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Beardbringer

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Beardbringer
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06 Apr 2012
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97
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Sweden
PostedMay 11, 2012 5:22 am
I'll try to keep it as short as i can but, the subject is important so i think it's worth writing a bit more about it.

My opinion is, in short that it's vital for the game to have anti-lead implemented IF the melee lead is either fixed or ignored, as the iteration that is on the spanish server is pretty horrible to play on higher pings.

Even if the melee anti lead was still there it's not bad against pings that's considered acceptable lead pings anyways.

People on the spanish server adapted to the high ping melee by simply to try and not stand still long enough for the other person to get to you, as it's risky as **** for them to do so as the melee problem goes both ways. (Also because you know, running against a spot for a few moments when the other person will have that time on their hands to shoot them all they want when they recieve the signals isn't that good of an idea either)

As i've said several times before in other posts, the idea that lead is the only skill factor that has any use or value is absolutely pants-on-head Brilliant. Anyone who has spent more than five minutes on a anti-lead server doing anything other than walk around rs'ing for a few seconds before getting 2shotted by someone would probably speak for it.

It makes the game faster for one, alot more so infact, and as such also alot more fun. Whatever you might think, people won't simply 3 shot each other every game, becuase you'll actually NEED to learn to play in a manner that's hard to aim against instead of relying on your ping and hope the other person sucks at leading.

That's mostly it really, lead is more a liability to the game than anything else, it adds a barrier we really don't need for new people, it hinders people to play with each other, and it slows the game down. Why would we need it stay? Because someone is used to it and don't want change nor want to even try it? It's about time i'd say.

(had to edit a few typos, lol)
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samar1996

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08 May 2012
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India
PostedMay 11, 2012 11:49 am

.

Agreed

Posted By Aeria Mobile

nightmarex65

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nightmarex65
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miami United States
PostedMay 11, 2012 1:24 pm
anti-lead wont affect swords, but if it did, i too along with all other sworders will leave gunz foreva and eva.

devourp

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PostedMay 11, 2012 1:33 pm
Its probably better if Aeria adds a no-lead server and a regular server? For example : Quest 1 will be the regular server and CW will be no lead?

ijjiMainlie

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ijjiMainlie
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PostedMay 11, 2012 2:02 pm
devourp wrote:
Its probably better if Aeria adds a no-lead server and a regular server? For example : Quest 1 will be the regular server and CW will be no lead?  


This could somewhat work.

ijjiRobii

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ijjiRobii
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Netherlands
PostedMay 11, 2012 2:29 pm
Anti-Lead should never be inplanted in the game since it makes gunz so much easier.
With nolead u only have to potshot and bam u dead, you dont need skills @ nolead only aim.
At lead u need way more skill so, gtfo with nolead **** thing that excisted we had fun back in days with lead so why we need no lead now ?

ijjiMainlie

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ijjiMainlie
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PostedMay 11, 2012 3:18 pm
ijjiRobii wrote:
Anti-Lead should never be inplanted in the game since it makes gunz so much easier.
With nolead u only have to potshot and bam u dead, you dont need skills @ nolead only aim.
At lead u need way more skill so, gtfo with nolead **** thing that excisted we had fun back in days with lead so why we need no lead now ?  


I strongly agree.

gzfIchi

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PostedMay 11, 2012 6:00 pm
ijjiRobii wrote:
Anti-Lead should never be inplanted in the game since it makes gunz so much easier.
With nolead u only have to potshot and bam u dead, you dont need skills @ nolead only aim.
At lead u need way more skill so, gtfo with nolead **** thing that excisted we had fun back in days with lead so why we need no lead now ?  



I'll break this down sentence by sentence.

First, Anti-Lead will only make the game easier in the aiming aspect. When it comes down to actual gameplay, it isn't "easier". 4v4s are still heavily influenced by positioning and teamwork. 1v1s are shorter with quick rounds where one miss is enough to throw the round. Reread the paragraphs where I explain artificial difficulty and why the positives of Anti-Lead outweigh the negatives.

Potshotting has always been the most used tactic in GunZ since forever due to how easily you can maneuver around objects. That is off topic though so I will not expand into that. In short, potshotting is as valid a tactic as slashing, spamming, rushing, camping, flipping, blocking or whatever other complaints players have. The reason why it is so effective and consequentially, so complained about, is because GunZ's game mode, map design, and spawn mechanics promote potshotting.

Sounds like someone has never played a game of low ping GunZ. Sorry but, although lead is a part of GunZ's identity, it isn't supposed to be. I've only ever had a handful of players who I had low ping to, and god **** those games were the greatest. You don't know the real GunZ until you've played a game where everybody in the room is 1-20 ping. That is how GunZ is supposed to be played. Anti-Lead is the closest thing we can get to replicating that gameplay. The only reason our GunZ never came packaged with Anti-Lead is because in kGunZ, they generally have very low pings to each other and MAIET felt no need to code it into the international release.

If this has not changed your mind, feel free to pm me and I will gladly expand on any points of concerns you may have.

ijjiRobii

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ijjiRobii
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PostedMay 12, 2012 1:19 am
 
I'll break this down sentence by sentence.

First, Anti-Lead will only make the game easier in the aiming aspect. When it comes down to actual gameplay, it isn't "easier". 4v4s are still heavily influenced by positioning and teamwork. 1v1s are shorter with quick rounds where one miss is enough to throw the round. Reread the paragraphs where I explain artificial difficulty and why the positives of Anti-Lead outweigh the negatives.

Potshotting has always been the most used tactic in GunZ since forever due to how easily you can maneuver around objects. That is off topic though so I will not expand into that. In short, potshotting is as valid a tactic as slashing, spamming, rushing, camping, flipping, blocking or whatever other complaints players have. The reason why it is so effective and consequentially, so complained about, is because GunZ's game mode, map design, and spawn mechanics promote potshotting.

Sounds like someone has never played a game of low ping GunZ. Sorry but, although lead is a part of GunZ's identity, it isn't supposed to be. I've only ever had a handful of players who I had low ping to, and god **** those games were the greatest. You don't know the real GunZ until you've played a game where everybody in the room is 1-20 ping. That is how GunZ is supposed to be played. Anti-Lead is the closest thing we can get to replicating that gameplay. The only reason our GunZ never came packaged with Anti-Lead is because in kGunZ, they generally have very low pings to each other and MAIET felt no need to code it into the international release.

If this has not changed your mind, feel free to pm me and I will gladly expand on any points of concerns you may have.  


Ummh dude you dont have to come with a wall of china to confince me.
Nolead is sht i played many servers with nolead and its bullsht gunz.
You dont have to confice me becuz u wont , nolead makes the game just easier so gtfo with nolead lol.

Vasima

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Sydney Australia
PostedMay 12, 2012 1:27 am
ijjiRobii wrote:
Anti-Lead should never be inplanted in the game since it makes gunz so much easier.
With nolead u only have to potshot and bam u dead, you dont need skills @ nolead only aim.
At lead u need way more skill so, gtfo with nolead **** thing that excisted we had fun back in days with lead so why we need no lead now ?  

Sorry, can't let this post slide, have to comment...

Easy and complicated are two different things, leading is an artificial skill required because hit detection is on the receivers side. Indeed it requires skill to compensate for, but many (including myself, an Australian) DO NOT find leading enjoyable, you can't hit where your opponent is and that detracts from the experience. There are a lot of annoying ways to exploit that and the inconsistency between opponents can severely limit your other skills, even negating some of them completely.

Second, anti-lead doesn't support potshotting, if anything it's FAR FAR easier to potshot without it. When you come around a corner and shoot, your opponent won't even see you until you're back in cover. That makes seeing them to shoot at them impossible, you have to shoot before they come out unless the ping's very low.
With anti-lead you'd just have to shoot at them and hit, bringing the skill back from compensating for how far away you live to being able to land an accurate hit.

To lead you only need one more skill, the ability to tell where your opponent is based on their ping. The losses of lead include reduced accuracy and reliability of all attacks (since you require prediction), the way you two interact is off synch ruining many combos and a few glitches and in the case of swords it even promotes defensive play, as you can simply go backwards and be VERY difficult if not near impossible to hit until you mess up.

----

Despite that though, I don't like the idea of adding anti-lead. I've heard bad things about Maiets implementation of the idea, although some pservers have done it about as well as you're going to get.
Keep it out of swords and it's fine by me, the long distance stunning would ruin both swords and guns, so I'd insta-quit.

ijjiRobii wrote:
nolead makes the game just easier so gtfo with nolead lol.  

It only makes it easier to deal with people who live far away, in low ping it would be completely identical to how it is now. I fail to see how lessening that gap makes the game easier, as you're also an easier target for THEM.
You were clearly either playing with new players on that server or raged when you got 2 shotted in a heartbeat.

Finally, unlike him I'm not trying to convince you. If you don't want to take the effort to think about how leading and no-leading affects the game, that's your own problem and I'm not interested. I will more than happily correct you though, so people don't read your post and assume you have a point due to ignorance.
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