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djodjo57

Rank 4
djodjo57
Joined
18 May 2009
Posts
1689
Location
France
PostedMay 04, 2012 6:31 am

With the merge maybe ...

DCS - SAFEZONE
Maybe...

We can talk one more time about the DCS-Safezone...

The merge is coming to make players got more fun and that safezone gonna break all the fun of DCS

Maybe its the time to get rid of it ?


and for the people who says "YES but what whit spawn camp"
I would say 3 things :

1/ We can try how is the game without safezone :
Its not the same gameplay.
Without safezone to spawn camp someone you have to succeed to go at respawn def because all defenser can be everywhere not only on the stairs,
I came from an LC version without safezone and that was really more fun than here ...
even DCS from illegal version seems more fun -.-, so we really need to change our DCS system ...I dont really think thats normal to see something better on these noob versions ...

2/ We can already ask for something new for the respawn def :
Like all attackers damage are reduced by 100% in def zone
or make them not able to go in that zone

3/ Everyone Can spawn Camp
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Zomika

Rank 0
Zomika
Joined
13 Feb 2010
Posts
149
Location
United Kingdom
PostedMay 04, 2012 6:37 am

Re: With the merge maybe ...

DCS - SAFEZONE
djodjo57 wrote:
Maybe...

We can talk one more time about the DCS-Safezone...

The merge is coming to make players got more fun and that safezone gonna break all the fun of DCS

Maybe its the time to get rid of it ?


and for the people who says "YES but what whit spawn camp"
I would say 3 things :

1/ We can try how is the game without safezone :
Its not the same gameplay.
Without safezone to spawn camp someone you have to succeed to go at respawn def because all defenser can be everywhere not only on the stairs,
I came from an LC version without safezone and that was really more fun than here ...
even DCS from illegal version seems more fun -.-, so we really need to change our DCS system ...I dont really think thats normal to see something better on these noob versions ...

2/ We can already ask for something new for the respawn def :
Like all attackers damage are reduced by 100% in def zone
or make them not able to go in that zone

3/ Everyone Can spawn Camp  



Surely with number 2 you should have it 100% due to archers and rangers...?

djodjo57

Rank 4
djodjo57
Joined
18 May 2009
Posts
1689
Location
France
PostedMay 04, 2012 6:56 am
For my 2' point,

http://hpics.li/921d952

All the red zone is safe, attackers cant come here
If the yellow zone = 15 in size there is no problem with all long range skill
only problem is assassin because of trow dagger ...


edit : erm :l suggestion moved on sugg section...

Dahaka3.0

Rank 2
Dahaka3.0
Joined
13 Jan 2012
Posts
472
Location
Trinidad and Tobago
PostedMay 06, 2012 12:51 am
No

165 RK IGN: Dahaka Guild: DarkNemesis How can you fix a broken Heart with lots of alcohol Sad

Carnix

Rank 3
Carnix
Joined
03 Oct 2010
Posts
1071
Location
Deva Romania
PostedMay 06, 2012 7:38 am
djodjo57 wrote:
For my 2' point,

http://hpics.li/921d952

All the red zone is safe, attackers cant come here
If the yellow zone = 15 in size there is no problem with all long range skill
only problem is assassin because of trow dagger ...


edit : erm :l suggestion moved on sugg section...  


But there is the most fun to kill someone Very Happy

NubsReturn

GameSage: Last Chaos
NubsReturn
Joined
07 Apr 2009
Posts
647
Location
Somewhere beyond Narnia United States
PostedMay 07, 2012 4:27 am
This whole safe zone idea... It makes no sense. Even if they implemented it which probably won't happen with the devs, what's going to stop players from just killing you right outside the "safe zone"? And the defense thing is bound to end up glitching and making it so the defenders have 10x more def while they're near crystal.

Good thinking, but frankly DCS needs to go back to the way it used to be in order for it to get better. No more one hitting barriers, Near impossible to spawncamp. Only way it might be able to get better in my opinion.

Baratoman

Rank 2
Joined
01 Jul 2008
Posts
490
Location
San Antonio United States
PostedMay 07, 2012 7:55 am
Everything really sounds ok above, but to me, most people MISS the point.

Basically, somehow put it, where you can not "Recruit" players just for that one day. Here in Sarissa, one GM was just begging for me to go. And talked about demented. He said he needed to recruit players because everyone was attacking him and trying to take his DCS away. lmao Talk about money hungry too.

Anyway, in the earlier days in Caraie, Vendetta were just waiting for you on the spawn site. They were usually able to hit you before you could do anything, so definitely need a safe zone.
I mean, in its defense, I would say, if GMs can recruit one day players to hold either Castle Seige, then have a safe zone. I personally feel that the DCS was meant for a Guild to hold it but again the loophole. You can recruit for one day. So there is NO GUILD that I deem able to hold a seige on their own. So no ands, ifs, or buts, I feel that Castle Seige was meant for one guild to hold it.

Yea, THINK of how much fun it would be if they made it where you could not recruit players for either Castle Seige. You might get more guilds and possibly more players to participate.
Once they get some high levels like L165 or over to defend, then it would take likewise to attack. We all know that a L100 does not even tickle a L165.

But again, my opinion. I done figured out how to beat the system, but it is a matter of tactics or how to deplore each toon to its advantage. If I had the money to buy AP, I could buy enough Meds and never be killed, lol. One little sneak peek. But PRS+28 for all your armor is one thing to do. Of course, there are more things to do to. But again, cost of AP.

Besides, having a safe zone is good. Even if they wait outside the zone, at least you have time to pot up. So whether you get attacked going to the top, in the stairs, or inside the safe zone, you have time to at least hit back.
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