New Territory War System Welcomes You to the Challenge
From listening to the many opinions and suggestions of players, the development team has decided to optimize territory wars. Not only changing the information received on the field of battle, but win conditions and awards have been altered. Now, as long as guilds participate, the players can obtain at least 1 war chest. Additionally, the randomness of awarding territories has been removed and the #1 guild will be award ownership.
New Point System Stimulating the Battlefield
The new territory rules are very different from the past. After successfully destroying a crystal or defeating an opponent, points are awarded. However, if the crystal is lost to the other team the points will be deducted and added to the other side.
At any time, players can look to the upper right to view the statistics of the battle. Not only will players be able to see how many crystals each team has and kill counts, but can also see the guild rankings and points of each guild on both teams. At the end of the territory war, the decision of which team wins have also been changed and is as follows:
1. The team with the most crystals wins
2. If the number of crystals is the same, the points between the top guilds on the two teams are compared
3. If the number of crystals is the same and the number points is also the same, the kill count between the two teams are compared
4. If all 3 above are the same, the system will randomly determine the winning side
A guild can only hold 3 territories at max.
The winning team’s top guild is able to claim the territory. If the guild already has 3 territories, the ownership will go to the guild in the next place, and so on if that guild already has 3 territories.