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ijjiBanner

GameSage: Gunz
ijjiBanner
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PostedJul 20, 2012 8:10 pm

Quest Walkthrough. (Doesn't include Palmpow Quests)

Dungeon Quest Walkthrough (Palmpow Quests are Not included)


Dungeon Stage 1 (Quest level 1, stage 1)

This is all small skeletons in an open area, spray or butterfly to your heart's desire.



Dungeon Stage 2 (Quest level 1, stage 2; Quest level 2, stage 1)

There is a wide hallway with stone pillars and a long staircase. Only small skeletons and mages appear on this level. Your best bet is to go down the long stairs, kill any mages down there, then go back up. Hunt mages first and then spray or butterfly the remaining skeletons. There will -always- (at least in the few dozen times I've done it) be something stuck at the bottom of the stairs to the left of your starting point. If there is 1 or 2 monsters you can't find, it's likely they're there.



Dungeon Stage 3 (Quest level 1, stage 3; Quest level 2, stage 2, Quest level 3, stage 1)

This is a long figure 8 cavern. I personally think this is the hardest quest level to solo, especially on Quest level 3, due to the number of mages. Once again only small skeletons and mages appear here (if you're fighting a boss, the bigger skeletons will appear). The whole map is a figure 8, travel in circles around either part of it and hit things on your way through.



Dungeon Stage 4 [The Stairs] (Quest level 1, stage 4; Quest level 2, stage 3; Quest level 3, stage 2, Quest level 4, stage 1)

The stairs, the bane of every newbie out there. It's actually not a hard level to solo and is easy enough as a group. This is the first map with a real "trick" to it. This stage has only mages and large skeletons on it. The trick is to utilize the ledge on the stairs and make circles around the landing between the top level and the level below it that runs parallel. This is one of the two levels in which grenades or rockets have any practical use. There is a glitch where monsters will get stuck on the landing your trying to circle, which makes them really easy prey as a group with a grenade, or picking them off with a machine gun or revs. Just keep circling until you've managed to kill them all, everything will eventually work its way up the map from the bottom. If you have a group, have 3 people stand at the stop of the stairs and spray, and one person circle and distract.



Dungeon Stage 5 [The Rocks] (Quest level 2, stage 4; Quest level 3, stage 3; Quest level 4, stage 2; Quest level 5, stage 1)

If the stairs didn't get you, this one might. This is the easiest level to slip up on. It has both large and small skeletons, as well as mages. It's really easy to go from full hp to dead if you're not careful. There are two tactics to tackling this level.

The first is needed if you're going to solo the level, but can also work as a group. One person goes out and does figure 8s around the rocks careful to avoid being cornered while everyone else waits at the start and kills anything that comes near. The reason only one person goes out is that it is really easy to have one person crash into another, and their monsters will swing at you from the back and, well, you're dead. One person can avoid that, but I wouldn't recommend an e-styler or novice k-styler try it.

The other tactic is to have someone hang next to the big rock using their sword, while the teammates all spray the monsters from the back wall. The monsters will all turn and run under the hanger, but the skeletons won't swing. Aim for the mages first as they will kill your hanger if you don't. Once mages are dead, spray the skeletons to death. If you move from the back wall to say get ammo... the whole thing breaks down, the skeletons will run after the people on the wall, at which point they are basically trapped and dead!



Dungeon Stage 6 [The Pillars] (Quest level 2, stage 5; Quest level 3, stage 4; Quest level 4, stage 3; Quest level 5, stage 2)

This stage is not that hard, but as a group be careful. Don't lead a group of monsters into a teammate trying to butterfly or do something else. This is called homicide, and homicide is wrong. This stage has small, large, and giant skeletons, as well as mages. The giant skeletons look like tiny Superions, and in fact drop the item you need to fight him. They have a 20% Large Skull drop rate. Contrary to popular rumor, shooting them in the head does not make them more likely to drop a skull, but they will die quicker as it drains more from their HP than their AP.

As for tactics, there really aren't any, dodge and weave between the pillars and aim for mages first. Afterwards you can always roll backwards, spray, get to the end, change direction, and repeat. Mages will hit you from across the map and will kill you if left alone.



Dungeon Stage 7 [The Bridge] (Quest level 3, stage 5; Quest level 4, stage 4; Quest level 5, stage 3)

This is by far the easiest stage to solo, and also the easiest stage to die if you have stupid teammates. This is the second of two stages where grenades and rockets are practical. There are large and giant skeletons, as well as mages and mini-Aneramons. Have ONE person cross the bridge. I can't begin to count the times that someone has followed me across the bridge and gotten me killed or nearly so. The trick is to dash/roll in circles around the far side of the bridge. Going in circles means nothing can really hit you, and I've flawlessed this level dozens of times. Kill the mini-Aneramons first, followed my mages. Once they're all dead, it's easy to roll and kill the rest of the skeletons. If you get slowed, dash, otherwise you can roll. If you roll while slowed, the skeletons will catch you and kill you.



Dungeon Stage 8 [The Cave] (Quest level 4, stage 5; Quest level 5, stage 4)

There really isn't any trick to this level and can be difficult to beat just because of the sheer cluster of monsters. This map has large skeletons, mages, and the mini-Aneramons. The map is two connected rooms, but it's easier to do figure 8s in the second room. If you've gotten this far, you should be able to figure out how to win as most dungeon tactics are the same. Go in circles, kill anything that casts spells, then kill the melee.



Dungeon Stage 9 [Lich's Hall] (Quest level 5, stage 5)

This hall is big enough to manage killing all NPC's. This map has large skeletons, mages, mini-Liches and the mini-Aneramons. If you've gotten this far, you should be able to figure out how to win as most dungeon tactics are the same. Go in circles, kill anything that casts spells, then kill the melee.



Dungeon Boss 1 [Superion The Tainted] (Quest level 2+: Large Skull + Skeleton Doll)


Superion is likely the first boss you'll encounter, and has a huge amount of hp. You fight him in the pillar room from Stage 6 and he has with him an army of small and large skeletons, as well as mages. Kill all the mages as soon as the fight begins. Their spray will cause un-needed damage. If you fight him as a group, you can all spray him individually or you can have one person butterfly him to stun him, keeping him in once place so the other three can get clean shots off. He will always move and is really easily distracted. By butterflying him, you allow your teammates to empty entire magazines on him. If your team isn't well organized, you're better off not chancing butterflying him if you're going to get no support fire. When you run out of ammo, you can take a turn butterflying Superion, or butterfly his minions for ammo drops. Monsters respawn, so mages will reappear if you kill too many enemies. When they do, just kill them again.


Dungeon Boss 2 [Aneramon The Wicked] (Quest level 3+: Mysterious Skull + Skeleton Doll)


Aneramon is probably the hardest boss just because of the map. You fight him in the bridge room from Stage 7 and he has with him an army of small, large, and giant skeletons, as well as mages and the miniature versions of himself. You will get slowed very often, making killing off his mage army a pain. Dash when slowed. Kill minions when you need ammo and keep behind him. From experience, this is usually a long battle. Play it like you would Stage 7 and only send one person across. Everyone else can sniper/spray/support fire from the starting point.


Dungeon Boss 3 [Lich] (Quest level 3+: Enormously Large Skull + Devil's Dictionary)


Lich is the hardest boss to get to, you need a rare drop from both Superion and Aneramon to get to him. That being said, he does give 20% extra exp/bounty per level and at the end.

You fight him on his own special level which is like half the pillar room with a huge shrine on the end. (actually, it's stage 9 of dungeon, the last stage of quest level 5) He has with him an army of large and giant skeletons, mini-aneramons, mages, and richies that just drop ammo 60% of the time but only have 40 hp. Circle the room and spray him while one person circles him to distract him. You can melee his tail, but I don't think that stuns him. Kill the mini-aneramons as they appear so you don't get slowed and kill the Richies when you need ammo. Watch out for his meteor attack, it'll look like he is throwing something and a meteor will come down from directly above, making it hard to see. Lich is probably easier than Superion.




Tips for Dungeon:

* Don't get cornered.
* Never massive, ever, it's an invitation to death.
* On levels with a distracter, only let one person do it, more than one will screw up the pattern.
* Travel in circles. Mages can't hit you and skeletons can't catch you if you move in circles. Some constricted levels require you to move in figure 8s, but it's the same concept.
* Kill anything that casts spells as soon as possible. If you're red hp, it won't be the big-************ skeleton that kills you, it will be the mage.
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ijjiBanner

GameSage: Gunz
ijjiBanner
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PostedJul 20, 2012 8:11 pm
Mansion Quest Walkthrough (Palmpow Quests are not included)


Mansion is the first quest released by ijji and the easiest quest to play as a team for novices.

Mansion is unlike the other quests in that the map you start on is random. However, the next map isn't random. By watching where the portal appears, it's easy to predict which map you'll end up on. If the portal appears on a door that would appear on the full map, what's on the other side of that door will be the next map. For example you're in the basement of garden, there are three portals that can appear. If it appears on a stairwell, you'll be brought upstairs in garden. If it appears in the center to the left, you'll be outside in garden, and if it appears on the wall where there is no door, you'll probably end up on a mansion map.






As for actually playing mansion, there are 9 maps, though there are more maps from garden than from mansion. Any map can appear in any difficulty, but enemies that drop the item for goblin king doesn't appear until quest level 3 (25+) and isn't common until quest level 4 (41+). Quest level 3 and under can very easily be beaten with only a sword, but the shamans in level 4 make a gun handy. Most mobs can just be butterflied either by circle of death or I prefer seesaw.

If you're playing as a team, it's probably best to break up since all maps are big enough to allow you to get far apart from your teammates. Don't run by your teammates with a mob in tow, especially if they aren't looking towards you. If they don't see the mob, a mage is bound to massive them while the rest of them kill them. And it's not nice to get your teammates killed. Instead, travel in circles, the monsters won't catch you and you'll always have a clean shot on the monsters and you stay in the same general area away from your teammates.

If you're doing mansion 41, realize that it's harder to solo than dungeon 41, but as a team it's easier. The last two stages have goblin shamans on them, which have a 20% drop rate for crimson necklaces. They are probably the hardest mini bosses short of prison quest, and are able to slow you for 7 seconds (dungeon will only slow you for 3 seconds). Mages are able to stun you, and being slowed sets you up very well to being stunned. If you get slowed, dash. Tumbling or walking will get you killed. Kill the goblin shamans as soon as they appear.

Mansion Boss 1 [Goblin King] (Quest level 3+: Crimson Necklace + Goblin Skull)

You fight him on the Hall map. He is slow moving and his attacks are slow. He is also the only boss that doesn't have stages you have to clear leading up to him. Just dodge his attacks and spray him. While Goblin King himself isn't particularly difficult, he does occasionally spawn goblin shamans which as I discussed earlier are a real pain. Concentrate your fire on them when they appear. Mages can also stun you, giving Goblin King a chance to actually hit you, but don't bother wasting energy killing them unless you're low on ammo or health.

Mansion Boss 2 [Fake Goblin King] (Quest level 1+: Goblin doll + Goblin Skull)

Goblin King is by far the easiest boss. You fight him on the Hall map. He is slow moving and his attacks are slow. He is also the only boss that doesn't have stages you have to clear leading up to him. Just dodge his attacks and spray him. While Goblin King himself isn't particularly difficult, he does occasionally spawn goblin shamans which as I discussed earlier are a real pain. Concentrate your fire on them when they appear. Mages can also stun you, giving Goblin King a chance to actually hit you, but don't bother wasting energy killing them unless you're low on ammo or health.

Mansion Boss 3 [Dwarf Goblin King] (Quest level 1+: Goblin doll + Goblin King Skull)

He's the small version of the Goblin King, however, the damage he does is the same. There are 26 Dwarf goblin kings but just one is the actual boss. If you manage to kill all other 25, it will be very easy for you to attack the boss.

Mansion Boss 4 [Thunder Goblin King] (Quest level 1+: Crimson Necklace + Goblin king Skull)

The boss looks like the Goblin King but in a thunder form instead of the fire. 25 dwarf thunder goblin kings will spawn (not at the same time) and if you manage to eliminate them, the boss will be left alone to fight.


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ijjiBanner

GameSage: Gunz
ijjiBanner
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PostedJul 20, 2012 8:11 pm
Prison Quest Walkthrough (Palmpow Quests are not included)


In this guide I am going to assume you're level 41+. If you're not, don't even bother playing prison, you're not going to get any boss items. The Lizard Generals only appear in quest level 4 and 5 (though it is generally accepted that prison 65+ is impossible to beat). If you've made it to level 41, you've probably played the other two quests, so I won't bore you with specifics on how to beat every level except the two that matter.

Prison Stage 3:

This is the easier of the two levels where the Lizard Generals appear, but I've seen people die here. It's a long maintenance passage with a mess hall attached. Your best bet as a team is to split up and send one person to the mess hall, one person to the far end, one to the middle, and keep someone at the start. The Lizard Generals have one difficult feature: their breath. It stuns you and has a very wide range about equal to their height above them and their body width to each side. Once they start breathing, it's too late to pass them, back off and wait for it to subside or you will be caught.

Prison Stage 4:

You will die here, a lot. This stage is a long tan curved sewer and is very narrow. A bunch of Lizard Generals spawn here, and their breath goes the width of the stage and the entire height, you can't get over it. Kill them as soon as possible. This stage is very tricky for a team, as you all have to split up and avoid killing one another. While you're running away, monsters that were following you suddenly find themselves closer to your teammate and go towards them. You have to play like a team here, one weak link in the chain can get you all killed. If someone is stuck at either end of the map and big guys are going towards them, get their attention and pull them away so your partner can escape. Monsters take the shortest path towards whoever is closest to them. Stay to the inside wall except if you need to pass, this will make all the monsters go to the inside wall and allow you to pass to the outside. Alternatively, you can try to wall slash and keep above the enemies, but it's slower and the Lizard Generals can reach you with their attack. Mages are the hidden threat here, since there is a lot of them and one of their attacks is very hard to see (they throw nails). They will take a toll on your health. Keep in mind when the Lizard General starts to breath, it's too late to pass them.






Prison Boss 1 [Giant lizard] (Quest level 4+: Platinum Earring + Gold Earring)

Giant lizard is a fairly easy boss considering how difficult getting his items are. He spawns on the 4th map from Prison 41+, but luckily only the smallest lizards spawn with him. Someone should lock him in the middle while everyone else shoots him from either side. Just butterfly the small enemies for extremely easy ammo drops. If for some reason the person locking him dies, someone else can take over, or he is really easy to just pass and shoot. He doesn't move too fast and the other lizards are short. Just follow the same tactic you did on normal quest. When shooting him, aim for his crotch and not his chest/head. For some reason those shots tend to miss him. Be careful about his breath attack, it can kill you from full health if it hits you full force, but it doesn't stun you. That attack is the only reason Kobold King isn't easier than Goblin King.


Prison Boss 2 [Broken Golem] (Quest level 4+: High-Class Gear + Kobold Doll)

Broken Golem is supposed to be the hardest boss you can fight, but I find him easier than Superion. He is really more of a mech than a stone. He appears on the first stage from quest level 4 and once in a while will spawn a few Lizard Generals, but that isn't common. Kill them as soon as they appear and have someone lock the boss. The enemies aren't hard to butterfly, making ammo drops very easy to come by. If for some reason you don't lock him or the person locking him dies, he does have some nasty attacks that can do a lot of damage to your whole team at once. I don't recommend not locking him or he becomes harder than Superion.


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ijjiBanner

GameSage: Gunz
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PostedJul 20, 2012 8:11 pm
Written by Gunszz

Quest basics
Most people think that they understand the basics of questing. But I rarely meet anyone that really understands what he or she should be doing in quests. Here are the most basic tactics for questing that I think everyone should understand and should be all you need to know.

Luring
NPC will always come straight at the person closest to it (except for challenge quests). Luring is making the NPC or the Boss follow you. This can be done to keep team mates out of harm’s way or just because you want to have them somewhere in the map where it’s easy to kill them. Luring can also be used to split NPC in more groups so that every person can kill his own little group of NPC.

Mobbing
The “Mob” is a big group of NPC that are close together. A Mob can be created by Luring NPC together and circling them. The Mob usually contains slow moving close range attack NPC. If you Mob them correctly they will be harmless and you and your team will only have to focus on the remaining few NPC or the Boss. Sometimes you can create a mob to just make the NPC harmless. For example in a Boss stage where NPC will just respawn if you kill them. Or you can make a Mob so that you can easily kill them with a sword. (Fast killing and no ammo needed).

Circling
Circling is walking/dashing in a circle around all NPC. Since ranged NPC will always shoot in a straight line towards you, they will always miss you if you circle around them because you never walk straight at or from them. (In general: Never walk straight at ranged NPC).

Locking
Locking is keeping a Boss in place. This can be done by simply continuously blocking. Or blocking and shooting Boss in between its attacks (This is hard). Or by circling it at close range while slashing or shooting it. This will keep your team mates out of harm’s way and make boss an easy still standing target for your teammates.

Riding
Riding is standing on top of a Boss or NPC. To ride a Boss, stand on the exact spot where boss will spawn (Before it spawns). Often this spot will be right under a lamp, making it easy to find the right spot. But for some Bosses the spot might be harder to find. After that you keep pressing jump until Boss spawns. If you where in right spot, you will be on top of the Boss and it will not move. Now you can simply shoot the Boss in the head. Beware of other ranged NPC that can hit you. There hits can make you move and fall off the Boss. You and your team should try to lure or kill all ranged NPC that can attack the rider. If your ride is a little bit off, the boss might attack you. Some Boss’s attacks can be simply blocked while Riding the boss but some will hit you and make you fall off. (!!! Riding is fast way to kill Boss but it is very lame !!!).

Spawn Control
Usually, when you kill NPC, other NPC will spawn. If you kill 10 normal close range NPC (Not very dangerous), you might cause 5 mini bosses to spawn at once! You do not want this. When soloing, it is often very handy to create a Mob with close ranged NPC and kill the ranged NPC and mini bosses. When you have a “clean” Mob (Only easy, close ranged NPC), you just kill a few of them. This will only make a few new NPC spawn at once. This should be easy to handle.

Swording
Swording has the great advantage that it will hit more NPC once. So always try to position yourself in the right way to hit most targets at once. The sword is the most important weapon when doing pages. If you have created a Mob, it is very easy to kill some or all of the NPC in it with a Dbf Circel. A Dbf circle is a simple static Dbf while walking around. (It takes practice to be able to carefully maneuver with it). Another great sword move is a 4 Slash Combo. Dash to the NPC, do two ground slashes, jump at an angle, bf, dash, bf.

Shooting
In any quest, you first want to kill the most dangerous NPC. Usually those are the mini bosses, after that the ranged NPC. You want to use your rifle for those, because it kills fast and is accurate at large distance. If there are no more mini bosses or ranged NPC, reload your rifle so it is ready to kill when any annoying NPC respawn. Usually people will also take an MG. It just makes sure you have a lot of fire power available since it has huge total damage (Ammo x Damage). When you are shooting NPC and trying to kill fast, try to align them. While you are shooting one NPC, make sure you position yourself in such a way that when this NPC dies you will already be aiming at the next one. This prevents wasting some of your ammo and saves time. A lot of NPC and Bosses can be passed by just rolling close passed them while you are shooting them.

Risk
Sticking to the most safe tactics can be very slow. Usually you do not want to play safe but fast. The faster you play the more risk you take. You got to find a balance. When your HP/AP is high, take more risk. When it is low, change to more safe tactics and try to regain your HP/AP. Sometimes I play in “Rage” mode. No tactics, just killing as fast as you can while taking huge risks. You will get hit but if you kill fast you will also get a lot HP/AP drops. When playing like that you have to try to balance the risk you take and the HP/AP you receive.

Counting
Count how many slashed or how much ammo you need for a certain NPC on a certain Page or Boss with a certain weapon. This way you can anticipate when the NPC will die and move on to the next one faster. When killing annoying NPC, make sure you keep hitting one of them before you go the next one. Don’t kill 4 of them for 50%, But kill two of them for 100%. So keep track of what NPC are already damaged. You should know when there will be no more respawns. There is no need to keep a Mob alive or kill selectively if there are no respawns anymore. It depends on the page or Boss when and if NPC will stop respawning.

Spawn Spots
You should know where NPC will spawn and therefore where you can safely start a stage. Also think about the spawn spots while you play so that you never get attacked from behind by a spawn you didn’t notice. If you want to take this to the next level, you can learn what NPC number spawns where so you will never be surprised by a spawning NPC. Always try to keep a good overview of where all NPC and your team mates are. Press Tab sometimes to see if your team mates are still alive. (Maybe there Mob is coming your way). If you are dead you can still help your team mate that is still alive by watching his back and warning him for backspawns.

Predicting
Know what NPC do which attacks and know the order in which they do them. If you want to dodge there attacks you need to know what is coming. This is most important for Bosses but can be applied to all NPC. Sometimes you might want to force Boss to do an attack to prevent it from doing another attack. For example: Make Lizardman slash by going close to it to prevent him from using his poison. Or get in the range of a Palmpow to make it attack to prevent it from cornering and hitting you.


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Gunszz

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PostedJul 24, 2012 3:41 am
Ha! Found it.
You didn't include the last prison stage xD. But it's not a hard one anyway.

MotherDivine

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PostedSep 12, 2012 11:03 pm
Banner, did you just steal another guide and once again not give credits?

Original: http://darkstorm.villanousity.com/quest.shtml



It also seems that Milan's post about confronting you on this has been removed. This is a serious issue and I hope to not see this happen again.

Mother Divine the Immaculate, Goddess of Truth and Justice

pwner_of_all

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PostedDec 20, 2012 2:29 am

Re: Quest Walkthrough. (Doesn't include Palmpow Quests)

ijjiBanner wrote:

Dungeon Boss 3 [Lich] (Quest level 3+: Enormously Large Skull + Devil's Dictionary)
You fight him on his own special level which is like half the pillar room with a huge shrine on the end. (actually, it's stage 9 of dungeon, the last stage of quest level 5) .  


Actually that's part of the old dungeon map that was in iGunz, from which I can't find any pictures or video's :/

Edit: I found an video of the map :3
http://www.youtube.com/watch?v=s0w3BcBl-tU
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