping him in once place so the other three can get clean shots off. He will always move and is really easily distracted. By butterflying him, you allow your teammates to empty entire magazines on him. If your team isn't well organized, you're better off not chancing butterflying him if you're going to get no support fire. When you run out of ammo, you can take a turn butterflying Superion, or butterfly his minions for ammo drops. Monsters respawn, so mages will reappear if you kill too many enemies. When they do, just kill them again.
Dungeon Boss 2
[Aneramon The Wicked] (Quest level 3+: Mysterious Skull + Skeleton Doll)
Aneramon is probably the hardest boss just because of the map. You fight him in the bridge room from Stage 7 and he has with him an army of small, large, and giant skeletons, as well as mages and the miniature versions of himself. You will get slowed very often, making killing off his mage army a pain. Dash when slowed. Kill minions when you need ammo and keep behind him. From experience, this is usually a long battle. Play it like you would Stage 7 and only send one person across. Everyone else can sniper/spray/support fire from the starting point.
Dungeon Boss 3
[Lich] (Quest level 3+: Enormously Large Skull + Devil's Dictionary)
Lich is the hardest boss to get to, you need a rare drop from both Superion and Aneramon to get to him. That being said, he does give 20% extra exp/bounty per level and at the end.
You fight him on his own special level which is like half the pillar room with a huge shrine on the end. (actually, it's stage 9 of dungeon, the last stage of quest level 5) He has with him an army of large and giant skeletons, mini-aneramons, mages, and richies that just drop ammo 60% of the time but only have 40 hp. Circle the room and spray him while one person circles him to distract him. You can melee his tail, but I don't think that stuns him. Kill the mini-aneramons as they appear so you don't get slowed and kill the Richies when you need ammo. Watch out for his meteor attack, it'll look like he is throwing something and a meteor will come down from directly above, making it hard to see. Lich is probably easier than Superion.
Tips for Dungeon:
* Don't get cornered.
* Never massive, ever, it's an invitation to death.
* On levels with a distracter, only let one person do it, more than one will screw up the pattern.
* Travel in circles. Mages can't hit you and skeletons can't catch you if you move in circles. Some constricted levels require you to move in figure 8s, but it's the same concept.
* Kill anything that casts spells as soon as possible. If you're red hp, it won't be the big-************ skeleton that kills you, it will be the mage.