Based off the
Introduction.
We all (most of us) know that the storyline was between Eres and Apollon, but they are never mentioned in game at all except in the character description. So I'm suggesting titles being brought in to help bring the storyline more into the game.
Titans =
Warmonger of Eres
16 Str
16 Conc
+30% less MP consumption
+20% deadly
Knight =
Protector of Apollon
32 Str
+30% less MP consumption
15% block chance
Mage =
Spellcaster of Ethereals
32 Int
+30% less MP consumption
15% less MP used
Healer = High Elf of Apollon (Title colour would be white)
16 Conc
16 Dex
+30% less MP consumption
+300% HP and MP regeneration (for herself and party if in one)
Rogue =
Hunters of Apollon
32 Dex
+30% less MP consumption
+10% damage next hit when while Invisible
Elementalist =
Summoner of Apollon
32 Int
+30% less MP consumption
Elementals are 10% stronger
Specialist =
Summoner of Apollon
32 Int
+30% less MP consumption
Spirit form is 10% stronger
Night Shadow =
Shadow of Ascadia
32 Int
+30% less MP consumption
Souls suck 20% faster
The reason these are overpowered but yet all fair to their class is to make the classes separate.
I gave titans an extra 20% deadly because they are meant to be mini destroyers. As you can see them today wreaking bunnyville and stomping on flowers but not being able to do any real damage. (as well as our deadly isn't that great as it is)
Healer gets the 300% regen because they are HEALERS, and they need the healing super powers.
Rogues get the 20% extra damage when invisible because its a surprise. We all know you jump each time someone scares you so don't try and hide it.
I think those are the only ones that need explaining. Now how to get the titles? Easy! Get 50 or maybe 100 attendance days and the title is yours! Since the title for getting 100 active days isn't around and doesn't get given like promised, these seem like a fair replacement.
Agree:
Disagree: