Laurentio wrote: |
thevolsung wrote: |
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Superman's post might as well not exist to anyone who does not check the forums to see it, therefore it has no relevance in game.
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Short version
Wrong. It's in the ToS, so you have to know. Period.
Long version
Oh my... listen, I've something like two decades of players trying to dodge ruling in games. Happen to be a writer of RPG. Nitpicking, mining referees' authority, giving twisted interpretation on specific words... seen it, got a T-shirt.
Point one: Using animation cancellation for any advantage is exploiting a glitch.
Point two: Exploiting glitches is against the ToS.
If you are intelligent enough to try a lenghty rebutal to simple rules, than you know for sure that you should not. At this point there is no more place for dialogue, as it's essentially a rule violator trying to get a green pass.
Those are rules. If you don't acknowledge them, still they are there and they affect you. It's like gravity, ignoring it won't let you to fly.
If you want to stick it to the man and go on, you do it knowly and at your own risk.
Explaining it further would be an insult to the intelligence of both.
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"I know how to run a business, I've got 20 years managing a Taco Bell."
You can shout "NO IT"S THE RULES" until your face turns blue. If you have any experience at all playing Asian MMOs or even MMOs in general, you know that people rarely read the ToS or EULA of anything. As I've already stated, they can ban you at pretty much any time for any reason they want with zero refunds. At the same time, players are customers and you don't want to upset your customers. Banned players are players that aren't paying you anymore. I mean, if I own a business I can trespass anyone at any time I want. It's private property. That doesn't mean I run off every single person that sneezes at me wrong. Businesses pick their battles.
Now, if you're actually taking the time to read anything I say I am not at all justifying the action of slidecasting in PvP. It gets pretty old when most of my intended skills don't land. If anything I want to prevent anyone from using any excuse of ignorance in the matter. I'll ask you the same question, what is your issue with clarification? Do you want to leave the excuse of ignorance open? Do you just want to get as many people as possible in trouble? Are you afraid that a GM will not make the ruling again if pressed on the matter? Tell me what your issue with publicly announcing it and straightening out the GS team is.
Alamareth1 wrote: |
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The market will fix itself over the midterm regardless. I don't see why you would hose PvP in an effort to keep the market in a disequilibrium.
The majority of items obtained from dungeons are non-tradeable/bound anyway. At worst, it extends lifecycles of bound-on-equip items in the marketplace. Once equipped, those items are removed from the marketplace anyway (good as deleted). Considering speed of leveling, failure rates on upgrading, and new players - I don't see this causing major problems.
Furthermore, whatever sandbagging you are doing to the cost due to externalities in supply - you are countering with inflation from selling unwanted items. If you solo a dungeon, you get quite a bit more than anyone else at your level. That inevitiably pushes prices up on everything.
If you want a more stable economy, you should be a proponent of removing slide casting from the game to make no dungeon soloable. Your argument makes no sense - unless you are planning on making most of your gold by selling cash shop items. Then it makes sense in a perfectly selfish way.
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I'm sorry but what?
First you state that the majority of dungeon drops are bound. Solo farmers sell certain drops like rings for gold to NPC so the fact thay are bound makes no difference. That doesn't include people selling bard/engi runs for money or now people selling trophy runs for money.
You then claim that farming raises the prices on items because people are putting in an effort to make that money and have more money to spend. So what? They have more gold than others at their level because they put in the time to make it.
You then desire to make no dungeon soloable because it would stabilize the economy. Except, it wouldn't. Matter of fact, since there wouldn't be an easy way to make gold in game, it would only increase the rate at which people have to sell premiums to make gold because they have one less way to make easy money. YOUR argument makes no sense - unless you are planning on making most of your gold by selling cash shop items.
But hey, I can TL;DR this one. They tried nuking dungeon soloing by nuking Bard and people were outraged. Aeria was concerned enough to immediately fix the CD timing to something more reasonable that it was possible to Bard run again. Youre delusional if you think people would be happy about another "nuke" taking place. I really doubt you even realize how often the "good" players in your dungeon party are skipping animations.