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Oberonu

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Oberonu
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PostedJun 16, 2012 4:53 pm
TyrantBadjoe wrote:
Oberonu wrote:
TyrantBadjoe wrote:
New suggestion !!

Alliance Statistic. Self explanatory and don't need to explain it to ya. We want to have (at least for those with permission) how much we progressing in the alliance and how much B-Credit & Credit we donated daily and weekly. We want the basics like these :

1- Offline/Online counter
2- Daily/Weekly donation counter
3- Fort/Instance Team Participation  


I definitely like #3.

Not sure how the 1st would go, but Tyrant, would it be better if it would grey out those not online on alliance member page and white on those who are currently logged in. Something like that work better?

2 is implemented per se by how much you have donated and by whether you have the heart next to your name. Thanks!  


I think you misunderstood #2 suggestion. What you referring is the total amount that we see in alliance tab but what my suggestion is that we see how much we donated in the same day and at the end of the week.  


Could you explain the reason #2 is needed? If we could make a case for adding it they might, but if not they may not.
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TyrantBadjoe

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PostedJun 16, 2012 5:25 pm
it's just a suggestion, no real reason for explanation.

Oberonu

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PostedJun 16, 2012 10:24 pm
Thanks Tyrant. :p I was just curious btw. Very Happy

TyrantBadjoe

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PostedJun 17, 2012 1:29 am
Another Suggestion !!

Technology Tree. We want to see a new tab in research page all the upgrades on the game and what facility lv needed to unlock them. This way we can plan easily.

Oberonu

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Oberonu
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PostedJun 17, 2012 8:23 am
I agree with tyrant on that one, needing an icon which shows which buildings at which levels unlock which tress. Maybe someone could do a wiki on the tech trees?

Also dagon51777 brought up a good question. We can't mass mail all of our members! Can we have this implemented since it's an easy to add programming? Only leaders and VP can use it, but there might be another tab in alliance page that opens up the email box, but with (alliance name) Mass E-mail and then the topic and writing box as normal. Thanks!

Oberonu

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Oberonu
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PostedJun 18, 2012 1:55 pm
Click to accelerate on the minimap needs to go. Waste of computer resources and if they want to accelerate it, they should click the map where the ship icon is or use the fleet screen.

The map needs arrows for more maps on a planet. Like north, south, east, and west. Planets are not square. It makes the entire world bigger, more need for things like accelerate, and so forth. Also the forts could be 1 on each east to west map to spread them out also with some bonuses at the poles, including possible shorter travel times. It also could mean north and south pole could be a "Planet Gate" that once an alliance reaches level 3 they open the research to attack and use the "Planet Gate" which could decrease time between planets.

Need to fix map lag

Vary the maps some. Oceans, rivers, oasis, and such on planets have more green than most else. Mountains, mountain ranges, etc... have more minerals. Desert regions have more fuel. Then the coveted areas where all 3 main resources meet and are fought over.

Time between planets needs to be greatly extended. Hence the need for Planet Gates, in which to reduce time between planets, an alliance must hold at least 1 on each planet, which cuts travel time in half. Then StarGates at level 5 to reduce solar system travel times and will have to travel to or near the star for that and needed at 2 stars, which cost greatly in rare resources and costs some B creds to research. The same thing for Galactic Gates, except needs to be level 7 alliance and much more expensive. One of the Galaxies will need you to be a level 10 alliance and to form a team to go and explore, allowing you to land on semi-hostile planet similar to leda, but much stronger ore, pirates, trade routes, and such, which could lead to Alien techs.

TyrantBadjoe

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PostedJun 18, 2012 3:37 pm

Elites and Super Elite NPC

I got new idea for game. Elite NPC !!

Elite NPC are rare units that can be found in the usual Trade Post, Resources Node and On Planet (like pirate ship).

But these elite units are far more powerful to tackle them alone, so the alliance member must form a team against these NPC. Unlike the pirates which the game system announce these Elite NPC will come and go without notice and only 1 or 2 Elite NPC per day will be spawned.
Super Elite is basically the same but much more powerful and spawn once a week and lastly only 1 ship (on any planet it spawns).

Here are the details (your are subjected to change if you like) for these NPC (Have 3 type in mind but the rest you can think of something) :

1- Merchants (Elite NPC | Trade Post) : The "Merchant NPC" is the weakest among the Elite NPC so they don't provide much EXP but when defeated each team (regardless who got most kills) will receive huge amount of Credit and 5% chance to receive 5-10 B-Credit.

2- Mercenaries (Elite NPC | Resource Nodes) : The "Mercenaries" are a team of skilled freelance fighter with great experience in combat so naturally they give large EXP and Resource (all type equally distributed) when they are defeated and has good chance of getting "Elite Set". Elite set requires only 2-4 pieces (depending on levels of set).

3- Andromeda Ship (Super Elite NPC | Planet) : The universe is vast and many world has not been discovered yet. Once a week a "Mysterious Andromeda Ship" lands on the planet for 24 hours before it departs. Unlike Elite NPC the "Super Elite NPC" need large number of teams is needed and garrison inside the ship has they must prepare to fight waves of 30 leaders from distance worlds). Once defeated the ship will re-spawn in 1 week time.

If alliance failed to defeat 30 waves the "Andromeda Ship" will randomly move on to the next planet and alliances will have to get their ship ready again.

If alliance succeeded in defeating 30 waves all alliance member will receive great bounty for their win. Some of the bounty will have fragment blueprint (need 10 pcs to farm bp) to upgrade the alliance buff level (no there wont be separate bp just 1 type), minimum +200k credit and small chance of getting 25-50 B-Credit.

TyrantBadjoe

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PostedJun 23, 2012 2:19 pm

Player Explusion

Kicking out players who are causing trouble for the alliance.
Recently in the alliance I'm in one player has been causing trouble for our Allies/NAP so an expulsion system is required to kick out players from alliance (donators cannot be kicked).

TyrantBadjoe

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PostedJun 23, 2012 2:30 pm

Proclaim to Diplomacy

GM can you guys do a little change in the Proclaim change ? Right now Proclaim page is taking waaay too much space and it only add enemies in list. So why not change Proclaim to Diplomacy and add 3 more new feature Allies/NAP/Personal NAP system.

Proclaim : Stays as it is.

Allies : Alliance members will see blue dots on mini-map signifying those are allies colonies.

NAP : Whenever someone tries to attack a colony in NAP treaty we receive a pop-up saying were about to attack a neutral colony (but they will be able to attack if pressed yes)

Personal NAP : This one I experienced some problems when I joined alliance. I sometime attack colonies whom are not in NAP or non-alliance colony but got spanked by leaders for attacking them. Basically this is same as alliance NAP but for players only.

TyrantBadjoe

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TyrantBadjoe
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PostedJun 29, 2012 10:08 am

Credit Bag and Military XP

GM these 2 do not have multi consume button (like how resources does) can you give us option to how much we want to use for these 2 items ?

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