While i agree on most part of Lady Borderlines initial post i am afraid there is one point that´s not really ok for me.
The so called researches of people who never have been emotionally involved in game experience are mostly worthless, as i have found quite too often.
While it may be good scientific behaviour never to get emotionally involved with the subject studied, this leads to some severe misunderstandings in topics like these, where the emotional part plays a major role that simply cannot be correctly understood by outsiders.
Another point i want to counter: LC is no "real" PvP game, just a grinder with pk options.
The aspect of "versus" in a onehit-game with totally unbalanced classes, hidden statuscaps and badly designed skills can be considered non existant.
There were rumours of some redesign of this oneclick"fight"-System but i do not believe in that anymore.
The corrective mechanisms, rewards for blue, punishments for red names have been removed shortsightedly. Of course there were always people whose last and only purpose in this game was lowkilling so they ran around with cursed armor, minus EXP and no SP or other things to lose whatsoever. Trying to intervene with such players running around is useless.
Still the deletion of ingame behavioral consequences was not a good idea and gave dedicated bullies more freeedom of methods.
As it seems to me, players intervention is the only effective defense against bullies although it may not work everywhere, regardless of dot colors.
Even calling out for GS help may take too long, considering the amount of time necessary to explain a situation that keeps escalating while the explanation takes place, it will.
So in short: get involved and try everything you can but do not expect to succeed every time. Even getting involved has its limitations.
Sadly, modifications to LC making it a soloplayergame with no rewards for good behaviour and no punishments for bad behaviour will not help players to find a good way of playing.
Additionally, the more socially oriented classes are degraded too often to mere parasites by this games mechanics. Anyone really needs(!) a cleric out of MC ? Anyone still needs witches at bossfights?
Supportclasses and rewarding grpplay may not make a fast buck but give the game a social basis for longterm addiction and spending.
There are lots of posts showing that the social aspect of the games keeps players here, so this aspect is the life and base of this game.
This base is clearly sabotaged and destroyed, encouraging a non social gameplay style which will do longterm damage and lead to financial losses.
So my fear is that the game itself will attract the sort of players that do not care for others anymore, reducing the amount of helpers over time.
Locked and loaded, shoot yourself in the foot, with a minigun, until the barrels are white hot....
And then make a fuss how this could only happen....
Anyone there to translate this into management speech and forward it ?