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ryan303

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PostedApr 29, 2012 8:34 pm   Last edited by ryan303 on Apr 29, 2012 9:12 pm. Edited 1 time in total

Skill Nerfing must be balanced

We all know that bard's burning metal has a 1sec casting. But I have a few questions in mind.

1. Why is burning metal nerfed?
2. If the answer for #1 is against soloing dungeon, why is engineer's oil bomb not nerfed also?
3. If burning metal is nerfed, then I think it's a good idea to make up for that 1sec casting, like increasing the damage/sec or make it irremovable or something, right?
4. Lastly, what do you guys want to happen to bard's burning metal?

-something to note: comparing bard to cleric
* Cleric heals higher than bards(and faster because of instant heal)
* Cleric has the higher edge in PvP than bards (AoE stun/instant heal)
* Cleric is more durable than bard (shield/heal skills and buff)

The only thing bard has the edge is mobbing with BM, why nerf it when it's not imba?
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Kardo

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PostedApr 29, 2012 8:47 pm
I'm fine with the 1s cast time on BM (2s was too much), but I'd like to see the Cooldown lowered or removed as compensation. Possibly 1s cast time, 2s CD (it's 4s now).

ryan303

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PostedApr 29, 2012 8:57 pm
Kardo wrote:
I'm fine with the 1s cast time on BM (2s was too much), but I'd like to see the Cooldown lowered or removed as compensation. Possibly 1s cast time, 2s CD (it's 4s now).  

yea, I also noticed that. Most of the time, the BM skill is cancelled when you try to slide cast. I hope they do something about it or they balance it by adding something to it in replacement to the casttime and cooldown.

Mocarze

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PostedApr 29, 2012 9:15 pm
A bard that can buff itself, do healing per second on itself, have movement speed weapons, AND do just as much damage per second as a ranging DPS class should be treated the same? The classes aren't meant to have the same capabilities in each situation, or else players would try to find the most "overpowered" class and use that, only. An engineer will now need to either ask for a bard boost, or bring one along, or use all the movement items they can get their hands on. There is nothing stopping you from being an engineer and soloing dungeons!

Short version (tl;dr): Players need to diversify to access all aspects of the game, the bard should not be able to do everything on its own.

NewMouse

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PostedApr 29, 2012 9:18 pm
If they added cast speeds to every skill, that happened during the animation would that stop slidecasting and animation cancelling? Maybe they should add more 'nerfs'.

I think the main reason it was added was because you never had to pay for better gear to kill faster. They could have added an initial m.atk hit instead.

Mocarze

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PostedApr 29, 2012 9:22 pm
NewMouse wrote:
If they added cast speeds to every skill, that happened during the animation would that stop slidecasting and animation cancelling? Maybe they should add more 'nerfs'.

I think the main reason it was added was because you never had to pay for better gear to kill faster. They could have added an initial m.atk hit instead.  


It wouldn't remove slidecasting, it would just delay it until the attack started, and effectively just make the game slower.

ryan303

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PostedApr 29, 2012 9:24 pm
Mocarze wrote:
A bard that can buff itself, do healing per second on itself, have movement speed weapons, AND do just as much damage per second as a ranging DPS class should be treated the same? The classes aren't meant to have the same capabilities in each situation, or else players would try to find the most "overpowered" class and use that, only. An engineer will now need to either ask for a bard boost, or bring one along, or use all the movement items they can get their hands on. There is nothing stopping you from being an engineer and soloing dungeons!

Short version (tl;dr): Players need to diversify to access all aspects of the game, the bard should not be able to do everything on its own.  

Movespeed is not a problem for engineers, in fact, they can solo dungeons faster than bards do even though they move slower. Check my comparison of bards and clerics and you'll know what I mean. If they don't want someone soloing dungeons, nerf the engineers also.

Mocarze

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PostedApr 29, 2012 9:49 pm
ryan303 wrote:
Mocarze wrote:
A bard that can buff itself, do healing per second on itself, have movement speed weapons, AND do just as much damage per second as a ranging DPS class should be treated the same? The classes aren't meant to have the same capabilities in each situation, or else players would try to find the most "overpowered" class and use that, only. An engineer will now need to either ask for a bard boost, or bring one along, or use all the movement items they can get their hands on. There is nothing stopping you from being an engineer and soloing dungeons!

Short version (tl;dr): Players need to diversify to access all aspects of the game, the bard should not be able to do everything on its own.  

Movespeed is not a problem for engineers, in fact, they can solo dungeons faster than bards do even though they move slower. Check my comparison of bards and clerics and you'll know what I mean. If they don't want someone soloing dungeons, nerf the engineers also.  


I'm more saying that the bard shouldn't be able to solo, considering its list of advantages already. Not all classes should be able to solo, and the class changing feature is incredibly easy to use, so you can do whatever you want.

ryan303

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PostedApr 29, 2012 9:54 pm
Mocarze wrote:
ryan303 wrote:
Mocarze wrote:
A bard that can buff itself, do healing per second on itself, have movement speed weapons, AND do just as much damage per second as a ranging DPS class should be treated the same? The classes aren't meant to have the same capabilities in each situation, or else players would try to find the most "overpowered" class and use that, only. An engineer will now need to either ask for a bard boost, or bring one along, or use all the movement items they can get their hands on. There is nothing stopping you from being an engineer and soloing dungeons!

Short version (tl;dr): Players need to diversify to access all aspects of the game, the bard should not be able to do everything on its own.  

Movespeed is not a problem for engineers, in fact, they can solo dungeons faster than bards do even though they move slower. Check my comparison of bards and clerics and you'll know what I mean. If they don't want someone soloing dungeons, nerf the engineers also.  


I'm more saying that the bard shouldn't be able to solo, considering its list of advantages already. Not all classes should be able to solo, and the class changing feature is incredibly easy to use, so you can do whatever you want.  

That's the only advantage of bard and you remove it, then who will use bards now? No wonder bards are less nowadays. But I respect your opinion, I know it's a healing class but it's not overpowered or something. I just want the game to be balance. If they nerf it, they could replace it by increasing the damage of BM or improve the other buffs of bard.

Primuschan

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PostedApr 29, 2012 11:06 pm
Bards complaining about their lack of healing, with a plethora of buffs and damage?

Buddy, if you want to see a gimped class, play a Shaman.

"It's more fun without morons and slackers"
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