Well, I'am currently a level 69 darkstalker (ha, ha crack all the jokes you want) and I have been playing this class for over 5 months. I decided to make this guide since there seems to be an abnormally high lack of assassin guides. I've learned from various other Darkstalkers, friends, and others. In my personal Expierience, here are the pros and cons of a DKST/Sin.
- High Evasion
- Great at PvP for most levels
- Can solo dungeons such as ACV easily if they're enough levels above
- Usable in parties, great DPS and such.
- A majority of different skills to use. Such as clock cleaner for stun, vicious strike for enemy casters, Hamstring for physical DPS, etc.
- Can use ranged weapons if needed
- Insane damage if built right
- a level 66 leech sword can drain hundreds of HP, if paired with a 70 yellow, it can fully drain in 2-3 shots
- Party stealth at 66
- Great at using sprite protection (gaia only)
- Great at both PvP and PvE
- 3rd cheapest class until 70ish
- Can use the level 40 set all the way to 60.
- Once evasion wears off, easy to kill
- AoE hits through stealth
- After 70, weapons and various sets can be costly.
- Burns through MP potions really fast if using SP (Gaia)
- Pain to level
- Doesn't do too much damage if not funded correctly
- Has no GOOD AoE (has one but needs stealth)
In my opinion, assassin was the perfect class for me, being able to do PvE and PvP very well due to it's insane dodge rate, and damage. This has been my main class, and I don't regret it. I'd only complain about my clear speed of dungeons due to my lack of AoEs, but neitherless, a great class.
Table of contents
1a - Sprite Choice
1b - Guns or bows
1c - How-to on using an assassin in combat
2a - Skills
2b - Masteries
2c - Equipment and average cost
3a - Talents/Combos
Your first sprite
I suggest when you first start, grab a sword sprite, since they are very hard to get, and expensive. Your 2 secondary sprites should be an armor sprite and ranged weapon sprite, usually bows early, then guns later on.
Bows or Guns?
When you first start, bows are best, since they are slightly faster, while guns hit harder. I've personally just took a gun, since as an assassin, most of your damage comes off in close quarters combat. Later on, you'll notice that you'll only be able to shoot with a ranged weapon once or twice, I usually prefer once with great damage and a debuff.
Proper use of combat
While fighting, this is how most DKSTs and assassins fight. First you buff yourself up with speed demon and Lightning reflex to boost your evasion insanely high. Then you stealth and initiate combat with either armor cutter shot (20%- enemy defence) or shadow demon strike to get 2 charges and stun them. Follow up with depending on their class, if they're a caster, use
Vicious Strike -> Clock Cleaner -> blurred shadow -> Reaper's Kiss CDG (Coup De grace) repeat. Never let them get out of range, and keep one charge at all times in case they get away, you can use shadow slip to stealth and use blurred shadow to get close again
If Physical attacker
Clocker Cleaner -> Hamstring (if you got it, which is 50-60ish, I forget) or Reaper's kiss -> blurred shadow -> coup de grace. for maximum cancellation of enemy attacks.
REMEMBER TO KEEP THE DISTANCE AS CLOSE AS POSSIBLE
2a - Skills
Req Level: 61
A skill cast on yourself. Each physical attack will generate XX energy in the specified time period
Notes: Battle rush is amazing at restoring MP, at rank 1, it restores 35MP per hit! Great skill for solo play, and for saving you those MP pots.
Blurred Shadow Thorn
Req Level: 32
+1 Charge Point. Deals regular attack damage and +X amount of additional attack damage. 75% chance of attacking two times. (Requires One-handed Sword.)
Notes: This is probably one of the most used skills in your arsenal, usually causing the most damage. Remember to always throw this in any of your combos! 75% Chance of hitting twice really hurts in PvP and PvE.
Req Level: 34
Adds 1 charge point, deals regular attack effect and damage to a single enemy target, plus XXX pts of physical damage, as well as interrupt target's skill casting so that target will fall into Staisis. (Require one handed weapon). Stun: 2 seconds.
Notes: Very versatile skill, being your trump card sometimes, to allow to use shadow slip, to land an extra hit, anything! Great skill to use, 2 seconds may not seem like a lot, but you need to learn how to use this to your advantage.
Req Level: 40
Requires Stealth. Cast to cause XXX physical damage in addition to the standard attack to all hostile targets within 6 meters radius. This will interrupt the targets from casting skills. Stun: 8 seconds. (Require one-handed weapon)
Notes: Laughable skill, even though it's you're only AoE, there are 2 major downfalls to it
1. Requires stealth to cast, so that means if you wanna use it repeatedly, you have to stealth, and when you do, you lose aggro.
2. Low damage unless you crit with it.
Now the only upside to it, is the 8 second stun, which is rather helpful, but personally, I don't use it in PvP unless there is a group of mages clustered together or something. Test it out, I've seen some DKSTs pull some cool tricks with it.
Req Level: 61
Adds 1 Charge point; after applying skill, cause single enemy target to receive regular attack and XXX pts of physical injury, reducing target's running, attack, and casting speed by 50%. (Require one handed weapon)
Notes: This is your smack to the face to most DPS, and also to mages. If they want to run away, then they'll have to run away with 50% reduced speed, and your onslaught of stuns, casting slows, and poisons. Very good skill later on.
Req Level: 31
Adds 1 charge point, deals regular attack effects and damage to single enemy target, plus XXX pts of physical damage, and will also cause target to fall into Poison 3 state. (Require one handed weapon)
Notes: I personally love this skill, the poison hurts monsters and players alike. Whether the player is running away and dies a few seconds later, or a monster to increase that killing speed.
Shadow Demon Strike
Req Level: 31
Charge skill +2 pts, required to cast under stealth state; after casting, you move rapidly to a single enemy target's side, deduct XXX pts of blood from enemy, and interrupt target's skill casting so that target will fall into Staisis. (Require one-handed weapon) Stun: 3 seconds.
Notes: This skill is freaking beautiful. This is your initation skill for almost all fights, whether it be PvP or PvE, it adds 2 charges, instant rush, a stun, and massive damage. Use this skill to start your fights and shadow slip -> Shadow demon can be pretty fatal if used repeatedly in succession. Great skill in your arsenal.
Req Level: 40
Charges are needed to cast a physical finishing skill. It makes you instantly invisible, and your movement speed will not be slowed. You can still cast during battle.
Notes: In short, this is your escape skill. You can cast this instantly in combat and shrug off enemy monster aggro, players can't target you (without AoEs) and you can set up another attack with shadow demon strike. Use this wisely if you're almost dead.
Req Level: 31
Physical skill cast on oneself cause oneself to be invisible; move speed -15%; chance of detection by beings of equal level or more higher then oneself possible; unable to cast in combat
Notes: This is your stealth, the stealth that makes assassins feared. This will help you stay alive in battlefields, walk past aggro enemies (you can't be detected by monsters 5 levels under you) and start your combos. Pretty good utility skill.
Req Level: 31
Evasive skill cast on oneself that grants own evade and attack speed +XXX, hit +10%, lasting YY sec
Notes: This is your evasion skill, coupled with lightning reflexes (probably the only archer skill you'll keep using) you will reach the evasion that assassins are known for. It also increases attack speed, so if used with battle rush, you can drain MP, really, really fast. Remember to always buff yourself with SD (Speed Demon) + LR (lightning Reflexes) to get your desired evasion for battle.
Req Level: 32
Adds 1 charge point, deals regular attack effect and damage to a single enemy target, plus XXX pts of physical damage, and will also cause target to fall into Pain 3 state. (Require one handed weapon)
Notes: This is your anti-mage skill, and other casters. This will make their casting twice as long (100% casting delay) and coupled with reaper's kiss, clock cleaner, and other debuffs, enemy casters will be unable to cast heals, massive spells, AoEs, etc. You can also use this for physical DPS to make their animation slower.
Will test this later
2b - Masteries
Now masteries here are a bit tricky, since most assassin talents are all viable one way or another. Masteries, in short, are under the label "master" at level 45. You can set a certain % of your exp to "Specialization Points" called 'SP'. Many DKSTs I know decide to level masteries at 70 since that's when exp is fastest. They also cap there for a while, many classes do this in order to max masteries.
Rapid Flash: SP 2 - Increases Movement by +1.5% each level
Sharp as the Wolf: SP 2 - Increases Melee Attack by +1% each level.
Mighty Striker - Increases Physical Critical Hit Chance by +1.2% each level.
Specter Dodge - Increases Evade by +2% each level.
Tuning - Decreases MP cost by -3 each level
Low Profile - Decreases Malice by -1% each level
Heart of the Fighter: SP 4 - Increases Agility by +5 each level.
Increases Strength by +4 each level.
Butcher of Demons: SP 4 - Increases Physical Attack against Demons by +1% each level.
Increases Physical Damage against Demons by +80 each level.
Kendo Master: SP 4 - Increases Damage from sword attacks by +1.5% each level.
Sword of spectres: SP 4 - Increases Close Range Attacking Speed by +1% each level.
See the thing is, I suggest capping at 70 to max your masteries and set yourself at 100% exp converted to SP. Masteries make an enormous differenc endgame. My friends who are at 82 and 74 respectively both suggest maxing movement speed and evasion. Evasion is the key for an assassin, and movement mostly for gaia, since we have Sprite protection, where our character kills for ourselves. It "increases SP clear speed" and also helps for dungeon runs.
2c - Equipment and Average cost
Now on this section, we shall discuss equipments, starting with armor sets then weapons. (this is based off the gaia market)
At lvl 1-15 it doesn't really matter, you kill just as fast: Cost - 50s - 2g
15-30 Use blue equips, and if you have the money, archer legacy. Archer legacy costs around 400-700G, so it's quite expensive and not that viable, since 15-30 just flies by. Blue and green equips though would be around 1-10G per piece, pretty cheap since your quests will you enough money for them.
30-40 Keep using whatever you had on from 15-30, and the occasional blue 36,37,38,39 pieces. Approx 10-30G total depending on the prices you find. Pretty cheap
40-60 Prepare to spend for your first ever extremely versatile and fairly expensive (for newbie) set. The orange Ambush Set
is great for PvP, PvE, etc giving
10% crit at 3 pieces
20% evasion at 4 pieces and
15% twin blade (two, one-handed swords dual wielded) damage.
This will be around 300-500G PER PIECE
it sounds expensive but remember, you will be using this set from all the way to 40 to level 60. Great set.
60-70 I suggest getting one of these two sets.
Shadow warrior gives
3 Pieces - 15% Physical Critical Rate
4 Pieces - 20% Evasion and 7+ Str
5 Pieces - 20% Twin blade damage and 7+ Agi
Total cost was around 400-700G per piece, so let's say 500G per piece, the total would be
It's pretty much an upgraded ambush set.
Now Dark Sun gives
3 Pieces - 10% Damage from twin blades
4 Pieces - Blurred shadow thorn and shadow spike damage 30%+ and 12+ str
5 Pieces - Evasion 25%+ and hit 15%+
Never seen many pieces in the market, but they're about the same as shadow warrior, but maybe like 200G+ more in total.
You decide which set you want. I personally took shadow warrior since ambush was extremely viable, and shadow warrior made my favorite set, better.
At 70-? (haven't been here yet)
I see lots of people wearing the
3 Piece - 20% Evasion and 21+ str
4 Piece - Dual weapon damage 20%
5 Piece - 20%- Physical Damage recieved hit 15%+
This is a very good set of armor, I've seen lots of people use it for a while.
3a - Talents/Combos
Sword Specialist - Increases sword damage by 6/8/10% and increases hit rate by 3/6/9%.
Shooting Specialist - Increases long range damage by 6/8/10%.
Sniping - Increases critical hit rate by 3/6/9%.
Reflex Response - Increases evasion by 6/9/12%, reduces damage dealt to you by 6/8/10%.
Deathblow Attack - Increases critical hit damage by 15/20/25%.
Dashing - Increases movement speed by 5/8/11%.
Premonition - Reduces chance of incoming physical critical hits by 8/13/18% and damage from physical critical hits by 15/25/35%.
Stealth Strike - Increases critical hit rate with one handed swords by 12/15/18%.
Demonic Afterimage - Increases evasion boost from Speed Demon by 6/9/12%.
Fatal Blade - Increases one handed sword critical hit damage by 30/40/50%. Increases critical hit rate by 1/2/3%.
Lash Out - Increases attack speed with twin blades by 15/20/25%. Increases damage with twin blades by 5/7/9%
Negator's Instinct - Reduces chance of taking a magic critical hit by 6/12/18%. Increases evasion by 2/5/8%.
Piercing Spear Warrior: Hit rate +20%
- Sword Specialist and Reflex Response
Fast Walker: Movement speed +8%, evasion +5%
- Sword Specialist, Dashing and Premonition
Disciple of Death: Hit rate +8%, Attack +5%
- Sword Specialist and Deathblow Attack
Samurai: Hit rate +10%, reduces damage taken by physical and magical critical hits by 30%.
- Sword Specialist, Deathblow Attack and Premonition
Oni Samurai: Hit rate +6%, magic defense +10%
- Sword Specialist, Deathblow Attack, Stealth Strike and Lash Out
Cannoneer: Long range damage +5%, evasion +3%
- Shooting Specialist and Deathblow Attack
Tactical Shooter: Defense +9%, magic defense +9%
- Shooting Specialist and Dashing
Hunting Assassin: Gorgon Shot duration +50%
- Shooting Specialist, Dashing, Premonition and Fatal Blade
Hidden Sniper: Reduces energy consumption by 15, critical hit rate +3%
- Shooting Specialist, Reflex Response and Demonic Afterimage
Wind Walker: Movement speed +8%, magic defense +7%
- Shooting Specialist, Reflex Response, Premonition and Negator's Instinct
Sniper: Critical hit damage +30%
- Sniping and Dashing
Destroyer: Reduces energy consumption by 20
- Sniping, Deathblow Attack and Stealth Strike
Speedy Scout: Malice -15%, critical hit damage +10%
- Sniping and Reflex Response
Apparition: Bonus ability: Silent Predator does not reduce movement speed
- Sniping, Reflex Response, Demonic Afterimage and Negator's Instinct
Credits to Ivalsetto
WORK IN PROGRESS