raedrin wrote: |
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In my experience with the magic dps classes, 90% of your matk is obtained through your staff (or other weapon of choice), and the other 10% comes from your base int (from armor, legendary achievements, and other varying factors).
Even at lvl 60, it was possible to obtain 35k+ matk if you had a +10 lvl 60 staff. With the added bonus to base matk lvl 65 staves and esp. Awakening staves give, it shouldn't be hard to reach 40k+ matk if you have on at +10 (well aside from getting the staff and getting it to +10 lol).
Keep in mind that there are matk proc's too. I once saw a player with enough of them to get up to 20k matk solely from procs.
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That's what I had heard, but an awakened +10 staff seems to give something like 22k or 23k m. atk all in all. So even if you take into account things like class score, int, talents, etc. I think it might be hard to get to 30k. That's why I really don't understand... There must be something I'm missing here, I guess.
ABUSELV wrote: |
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that sounds like a malice problem, I don't see how buffing the tanks' survivability will help in the sitation you explain in your post. :s
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According to Koager, the situation has changed to the point where there would be no logical reason to use a tank class unless you just think it's fun. So I think that giving bonuses out like this survivability increase and Dragon Knight are just ways to say "hey, don't forget about the tanks."
The thing is, even before the lv70 cap, we're already at the point where it just isn't enough if you want to focus mainly on survivability as a tank, because there are a bunch of incredibly powerful DPS running around that will take aggro from you in a matter of 1-2 seconds. The old method of running dungeons is for a tank to focus on surviving long enough for the DPS to kill the mobs. But now, that's becoming less necessary.
Thinking about it this way, I can definitely see why the tank classes would be considered extraneous in the future. You can do dungeon runs much faster if you just kill everything before it can do much damage.
However, even in that situation it wouldn't be hard to imagine that there would be plenty of situations where it would be nice if you had a class that is basically a more durable DPS, that specializes in keeping aggro off of the more fragile ones. That's where tanks come in, I think.
And the new update does make it easier for tanks to reach that goal, believe it or not. Dragon Knight is a class that makes it more viable to be a Parry tank, for example. This would allow you to forgo shields and focus more on DPS, and still take hits well enough.