Layer Four First Half
Room One
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Level: 111
Formation: Left Feint
Counter Formation: Reinforced Flanks, Blitz Attack, Right Hammerhead, Right Guard
Room Two
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Level: 112
Formation: Left Guard
Counter Formation: Left Feint, Right Hammerhead
Room Three
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Level: 113
Formation: Left Hammerhead
Counter Formation: Left Feint, Left Guard
Room Four
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Level: 114
Formation: Blitz Form
Counter Formation: Defensive Form, Offensive Wedge,
[COLOR="#FF0000"]*All Caster Enemy[/COLOR]: I don't recommend the counter form for this. The enemy formations you'll start seeing now that use 6 Casters are easily killed with Feints or Guards. I recommend 3 Fire Elements in front 3 Tramps behind. But you can use Black Deaths instead if they are more readily available to you.
Room Five
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Level:
Formation: Right Feint
Counter Formation: Reinforced Flanks, Blitz Attack, Left Hammerhead, Left Guard
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Room Six
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Level: 116
Formation: Right Guard
Counter Formation: Right Feint, Left Hammerhead
Room Seven
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Level: 117
Formation: Right Feint
Counter Formation: Reinforced Flanks, Blitz Attack, Left Hammerhead, Left Guard
Room Eight
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Level: 118
Formation: Right Feint
Counter Formation: Reinforced Flanks, Blitz Attack, Left Hammerhead, Left Guard
Room Nine
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Level: 119
Formation: Left Feint
Counter Formation: Reinforced Flanks, Blitz Attack, Right Hammerhead, Right Guard
Room Ten
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Level: 120
Formation: Left Guard
Counter Formation: Left Feint, Right Hammerhead
Recommended Formation:
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Room Eleven
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Level: 121
Formation: Offensive Wedge
Counter Formation: Reinforced Flanks
Room Twelve
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Level: 122
Formation: Defensive Form
Counter Formation: Offensive Wedge
Room Thirteen
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Level: 123
Formation: Left Feint
Counter Formation: Reinforced Flanks, Blitz Attack, Right Hammerhead, Right Guard
Room Fourteen
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Level: 124
Formation: Blitz Attack
Counter Formation: Defensive Form, Offensive Wedge
Room Fifteen
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Level: 125
Formation:Left Hammerhead
Counter Formation: Left Guard, Left Feint
Recommended Formation:
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¹Water Element: This Water Element is recommended as an agility hero with dodge skills. If it gets hit it's dead, so make sure it has High Agility and High Attack. If it doesn't dodge it will get 1 shot off which can still be plenty as long as it goes first.
²Tramp Master: This Tramp Master is recommended as an agility or a very high speed attack hero. The unit in front of it is an archer and you will need to either one shot it or hit it hard enough first where it's attack doesn't hurt you too much. The tramp behind this one can also be fast enough to kill the archer as well if you're missing the fire power to kill the archer with the first tramp but it can cost you the match depending on dodges/crits/double strikes.
*Note: Typically you'll have 4 -5 rounds to kill the boss. Since he's on the left side with only one thing in the way it does make it slightly easier just depends on your power on which round your Column two tramps will start working on the boss.
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¹Bandit: This Bandit is recommended as an Agility Dodge tank. You will want to get lucky on dodges in order to win with this formation. It has been used to win, but takes a few tries
*Note: Some other things that would be helpful for players to know. A 2,600 Unit Tank with 8,400 Def and 6,500 Vitality can take 2 Hits from this boss before dying with Barks. The current method to acquire those stats is 2 piece Firedust, 2 piece Evil Spirit, 3 Piece Berial Set, and then you have 1 piece left over. I'd suggest Temir's Heart or Ice Tyrant Cloth if you don't have Fire Dust Chest.