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fantasykristal

Rank 1
fantasykristal
Joined
25 Jul 2008
Posts
383
Location
Katy, Texas United States
PostedApr 05, 2012 1:29 pm
just seeing all those battle class names makes me excited all over again <3
cant wait to see what they all are!
thanks for posting this
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.Selenai.

Rank 0
.Selenai.
Joined
31 Mar 2012
Posts
15
Location
United States
PostedApr 05, 2012 2:43 pm
Whoa! Awesome find there! These classes sound awesome, thanks very much for this!
<3

Shinjiro

Rank 2
Shinjiro
Joined
14 Apr 2008
Posts
433
Location
United States
PostedApr 05, 2012 2:54 pm
Now that's an interesting find.
A lot of these new classes seem pretty neat, I'm pretty interested in trying out the musician, ranger, and puppetmaster class.

RockmanZXZ

Rank 2
RockmanZXZ
Joined
22 Apr 2011
Posts
544
Location
Germany
PostedApr 05, 2012 3:13 pm
This is impressive.
Every single monster is defined by about 200 different attributes.
Right now nearly all monsters kinda felt like the same type of enemy, but once sitius makes use of their developed system this can change a lot.

Here is a sample:


Code:

<Monster
typeName="m_lizard08_01_a002"
name="119100430"
note="리저드 마법사"
typeID="2082"
questID="2082"
QUESTEVENT="0"
attribute="7000"
attributeignorerate="10000"
series="8006"
Seriesignorerate="10000"
area="3"
raceTypeName="Humbaba"
raceTypeID="12"
realmTypeID="0"
requestHelpRange="0"
formName="NULL"
formID="0"
modelTypeID="447"
waitClipNum="2"
surfaceType="1"
shapeSize="10"
sameRace="NULL"
onMessage="Monster_OnMessage"
weaponHit="Monster_WeaponHit"
walkVelocity="18.0"
walkAccel="0.0"
runVelocity="48.0"
runAccel="0.0"
backwalkVelocity="10.0"
backwalkAccel="0.0"
slowSwimVelocity="18.0"
slowSwimAccel="0.0"
fastSwimVelocity="48.0"
fastSwimAccel="0.0"
backSwimVelocity="17.0"
backSwimAccel="0.0"
velocityRatio="1.0"
lv="22" hp="3842"
mhp="3842" mp="1355"
mmp="1355" msp="249"
sp="249" mlp="100"
lp="100" exp="3214"
combatJobEXP="728"
lifeJobEXP="0"
extraEXP="0"
extraCombatJobEXP="0"
extraLifeJobEXP="0"
leftWeaponTypeID="0"
rightWeaponTypeID="0"
hitIndex="0"
hitTime="2055"
baseHitSpeedRatio="1.0"
hitInterval="1000"
fistHitDuration="3600"
hitDuration="3600"
hitSpeedRatio="1.0"
weaponHitDuration="0"
smoothRemove="1"
keepCorpseTime="90000"
rangedAttack="1"
rangedSpeed="300.0"
hitRange="80"
hitAffectAngle="0"
frontsideAngle="180"
rearsideAngle="60"
maxAttackPattern="1"
comboCount="1"
comboGauge="1"
hpRegenAmount="28"
mpRegenAmount="145"
spRegenAmount="25"
baseMeleeAtk="246"
baseRangedAtk="13"
baseSpellAtk="383"
baseMeleeDefense="323"
baseSpellDefense="125"
baseMeleeHitRate="7"
baseRangedHitRate="24"
baseSpellHitRate="5"
baseCriticalRate="5"
baseSpellCriticalRate="8"
baseCriticalEffect="0"
baseSpellCriticalEffect="0"
baseDodge="3"
baseResist="20"
baseParry="0"
baseBlock="2"
baseWeaponHitAccurate="7777"
baseEquipDodgeAccurate="1718"
meleeAtk="0"
rangedAtk="0"
spellAtk="0"
meleeDefense="0"
spellDefense="0"
weaponHitAccurate="0"
equipDodgeAccurate="0"
meleeHitRate="0"
rangedHitRate="0"
spellHitRate="0"
criticalRate="0"
spellCriticalRate="0"
criticalEffect="0"
spellCriticalEffect="0"
dodge="0"
resist="0"
parry="0"
block="0"
warlike="1"
warlikeWithNPC="0"
warlikeRange="80"
begin_x="0"
begin_y="0"
begin_z="0"
roamingPathID="0"
roamingIsRotate="0"
roamingCourse="1"
roamingState="1"
pathTableIdx="0"
movable="1"
roam="1"
wanderRate="60"
wanderRange="30"
chaseMin="30"
chaseMax="400"
activityRange="200"

maxItemNum="3"
minItemNum="1"
nobodyWeaponHitable="0"
nobodyMagicCastable="0"
noWeaponHitDamage="0"
noPhysicDamage="0"
noMagicalDamage="0"
noMagicDamage="0"
extraMHP="0"
extraHitSpeedRatio="0"
extraVelocityRatio="0"
extraMeleeAtk="0"
extraRangedAtk="0"
extraSpellAtk="0"
extraSpellDamage="0"
extraMeleeDefense="0"
extraSpellDefense="0"
extraMeleeHitRate="0"
extraRangedHitRate="0"
extraSpellHitRate="0"
extraCriticalRate="0"
extraSpellCriticalRate="0"
extraCriticalEffect="0"
extraSpellCriticalEffect="0"
extraDodge="0"
extraResist="0"
extraParry="0"
extraBlock="0"
extraWeaponHitAccurate="0"
weaponHitable="1"
skillUsable="1"
itemUsable="1" a
djustSkillCasting="0"
adjustItemCasting="0"
adjustSkillCastingRatio="1"
adjustItemCastingRatio="1"
adjustSkillApplyingRange="0"
adjustItemApplyingRange="0"
adjustSkillUseMP="0"
movePlace="GROUND"
kneeHeight="0.0"
height="50.0"
nonInterruptMove="0"
talk="NULL"
shineWhenHitted="1"
weaponSpellAtk="1"
FoodDEF1="NULL"
FoodDEF2="NULL"
TeaDEF="NULL"
Immune="0"
groupID="0"
rankIsBoss="0"
recogHideRange="80"
detectHidden="0"
RDCMultiply="143"
RDCAddition="3500"
FSDphy="1.00" F
SDSkill="1.00"
FSDdivide="1000"
transparent="1.0"
HiddenObject="0"
droptype="0"
droplimit="10"

dropItemTableTypeID0="452"
dropprobability0="0"
dropItemTableTypeID1="0"
dropprobability1="0"
dropItemTableTypeID2="0"
dropprobability2="0"
dropItemTableTypeID3="0"
dropprobability3="0"
dropitemonetype="0"
dropitemoneID="0" e
ventdropitemtable="0"

staticAI="1"
MonsterPage1="0"
MonsterHP1="0"
MonsterPage2="0"
MonsterHP2="0"
MonsterPage3="0"
MonsterHP3="0"
MonsterPage4="0"
MonsterHP4="0"
MonsterPage5="0"
MonsterHP5="0">

      <Subject typeName="Normal" eventID="1000000"/>
      <Subject typeName="Combat" eventID="0"/>
      <Subject typeName="Return" eventID="0"/>
      <Subject typeName="Dead" eventID="0"/>
   

eternal.lunatic

Rank 0
Joined
05 Apr 2012
Posts
1
Location
United States
PostedApr 05, 2012 3:50 pm
Interesting information here. Some good things to know.

RockmanZXZ

Rank 2
RockmanZXZ
Joined
22 Apr 2011
Posts
544
Location
Germany
PostedApr 05, 2012 3:52 pm
Here is something I was always curios about.
The drop chances from a "Pig Box" (u can get those for farmin pigs)

The drop chances starts with the top slot. If a random number is <= the shown value u will get the item, else it will go to the next item until it finally stops at the final item in the list which will always be given at a 100% chance... behold:


Code:

item_id_1="9107" Precious Piglet Egg
item_dice_1="1" 0,01%
itemcount_1="1"

item_id_2="9079" Precious Pig Egg
item_dice_2="2" 0,02%
itemcount_2="1"

item_id_3="9061" Batu Egg
item_dice_3="4" 0,04%
itemcount_3="1"

item_id_4="9093" Piglet Egg
item_dice_4="6" 0,06%
itemcount_4="1"

item_id_5="9065" Pig Egg
item_dice_5="8" 0,08%
itemcount_5="1"

item_id_6="70110026" Precious Decorative Pig Hat
item_dice_6="11" 0,11%
itemcount_6="1"

item_id_7="70110019" Decorative Pig Hat
item_dice_7="15" 0,15%
itemcount_7="1"

item_id_8="85013" Leaf of Persistence
item_dice_8="19" 0,19%
itemcount_8="1"

item_id_9="50040115" Vegetable Gift Box
item_dice_9="29" 0,29%
itemcount_9="1"

item_id_10="50040258" Airy Tailor Box
item_dice_10="79" 0,79%
itemcount_10="1"

item_id_11="50040273" Spicy Chef Box
item_dice_11="129" 1,29%
itemcount_11="1"

item_id_12="50040243" Hefty Blacksmith Box
item_dice_12="179" 1,79%
itemcount_12="1"

item_id_13="50040287" Ornate Box Hidden by Pig
item_dice_13="229" 2,29%
itemcount_13="1"

item_id_14="900002" Curing Agent
item_dice_14="729" 7,29%
itemcount_14="1"

item_id_15="900001" Worn Catalyt
item_dice_15="1229" 12,29%
itemcount_15="1"

item_id_16="500001" Smithing Stone
item_dice_16="2229" 22,29%
itemcount_16="1"

item_id_17="202005"  Striped Leather
item_dice_17="10000" 100,00%
itemcount_17="2"

.
.
.


Such a random box can actually give up to 50 different items, but this box ended at 17 so I wont show the empty entries...

GMNyago

GameMaster: USA
GMNyago
Joined
06 Nov 2011
Posts
202
Location
Orta United States
PostedApr 05, 2012 4:12 pm
Just throwing it out there. This is all information that is pulled from the Alpha One client. Because that was back in November we cannot confirm/deny the information found in those files. Please remember that Sirius is still making changes to Lime Odyssey.



RockmanZXZ

Rank 2
RockmanZXZ
Joined
22 Apr 2011
Posts
544
Location
Germany
PostedApr 05, 2012 4:19 pm
Nyago is right. A lot of things will change for sure, but I find it interesting that they allready got as far as to name the classes and even reference to the entry in the client. It shows that they didnt just think about some classes names but actually implemented the very basic things about those classes.

And I also like how the farmin system could actually have animals/plants for longer then 60 minutes. The systems they developed can do so much more as we see right now.

This should give us all a lil bit of hype back Smile

BlackBerryTea

Rank 2
BlackBerryTea
Joined
30 Jul 2011
Posts
545
Location
Germany
PostedApr 05, 2012 5:32 pm
bwahaha Rock i love you Very Happy

so awesome new stuff to discuss about ^.^

crystalpink

Rank 5.1
crystalpink
Joined
17 Aug 2009
Posts
7366
Location
Los Angeles United States
PostedApr 05, 2012 5:46 pm
Nice finding, Rock.

Gunslinger, Rune Knight & Minstrel, those remind me of the classes in Ragnarok Online xD

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