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Saveric

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PostedJul 11, 2012 4:52 pm   Last edited by Saveric on Jul 11, 2012 6:15 pm. Edited 2 times in total

Purgatory Abyss Guide

Purgatory Abyss Floor and Gear Guide
Purgatory Abyss
General Information
Original Release Date: March 14, 2012
Availability: Players Level 60+
Location: Alliance Castle -> Pathfinder NPC
Rewards: Skill Tomes, Purple Gear, Purple Gems, Orange Gear, Orange Gems, Red Gear, Red Gems, Transmutation Materials.
Purgatory Layers: Arrogance, Envy, Wrath, Sloth.
Layer Information: Each Layer has 25 Rooms. Rooms 5, 10, 15, and 20 are Mini-bosses. Room 25 is the main boss for that layer. Upon beating Room 1 of the next layer when players reset they can start back at that layer.
Limitation: Players can only reset Purgatory Abyss twice a day. Once for free and a second time for 5 gold or 5 Coupons. If you die in Purgatory Abyss it costs 5 gold or 5 Coupons to continue that set. Purgatory Abyss doesn't automatically reset with the day change.
Additional Information: Players can save the purgatory for later by clicking "Quit" this will lock your current position so that you can come back later to try again. "Reset" button is the button you will press when you want to end the current attempt and start a new one.

Layer Links
Arrogance Part 1(Layer 1 Room 1 - 15)
Arrogance Part 2(Layer 1 Room 16 - 25)

Envy Part 1(Layer 2 Room 1 - 15)
Envy Part 2(Layer 2 Room 16 - 25)


Wrath Part 1(Layer 3 Room 1 - 15)
Wrath Part 2(Layer 3 Room 16 - 25)


Sloth Part 1(Layer 4 Room 1 - 15)
Sloth Part 2(Layer 4 Room 16 - 25)
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Saveric

GameSage: Aeria Browser
Saveric
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PostedJul 11, 2012 4:56 pm   Last edited by Saveric on Sep 18, 2012 1:49 pm. Edited 3 times in total

Arrogance

Part 1
Layer One First Half

Room One

Level: 61
Formation: Right Hammerhead
Counter Formations: Right Guard, Right Feint

Room Two

Level: 62
Formation: Reinforced Flanks
Counter Formations: Blitz Attack, Defensive Form

Room Three

Level: 63
Formation: Left Hammerhead
Counter Formations: Left Guard, Left Feint

Room Four

Level: 64
Formation: Blitz Attack
Counter Formations: Defensive Form, Offensive Wedge

Room Five

Level: 65
Formation: Right Hammerhead
Counter Formations: Right Guard, Right Feint
Recommended Formation:


Room Six

Level: 66
Formation: Defensive Formation
Counter Formations: Offensive Wedge

Room Seven

Level: 67
Formation: Reinforced Flanks
Counter Formations: Blitz Attack, Defensive Form

Room Eight

Level: 68
Formation: Blitz Attack
Counter Formations: Defensive Form, Offensive Wedge

Room Nine

Level: 69
Formation: Left Hammerhead
Counter Formations: Left Guard, Left Feint

Room Ten

Level: 70
Formation: Blitz Attack
Counter Formations: Defensive Form, Offensive Wedge
Recommended Formation:


Room Eleven

Level: 71
Formation: Offensive Wedge
Counter Formations: Reinforced Flanks

Room Twelve

Level: 72
Formation: Defensive Form
Counter Formations: Offensive Wedge

Room Thirteen

Level: 73
Formation: Offensive Wedge
Counter Formations: Reinforced Flanks

Room Fourteen

Level: 74
Formation: Blitz Attack
Counter Formations: Offensive Wedge, Defensive Form

Room Fifteen

Level: 75
Formation: Left Hammerhead
Counter Formations: Left Feint, Left Guard
Recommended Formation:

Saveric

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Saveric
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PostedJul 11, 2012 4:56 pm   Last edited by Saveric on Oct 10, 2012 8:27 am. Edited 3 times in total

Arrogance

Part 2
Layer One Second Half

Room Sixteen

Level: 76
Formation: Reinforced Flanks
Counter Formation: Defensive Form, Blitz Attack

Room Seventeen

Level: 77
Formation: Blitz Attack
Counter Formation: Offensive Wedge, Defensive Form

Room Eighteen

Level: 78
Formation: Reinforced Flanks
Counter Formation: Defensive Form, Blitz Attack

Room Nineteen

Level: 79
Formation: Reinforced Flanks
Counter Formation: Blitz Attack, Defensive Form

Room Twenty

Level: 80
Formation: Right Hammerhead
Counter Formation: Right Feint, Right Guard
Recommended Formation:


Room Twenty-One

Level: 81
Formation: Defensive Form
Counter Formation: Offensive Wedge

Room Twenty-Two

Level: 82
Formation: Left Hammerhead
Counter Formation: Left Feint, Left Guard

Room Twenty-Three

Level: 83
Formation: Right Feint
Counter Formation: Left Hammerhead, Left Guard

Room Twenty-Four

Level: 84
Formation: Blitz Attack
Counter Formation: Defensive Form, Offensive Wedge

Room Twenty-Five

Level: 90
Formation: Right Guard
Counter Formation: Right Feint, Left Hammerhead
Recommended Formation:

Saveric

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Saveric
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PostedJul 11, 2012 4:57 pm   Last edited by Saveric on Jul 11, 2012 5:57 pm. Edited 2 times in total

Envy

Part 1
Layer Two First Half

Room One

Level: 86
Formation: Defensive Form
Counter Formation: Offensive Wedge

Room Two

Level: 86
Formation: Reinforced Flanks
Counter Formation: Blitz Attack, Defensive Form

Room Three

Level: 87
Formation: Defensive Form
Counter Formation: Offensive Wedge

Room Four

Level: 88
Formation: Left Hammerhead
Counter Formation: Left Guard, Left Feint

Room Five

Level: 88
Formation: Left Hammerhead
Counter Formation: Left Guard, Left Feint
Recommended Formation:


Room Six

Level: 89
Formation: Left Guard
Counter Formation: Left Feint, Right Hammerhead

Room Seven

Level: 89
Formation: Defensive Form
Counter Formation: Offensive Wedge

Room Eight

Level: 90
Formation: Offensive Wedge
Counter Formation: Reinforced Flanks, Blitz Attack

Room Nine

Level: 90
Formation: Right Guard
Counter Formation: Right Feint, Left Hammerhead

Room Ten

Level: 91
Formation: Reinforced Flanks
Counter Formation: Defensive Form, Blitz Attack
Recommended Formation:


Room Eleven

Level: 91
Formation: Left Hammerhead
Counter Formation: Left Feint, Left Guard

Room Twelve

Level: 92
Formation: Left Feint
Counter Formation: Right Guard, Right Hammerhead

Room Thirteen

Level: 92
Formation: Left Guard
Counter Formation: Right Hammerhead, Left Feint

Room Fourteen

Level: 93
Formation: Left Hammerhead
Counter Formation: Left Guard, Right Feint

Room Fifteen

Level: 93
Formation: Blitz Attack
Counter Formation: Offensive Wedge, Defensive Form
Recommended Formation:

Saveric

GameSage: Aeria Browser
Saveric
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PostedJul 11, 2012 4:57 pm   Last edited by Saveric on Jul 11, 2012 5:48 pm. Edited 2 times in total

Envy

Part 2
Layer Two Second Half

Room Sixteen

Level: 94
Formation: Right Feint
Counter Formation: Left Hammerhead, Left Guard

Room Seventeen

Level: 94
Formation: Right Guard
Counter Formation: Right Feint, Left Hammerhead

Room Eighteen

Level: 95
Formation: Right Feint
Counter Formation: Left Hammerhead, Left Guard

Room Nineteen

Level: 95
Formation: Right Feint
Counter Formation: Left Hammerhead, Left Guard

Room Twenty

Level: 96
Formation: Left Feint
Counter Formation: Right Hammerhead, Right Guard
Recommended Formation:


Room Twenty-One

Level: 96
Formation: Left Guard
Counter Formation: Right Hammerhead, Left Feint

Room Twenty-Two

Level: 97
Formation: Offensive Wedge
Counter Formation: Blitz Attack, Reinforced Flanks

Room Twenty-Three

Level: 98
Formation: Defensive Form
Counter Formation: Offensive Wedge

Room Twenty-Four

Level: 99
Formation: Left Feint
Counter Formation: Right Guard, Right Hammerhead

Room Twenty-Five

Level: 100
Formation: Blitz Attack
Counter Formation: Defensive Form, Offensive Wedge
Recommended Formation:

*Fire Elements : Some may wonder "Why fire elements?" Fire elements are high Attack High Accuracy flyers. For front line units in this fight, similar to L1R25, there is no Flyer enemy unit thus can be used safely. With fights that have a flyer enemy unit you will move first than it will and will typically kill your flyer(IE:L3R10). Fire Elements each will one shot the infantry that is around the boss and will also take a large chunk off of Poison dragon similar to that a tramp master would because of the added damage of Flyer vs Spell Caster and won't miss due to Fire Elements have Base Unit Accuracy of 480. Since it won't miss and will one shot the inf your tramps can be free to finish off the spellcaster in the back row that will only scratch the fire element in the middle lane. Then can focus on just the boss.

Saveric

GameSage: Aeria Browser
Saveric
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PostedJul 11, 2012 4:58 pm   Last edited by Saveric on Sep 18, 2012 1:44 pm. Edited 3 times in total

Wrath

Part 1
Layer Three First Half

Room One

Level: 101
Formation: Left Hammerhead
Counter Formation: Left Guard, Left Feint

Room Two

Level: 101
Formation: Reinforced Flanks
Counter Formation: Blitz Attack, Defensive Form
*High Difficulty: Due to the high dodge of flyers this room is typically difficult for a lot of players. One best way that I've had people do it that were having to do it is to use a form that will by them the most time. This mention is typically stacking tanks with high accuracy front liners


Room Three

Level: 101
Formation: Left Guard
Counter Formation: Right Hammerhead, Left Feint

Room Four

Level: 101
Formation: Reinforced Flanks
Counter Formation: Blitz Attack, Defensive Form

Room Five

Level: 102
Formation: Right Guard
Counter Formation: Right Feint, Left Hammerhead
Recommended Formation:


Room Six

Level: 103
Formation: Right Hammerhead
Counter Formation: Right Feint, Right Guard

Room Seven

Level: 103
Formation: Defensive Form
Counter Formation: Offensive Wedge

Room Eight

Level: 103
Formation: Left Hammerhead
Counter Formation: Left Guard, Left Feint

Room Nine

Level: 103
Formation: Right Feint
Counter Formation: Reinforced Flanks, Blitz Attack, Left Guard, Left Hammerhead

Room Ten

Level: 104
Formation: Blitz Attack
Counter Formation: Defensive Form, Offensive Wedge
Recommended Formation:


Room Eleven

Level: 105
Formation: Right Guard
Counter Formation: Right Feint, Left Hammerhead

Room Twelve

Level: 105
Formation:[/B Defensive Form
[B]Counter Formation:
Offensive Wedge

Room Thirteen

Level: 105
Formation: Reinforced Flanks
Counter Formation: Defensive Form, Blitz Attack

Room Fourteen

Level:105
Formation: Defensive Form
Counter Formation: Offensive Wedge

Room Fifteen

Level: 106
Formation: Left Hammerhead
Counter Formation: Left Guard, Left Feint
Recommended Formation:

Saveric

GameSage: Aeria Browser
Saveric
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PostedJul 11, 2012 4:58 pm   Last edited by Saveric on Jul 11, 2012 5:34 pm. Edited 1 time in total

Wrath

Part 2
Layer Three Second Half

Room Sixteen

Level: 107
Formation: Left Hammerhead
Counter Formation: Left Feint, Left Guard

Room Seventeen

Level: 107
Formation: Left Guard
Counter Formation: Left Feint, Right Hammerhead

Room Eighteen

Level: 107
Formation: Defensive Form
Counter Formation: Offensive Wedge

Room Nineteen

Level: 107
Formation: Offensive Wedge
Counter Formation: Reinforced Flanks

Room Twenty

Level: 108
Formation: Right Guard
Counter Formation: Right Feint, Left Hammerhead
Recommended Formation:


Room Twenty-One

Level: 109
Formation: Reinforced Flanks
Counter Formation: Blitz Attack, Defensive Form

Room Twenty-Two

Level: 109
Formation: Left Hammerhead
Counter Formation: Left Guard, Left Feint

Room Twenty-Three

Level: 109
Formation: Reinforced Flanks
Counter Formation: Defensive Form, Blitz Attack

Room Twenty-Four

Level: 109
Formation: Defensive Form
Counter Formation: Offensive Wedge
*All Caster Enemy: I don't recommend the counter form for this. The enemy formations you'll start seeing now that use 6 Casters are easily killed with Feints or Guards. I recommend 3 Fire Elements in front 3 Tramps behind. But you can use Black Deaths instead if they are more readily available to you.

Room Twenty-Five

Level: 110
Formation: Left Hammerhead
Counter Formation: Left Guard, Left Feint
Recommended Formation:

Saveric

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Saveric
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PostedJul 11, 2012 4:59 pm   Last edited by Saveric on Jul 11, 2012 5:27 pm. Edited 1 time in total

Sloth

Part 1
Layer Four First Half

Room One

Level: 111
Formation: Left Feint
Counter Formation: Reinforced Flanks, Blitz Attack, Right Hammerhead, Right Guard

Room Two

Level: 112
Formation: Left Guard
Counter Formation: Left Feint, Right Hammerhead

Room Three

Level: 113
Formation: Left Hammerhead
Counter Formation: Left Feint, Left Guard

Room Four

Level: 114
Formation: Blitz Form
Counter Formation: Defensive Form, Offensive Wedge,
[COLOR="#FF0000"]*All Caster Enemy[/COLOR]: I don't recommend the counter form for this. The enemy formations you'll start seeing now that use 6 Casters are easily killed with Feints or Guards. I recommend 3 Fire Elements in front 3 Tramps behind. But you can use Black Deaths instead if they are more readily available to you.

Room Five

Level:
Formation: Right Feint
Counter Formation: Reinforced Flanks, Blitz Attack, Left Hammerhead, Left Guard
[table="width: 500, class: grid, align: left"]
Code:
Left Guard



Room Six

Level: 116
Formation: Right Guard
Counter Formation: Right Feint, Left Hammerhead

Room Seven

Level: 117
Formation: Right Feint
Counter Formation: Reinforced Flanks, Blitz Attack, Left Hammerhead, Left Guard

Room Eight

Level: 118
Formation: Right Feint
Counter Formation: Reinforced Flanks, Blitz Attack, Left Hammerhead, Left Guard

Room Nine

Level: 119
Formation: Left Feint
Counter Formation: Reinforced Flanks, Blitz Attack, Right Hammerhead, Right Guard

Room Ten

Level: 120
Formation: Left Guard
Counter Formation: Left Feint, Right Hammerhead
Recommended Formation:


Room Eleven

Level: 121
Formation: Offensive Wedge
Counter Formation: Reinforced Flanks

Room Twelve

Level: 122
Formation: Defensive Form
Counter Formation: Offensive Wedge

Room Thirteen

Level: 123
Formation: Left Feint
Counter Formation: Reinforced Flanks, Blitz Attack, Right Hammerhead, Right Guard

Room Fourteen

Level: 124
Formation: Blitz Attack
Counter Formation: Defensive Form, Offensive Wedge

Room Fifteen

Level: 125
Formation:Left Hammerhead
Counter Formation: Left Guard, Left Feint
Recommended Formation:

¹Water Element: This Water Element is recommended as an agility hero with dodge skills. If it gets hit it's dead, so make sure it has High Agility and High Attack. If it doesn't dodge it will get 1 shot off which can still be plenty as long as it goes first.
²Tramp Master: This Tramp Master is recommended as an agility or a very high speed attack hero. The unit in front of it is an archer and you will need to either one shot it or hit it hard enough first where it's attack doesn't hurt you too much. The tramp behind this one can also be fast enough to kill the archer as well if you're missing the fire power to kill the archer with the first tramp but it can cost you the match depending on dodges/crits/double strikes.
*Note: Typically you'll have 4 -5 rounds to kill the boss. Since he's on the left side with only one thing in the way it does make it slightly easier just depends on your power on which round your Column two tramps will start working on the boss.


¹Bandit: This Bandit is recommended as an Agility Dodge tank. You will want to get lucky on dodges in order to win with this formation. It has been used to win, but takes a few tries
*Note: Some other things that would be helpful for players to know. A 2,600 Unit Tank with 8,400 Def and 6,500 Vitality can take 2 Hits from this boss before dying with Barks. The current method to acquire those stats is 2 piece Firedust, 2 piece Evil Spirit, 3 Piece Berial Set, and then you have 1 piece left over. I'd suggest Temir's Heart or Ice Tyrant Cloth if you don't have Fire Dust Chest.

Saveric

GameSage: Aeria Browser
Saveric
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Posts
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Location
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PostedJul 11, 2012 4:59 pm   Last edited by Saveric on Sep 01, 2012 10:09 am. Edited 4 times in total

Sloth

Part 2
Layer Four Second Half

Room Sixteen

Level: 126
Formation: Reinforced Flanks
Counter Formation: Defensive Form, Blitz Attack

Room Seventeen

Level: 127
Formation: Left Guard
Counter Formation: Right Hammerhead, Left Feint

Room Eighteen

Level: 128
Formation: Reinforced Flanks
Counter Formation: Defensive Form, Blitz Attack

Room Nineteen

Level: 129
Formation: Right Guard
Counter Formation: Right Feint, Left Hammerhead
*All Caster Enemy: The enemy formations you'll start seeing now that use 6 Casters are easily killed with Feints or Guards. I recommend 3 Fire Elements in front 3 Tramps behind. But you can use Black Deaths instead if they are more readily available to you.


Room Twenty

Level: 130
Formation: Right Hammerhead
Counter Formation: Right Guard, Right Feint
Recommended Formation:

*Note: Have Tramps faster than enemy spellcasters, If you're at this point you should be alright on speed though.

Room Twenty-One

Level: 131
Formation: Defensive Form
Counter Formation: Offensive Wedge

Room Twenty-Two

Level: 132
Formation: Left Hammerhead
Counter Formation: Left Guard, Left Feint

Room Twenty-Three

Level: 133
Formation: Right Feint
Counter Formation: Left Guard, Left Hammerhead

Room Twenty-Four

Level: 134
Formation: Blitz Attack
Counter Formation: Defensive Form, Offensive Wedge

Room Twenty-Five

Level: 135
Formation: Right Guard
Counter Formation: Right Feint, Left Hammerhead
Recommended Formation:

*Note: Yes this is hard, your tanks need Full berial, 2 Piece Fire Dust, 2 Piece Evil Spirit and Red Gems if you are doing it at Level 110 without upgraded techs. Level 120 it will be easier but still risky if not properly set up for your heroes. The difference between the two forms depends on how hard you can hit. If you can't one shot the units with your tramps you will need to use a tank to block on the left side this will also give you an extra tank for the rounds after your two middles die. The Far right Tramps are fine till your two middle tanks die. If they die before you kill the right side enemies they will then shoot that direction in the next round.

Saveric

GameSage: Aeria Browser
Saveric
Joined
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Posts
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Location
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PostedJul 11, 2012 5:00 pm   Last edited by Saveric on Jul 11, 2012 6:01 pm. Edited 2 times in total

Gear Sets

Pride Gear Set - 4/4




Envy Gear Set - 3/3




Wrath Gear Set - 8/8






Berial's Gear Set - 3/3

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