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andaro

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andaro
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PostedMay 02, 2012 1:10 pm

[SGST] Guild Skills

Since there is no current sub-forum for suggestions, i'll just post this here. Although I know CS is a Partnered Game, I did have a suggestion that I'm sure many would agree with.


Currently you can only utilize 2 Guild Skills at any time. Meaning you have to reset your guild skills if you want to utilize another set.

My suggestion would be to allow the player to utilize all 4 guild skills at any time.
If it is an issue of gold sinkage, then increase the cost to obtain the skill for the individual.


Comments, feedback, all welcome, tell ur friends, post up Razz

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IrishEyes81

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PostedMay 02, 2012 1:57 pm
Just want to say I agree... I would love to have all 4 of them at some point. I would be more than happy to pay more if it meant I could have them all!

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Sewpra

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PostedMay 03, 2012 12:14 pm
Ive been playing CS for over a year now and the reason why its like that is because it makes everything even more easier than it already is...if you want to get good at this game you got to blow a couple of hundreds maybe thousands....its just that type of game money = power....or youll have to patiently wait months to actually get somewhere.

andaro

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andaro
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PostedMay 03, 2012 2:02 pm
Sewpra wrote:
Ive been playing CS for over a year now and the reason why its like that is because it makes everything even more easier than it already is...if you want to get good at this game you got to blow a couple of hundreds maybe thousands....its just that type of game money = power....or youll have to patiently wait months to actually get somewhere.  


Lol, Being from LC, believe me, I know FULL WELL the concept of Time vs Money

But not being able to use all the guild skills, even if you had to pay for them...is just...idk.. Cracked?

Sewpra

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PostedMay 03, 2012 5:07 pm
read the first part...having all the guild skills makes the make easier than it already is....they want to put some sort of difficulty to it...anyways the only real guild skills that make a difference is the Defensive and Offensive ones...the other two are completely useless since you can level quick without even trying.

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Gamenot

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PostedMay 03, 2012 6:43 pm
If I would suggest a method for pricing of guild skills it would be that the price is based on the combined level of all the guild skills.

So if you were to buy the first level of Enhanced Survival having level 2 Enhanced Development and level 1 Enhanced Control it would cost the same as if you were buying the fourth level of Enhanced survival (only having that skill) since the total level of skills bought in both case would be 4.

Life is like being eternally in debt waiting for the final court date. We are entitled to nothing.

andaro

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andaro
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PostedMay 03, 2012 6:48 pm
Gamenot wrote:
If I would suggest a method for pricing of guild skills it would be that the price is based on the combined level of all the guild skills.

So if you were to buy the first level of Enhanced Survival having level 2 Enhanced Development and level 1 Enhanced Control it would cost the same as if you were buying the fourth level of Enhanced survival (only having that skill) since the total level of skills bought in both case would be 4.  


sort of like a stacking pyramid?

dreamocracy

GameSage: Eden Eternal
dreamocracy
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PostedMay 05, 2012 11:33 am
I definitely like this Suggestion, even if the number of skills were increased to 3, I'd be happy. I didn't realise that we could only use two, and ended up buying the Defense skill instead of waiting for the guild leader to make the Atk one available (thought I'd just get that one next!). Oops haha.

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