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Alamareth1

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PostedMay 02, 2012 7:46 pm
You do realize people have the ability to think for themselves, right? I may not know every law of the land, but I do understand when I'm engaging in an activity that may be against the rules. When I feel like I may have overstepped the bounds I look it up to confirm my suspicions. It's called common sense. The post is NOT hard to find, it took me roughly 20 seconds to find it.

The fact that his post is not well known is an argument for not automatically banning on the first offense - it's not an argument that all is well.
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thevolsung

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PostedMay 02, 2012 7:52 pm
Alamareth1 wrote:
You do realize people have the ability to think for themselves, right? I may not know every law of the land, but I do understand when I'm engaging in an activity that may be against the rules. When I feel like I may have overstepped the bounds I look it up to confirm my suspicions. It's called common sense. The post is NOT hard to find, it took me roughly 20 seconds to find it.

The fact that his post is not well known is an argument for not automatically banning on the first offense - it's not an argument that all is well.  


So they think maybe something's wrong, people are yelling at them in arena and calling them slidecaster. Again, very easy to accidently do until someone tells you you're doing it. You do not see yourself moving oddly, and even if you did, this game still lags for many. They go and ask a mentor if what they're doing is illegal.

"No, it's legal now, I just did it in arena myself"

Then what are they supposed to believe? Again, are they to expect a Game Sage to be lying to them?

You still have not told me your issue with clarifying in game and punishing lying mentors abusing the exploit. I would think a GameSage would in fact know the ruling laid out by the GM staff and follow them to the letter. I would think they should be the first to be banned.

Blackogre

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11 Dec 2009
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PostedMay 02, 2012 9:04 pm
People are caring fervently for this thread because 80% them are STILL confusing slidecasting with kitting.

Most players would not care about slide cast issue if they know almost every time they receive "target is too far" is because enemy is running from them (what is a valid thing to be did) and not because enemy is slide casting or abusing this issue. Smile
This is not the top-priority issue for devs because of this? hum, maybe...

So many times i been called "slide caster" because i begin to run and heal, run and attacking from a safe distance, or using dimension slip to evade 1 or 2 enemy attacks.

[just kidding line] I just don't want to be banned for having legs to run [/just kidding line]

Whitebushido

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PostedMay 02, 2012 9:08 pm
Blackogre wrote:
People are caring fervently for this thread because 80% them are STILL confusing slidecasting with kitting.

Most players would not care about slide cast issue if they know almost every time they receive "target is too far" is because enemy is running from them (what is a valid thing to be did) and not because enemy is slide casting or abusing this issue. Smile
This is not the top-priority issue for devs because of this? hum, maybe...

So many times i been called "slide caster" because i begin to run and heal, run and attacking from a safe distance, or using dimension slip to evade 1 or 2 enemy attacks.

[just kidding line] I just don't want to be banned for having legs to run [/just kidding line]  


You don't receive a "Target is too far" message if they are just kiting, your character will run towards them.

Laurentio

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PostedMay 02, 2012 10:49 pm
thevolsung wrote:
Superman's post might as well not exist to anyone who does not check the forums to see it, therefore it has no relevance in game.  

Short version
Wrong. It's in the ToS, so you have to know. Period.

Long version
Oh my... listen, I've something like two decades of players trying to dodge ruling in games. Happen to be a writer of RPG. Nitpicking, mining referees' authority, giving twisted interpretation on specific words... seen it, got a T-shirt.
Point one: Using animation cancellation for any advantage is exploiting a glitch.
Point two: Exploiting glitches is against the ToS.

If you are intelligent enough to try a lenghty rebutal to simple rules, than you know for sure that you should not. At this point there is no more place for dialogue, as it's essentially a rule violator trying to get a green pass.

Those are rules. If you don't acknowledge them, still they are there and they affect you. It's like gravity, ignoring it won't let you to fly.
If you want to stick it to the man and go on, you do it knowly and at your own risk.

Explaining it further would be an insult to the intelligence of both.

Alternate Eden Eternal client download: http://www.onrpg.com/MMO/Eden-Eternal

coles1

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PostedMay 03, 2012 9:28 am
Okay, let me put my opinion on this.

I really doubt they can fix the problem with the server/client miscommunication in slidecasting at this point. So that leaves them the option to do something with the animations and making you unable to cancel them or unable to move while using skills. I also doubt they would put effort into fixing it. However, if they did fix it, it would create mass problems for the economy and it would cause a lot of rage from players who solo farm for their gold.

While I hate slidecasting a lot (as I main melee dps), and I really wish it was removed from pvp, I don't think this game can take that hit to the economy. It really is annoying though when you have a ranged class slidecasting you, or even a blade dancer or thief sliding off the attack animation, and you can't do anything short of bow them to death. When you charge or stun them, they are usually already far away from the place you are and you waste time catching up to them when you could be attacking. However for the sake of the PvE and economy, I don't want them to fiddle with it. I know if they try to do some fix it will end up hurting the game. So just leave it alone.

Posted By Aeria Mobile

Pudgeyy

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PostedMay 03, 2012 10:04 am
If slide-casting is a ban-able offense, a fix will most likely prevent you from exploiting it in both PvP and PvE and reportable both ways. Can't hate it in PvP, but honor the exploit in PvE. This fact alone will cause a massive uproar and possibly hurt EE.

Alamareth1

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PostedMay 03, 2012 10:18 am
coles1 wrote:
Okay, let me put my opinion on this.

I really doubt they can fix the problem with the server/client miscommunication in slidecasting at this point. So that leaves them the option to do something with the animations and making you unable to cancel them or unable to move while using skills. I also doubt they would put effort into fixing it. However, if they did fix it, it would create mass problems for the economy and it would cause a lot of rage from players who solo farm for their gold.

While I hate slidecasting a lot (as I main melee dps), and I really wish it was removed from pvp, I don't think this game can take that hit to the economy. It really is annoying though when you have a ranged class slidecasting you, or even a blade dancer or thief sliding off the attack animation, and you can't do anything short of bow them to death. When you charge or stun them, they are usually already far away from the place you are and you waste time catching up to them when you could be attacking. However for the sake of the PvE and economy, I don't want them to fiddle with it. I know if they try to do some fix it will end up hurting the game. So just leave it alone.  


The market will fix itself over the midterm regardless. I don't see why you would hose PvP in an effort to keep the market in a disequilibrium.

The majority of items obtained from dungeons are non-tradeable/bound anyway. At worst, it extends lifecycles of bound-on-equip items in the marketplace. Once equipped, those items are removed from the marketplace anyway (good as deleted). Considering speed of leveling, failure rates on upgrading, and new players - I don't see this causing major problems.

Furthermore, whatever sandbagging you are doing to the cost due to externalities in supply - you are countering with inflation from selling unwanted items. If you solo a dungeon, you get quite a bit more than anyone else at your level. That inevitiably pushes prices up on everything.

If you want a more stable economy, you should be a proponent of removing slide casting from the game to make no dungeon soloable. Your argument makes no sense - unless you are planning on making most of your gold by selling cash shop items. Then it makes sense in a perfectly selfish way.

thevolsung

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PostedMay 03, 2012 11:25 am
Laurentio wrote:
thevolsung wrote:
Superman's post might as well not exist to anyone who does not check the forums to see it, therefore it has no relevance in game.  

Short version
Wrong. It's in the ToS, so you have to know. Period.

Long version
Oh my... listen, I've something like two decades of players trying to dodge ruling in games. Happen to be a writer of RPG. Nitpicking, mining referees' authority, giving twisted interpretation on specific words... seen it, got a T-shirt.
Point one: Using animation cancellation for any advantage is exploiting a glitch.
Point two: Exploiting glitches is against the ToS.

If you are intelligent enough to try a lenghty rebutal to simple rules, than you know for sure that you should not. At this point there is no more place for dialogue, as it's essentially a rule violator trying to get a green pass.

Those are rules. If you don't acknowledge them, still they are there and they affect you. It's like gravity, ignoring it won't let you to fly.
If you want to stick it to the man and go on, you do it knowly and at your own risk.

Explaining it further would be an insult to the intelligence of both.  


"I know how to run a business, I've got 20 years managing a Taco Bell."

You can shout "NO IT"S THE RULES" until your face turns blue. If you have any experience at all playing Asian MMOs or even MMOs in general, you know that people rarely read the ToS or EULA of anything. As I've already stated, they can ban you at pretty much any time for any reason they want with zero refunds. At the same time, players are customers and you don't want to upset your customers. Banned players are players that aren't paying you anymore. I mean, if I own a business I can trespass anyone at any time I want. It's private property. That doesn't mean I run off every single person that sneezes at me wrong. Businesses pick their battles.

Now, if you're actually taking the time to read anything I say I am not at all justifying the action of slidecasting in PvP. It gets pretty old when most of my intended skills don't land. If anything I want to prevent anyone from using any excuse of ignorance in the matter. I'll ask you the same question, what is your issue with clarification? Do you want to leave the excuse of ignorance open? Do you just want to get as many people as possible in trouble? Are you afraid that a GM will not make the ruling again if pressed on the matter? Tell me what your issue with publicly announcing it and straightening out the GS team is.

Alamareth1 wrote:
The market will fix itself over the midterm regardless. I don't see why you would hose PvP in an effort to keep the market in a disequilibrium.

The majority of items obtained from dungeons are non-tradeable/bound anyway. At worst, it extends lifecycles of bound-on-equip items in the marketplace. Once equipped, those items are removed from the marketplace anyway (good as deleted). Considering speed of leveling, failure rates on upgrading, and new players - I don't see this causing major problems.

Furthermore, whatever sandbagging you are doing to the cost due to externalities in supply - you are countering with inflation from selling unwanted items. If you solo a dungeon, you get quite a bit more than anyone else at your level. That inevitiably pushes prices up on everything.

If you want a more stable economy, you should be a proponent of removing slide casting from the game to make no dungeon soloable. Your argument makes no sense - unless you are planning on making most of your gold by selling cash shop items. Then it makes sense in a perfectly selfish way.  


I'm sorry but what?

First you state that the majority of dungeon drops are bound. Solo farmers sell certain drops like rings for gold to NPC so the fact thay are bound makes no difference. That doesn't include people selling bard/engi runs for money or now people selling trophy runs for money.

You then claim that farming raises the prices on items because people are putting in an effort to make that money and have more money to spend. So what? They have more gold than others at their level because they put in the time to make it.

You then desire to make no dungeon soloable because it would stabilize the economy. Except, it wouldn't. Matter of fact, since there wouldn't be an easy way to make gold in game, it would only increase the rate at which people have to sell premiums to make gold because they have one less way to make easy money. YOUR argument makes no sense - unless you are planning on making most of your gold by selling cash shop items.

But hey, I can TL;DR this one. They tried nuking dungeon soloing by nuking Bard and people were outraged. Aeria was concerned enough to immediately fix the CD timing to something more reasonable that it was possible to Bard run again. Youre delusional if you think people would be happy about another "nuke" taking place. I really doubt you even realize how often the "good" players in your dungeon party are skipping animations.

raedrin

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PostedMay 03, 2012 1:04 pm
Just an off topic comment in response to the above post here, but...

If I remember, aeria did not take "immediate action" in response to the huge rage at the bard nerf. Any1 else remember a 50-odd+ page thread on the issue before the GMs made any sort of response at all? XP

Posted By Aeria Mobile
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