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RockmanZXZ

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RockmanZXZ
Joined
22 Apr 2011
Posts
544
Location
Germany
PostedApr 05, 2012 12:19 pm   Last edited by RockmanZXZ on Jul 24, 2012 11:56 pm. Edited 2 times in total

[25.07.2012] Information from alpha/thai beta client

New battle classes / life classes / artworks etc.
Not sure if this is forbidden, but I dont see any point in forbidding it...behold:


Code:

   <Message ID="121100017" Text="Warrior" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100018" Text="Thief" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100019" Text="Mage" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100020" Text="Cleric" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100021" Text="Musician" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100022" Text="Beast Trainer" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100023" Text="Puppeteer" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100024" Text="Gladiator" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100025" Text="Guardian" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100026" Text="Berserker" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100027" Text="Rune Knight" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100028" Text="Assassin" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100029" Text="Ranger" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100030" Text="Wizard" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100031" Text="Mystic Scribe" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100032" Text="Sage" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100033" Text="Summoner" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100034" Text="Priest" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100035" Text="Geomancer" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100036" Text="Exorcist" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100037" Text="Minstrel" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100038" Text="Dancer" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100039" Text="Luthier" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100040" Text="Gunslinger" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100041" Text="Beastmaster" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100042" Text="Tracker" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100043" Text="Puppet Keeper" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100044" Text="Puppetmaster" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>
   <Message ID="121100045" Text="Marionette Meister" Note_File="PcJobClassInfo.xml" Note_Field="typeName"/>


Now...this is interesting.
No another note: Architect and Master Engineer also appear in a file as life classes Smile

Hope to get the hype alive again
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BlackSoundRain

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BlackSoundRain
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Posts
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Location
Center of Unknown Netherlands
PostedApr 05, 2012 12:21 pm
Gunslinger...

Aha...

Hahahahahahahaa!!!!!!

RockmanZXZ

Rank 2
RockmanZXZ
Joined
22 Apr 2011
Posts
544
Location
Germany
PostedApr 05, 2012 12:31 pm   Last edited by RockmanZXZ on Apr 05, 2012 1:03 pm. Edited 1 time in total
It seems those battle jobs are allready referenced in some client files.
Not much to see here though.

Code:

<?xml version="1.0" encoding="EUC-KR"?>
<!-- edited with XMLSpy v2008 sp1 (http://www.altova.com) by name (EMBRACE) -->
<Job>
   <LifeJob typeId="0" typeName="121100001" exp="121200001" pcInfoImageName="UIAlpha\UIAllNullAlpha.dds" statusImageName="UIAlpha\UIAllNullAlpha.dds" TargetImageName="UIAlpha\UIAllNullAlpha.dds" gageType="0" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="0" highJobImageUnCheck1="0" highJobTypeId2="0" highJobImageCheck2="0" highJobImageUnCheck2="0"/>
   <LifeJob typeId="101" typeName="121100002" exp="121200002" pcInfoImageName="UIPcInfo\life_merchant.dds" statusImageName="UIPcInfo\life_merchant_s.dds" TargetImageName="UIPcInfo\life_merchant_s.dds" gageType="0" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="0" highJobImageUnCheck1="0" highJobTypeId2="0" highJobImageCheck2="0" highJobImageUnCheck2="0"/>
   <LifeJob typeId="102" typeName="121100003" exp="121200003" pcInfoImageName="UIPcInfo\life_tailer.dds" statusImageName="UIPcInfo\life_tailer_s.dds" TargetImageName="UITarget\Division_Icon_tailer.dds" gageType="0" jobCoolTime="0" highJobTypeId1="112" highJobImageCheck1="UIChoiceCombatJob\life_skintailer_1.dds" highJobImageUnCheck1="UIChoiceCombatJob\life_skintailer_0.dds" highJobTypeId2="113" highJobImageCheck2="UIChoiceCombatJob\life_clothtailer_1.dds" highJobImageUnCheck2="UIChoiceCombatJob\life_clothtailer_0.dds"/>
   <LifeJob typeId="103" typeName="121100004" exp="121200004" pcInfoImageName="UIPcInfo\CombatIcon_Fighter2.dds" statusImageName="UIPcInfo\CombatIcon_Fighter2_s.dds" TargetImageName="UIPcInfo\CombatIcon_Fighter2_s.dds" gageType="0" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="0" highJobImageUnCheck1="0" highJobTypeId2="0" highJobImageCheck2="0" highJobImageUnCheck2="0"/>
   <LifeJob typeId="104" typeName="121100005" exp="121200005" pcInfoImageName="UIPcInfo\life_ceremoner.dds" statusImageName="UIPcInfo\life_ceremoner_s.dds" TargetImageName="UITarget\Division_Iconlife_ceremoner.dds" gageType="0" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="0" highJobImageUnCheck1="0" highJobTypeId2="0" highJobImageCheck2="0" highJobImageUnCheck2="0"/>
   <LifeJob typeId="105" typeName="121100006" exp="121200006" pcInfoImageName="UIPcInfo\CombatIcon_Fighter2.dds" statusImageName="UIPcInfo\CombatIcon_Fighter2_s.dds" TargetImageName="UIPcInfo\CombatIcon_Fighter2_s.dds" gageType="0" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="0" highJobImageUnCheck1="0" highJobTypeId2="0" highJobImageCheck2="0" highJobImageUnCheck2="0"/>
   <LifeJob typeId="106" typeName="121100007" exp="121200007" pcInfoImageName="UIPcInfo\life_architect.dds" statusImageName="UIPcInfo\life_architect_s.dds" TargetImageName="UITarget\Division_Icon_craftsman.dds" gageType="0" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="0" highJobImageUnCheck1="0" highJobTypeId2="0" highJobImageCheck2="0" highJobImageUnCheck2="0"/>
   <LifeJob typeId="107" typeName="121100008" exp="121200008" pcInfoImageName="UIPcInfo\UIPcInfo\life_engineer.dds" statusImageName="UIPcInfo\life_engineer_s.dds" TargetImageName="UIPcInfo\life_engineer_s.dds" gageType="0" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="0" highJobImageUnCheck1="0" highJobTypeId2="0" highJobImageCheck2="0" highJobImageUnCheck2="0"/>
   <LifeJob typeId="108" typeName="121100009" exp="121200009" pcInfoImageName="UIPcInfo\life_blacksmith.dds" statusImageName="UIPcInfo\life_blacksmith_s.dds" TargetImageName="UITarget\Division_Icon_blacksmith.dds" gageType="0" jobCoolTime="0" highJobTypeId1="110" highJobImageCheck1="UIChoiceCombatJob\life_weaponsmith_1.dds" highJobImageUnCheck1="UIChoiceCombatJob\life_weaponsmith_0.dds" highJobTypeId2="111" highJobImageCheck2="UIChoiceCombatJob\life_shieldsmith_1.dds" highJobImageUnCheck2="UIChoiceCombatJob\life_shieldsmith_0.dds"/>
   <LifeJob typeId="109" typeName="121100010" exp="121200010" pcInfoImageName="UIPcInfo\life_cooker.dds" statusImageName="UIPcInfo\life_cooker_s.dds" TargetImageName="UITarget\Division_Icon_Cooker.dds" gageType="0" jobCoolTime="0" highJobTypeId1="104" highJobImageCheck1="UIChoiceCombatJob\life_ceremoner_1.dds" highJobImageUnCheck1="UIChoiceCombatJob\life_ceremoner_0.dds" highJobTypeId2="114" highJobImageCheck2="UIChoiceCombatJob\life_chef_1.dds" highJobImageUnCheck2="UIChoiceCombatJob\life_chef_0.dds"/>
   <LifeJob typeId="110" typeName="121100011" exp="121200011" pcInfoImageName="UIPcInfo\life_weaponsmith.dds" statusImageName="UIPcInfo\life_weaponsmith_s.dds" TargetImageName="UITarget\Division_Icon_weaponsmith.dds" gageType="0" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="0" highJobImageUnCheck1="0" highJobTypeId2="0" highJobImageCheck2="0" highJobImageUnCheck2="0"/>
   <LifeJob typeId="111" typeName="121100012" exp="121200012" pcInfoImageName="UIPcInfo\life_shieldsmith.dds" statusImageName="UIPcInfo\life_shieldsmith_s.dds" TargetImageName="UITarget\Division_Icon_shieldsmith.dds" gageType="0" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="0" highJobImageUnCheck1="0" highJobTypeId2="0" highJobImageCheck2="0" highJobImageUnCheck2="0"/>
   <LifeJob typeId="112" typeName="121100013" exp="121200013" pcInfoImageName="UIPcInfo\life_skintailer.dds" statusImageName="UIPcInfo\life_skintailer_s.dds" TargetImageName="UITarget\Division_Icon_skintailer.dds" gageType="0" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="0" highJobImageUnCheck1="0" highJobTypeId2="0" highJobImageCheck2="0" highJobImageUnCheck2="0"/>
   <LifeJob typeId="113" typeName="121100014" exp="121200014" pcInfoImageName="UIPcInfo\life_clothtailer.dds" statusImageName="UIPcInfo\life_clothtailer_s.dds" TargetImageName="UITarget\Division_Icon_clothtailer.dds" gageType="0" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="0" highJobImageUnCheck1="0" highJobTypeId2="0" highJobImageCheck2="0" highJobImageUnCheck2="0"/>
   <LifeJob typeId="114" typeName="121100015" exp="121200015" pcInfoImageName="UIPcInfo\life_chef.dds" statusImageName="UIPcInfo\life_chef_s.dds" TargetImageName="UITarget\Division_Icon_chef.dds" gageType="0" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="0" highJobImageUnCheck1="0" highJobTypeId2="0" highJobImageCheck2="0" highJobImageUnCheck2="0"/>
   <ComBatJob typeId="0" typeName="121100016" exp="121200016" pcInfoImageName="UIAlpha\UIAllNullAlpha.dds" statusImageName="UIAlpha\UIAllNullAlpha.dds" TargetImageName="UIAlpha\UIAllNullAlpha.dds" gageType="2" jobCoolTime="1800" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="1" typeName="121100017" exp="121200017" pcInfoImageName="UIPcInfo\CombatIcon_fighter.dds" statusImageName="UIPcInfo\CombatIcon_fighter_s.dds" TargetImageName="UITarget\Division_Icon_fighter.dds" gageType="2" jobCoolTime="1700" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="2" typeName="121100018" exp="121200018" pcInfoImageName="UIPcInfo\CombatIcon_thief.dds" statusImageName="UIPcInfo\CombatIcon_thief_s.dds" TargetImageName="UITarget\Division_Icon_thief.dds" gageType="2" jobCoolTime="1100" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="3" typeName="121100019" exp="121200019" pcInfoImageName="UIPcInfo\CombatIcon_magician.dds" statusImageName="UIPcInfo\CombatIcon_magician_s.dds" TargetImageName="UITarget\Division_Icon_magician.dds" gageType="1" jobCoolTime="1700" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="4" typeName="121100020" exp="121200020" pcInfoImageName="UIPcInfo\CombatIcon_healer.dds" statusImageName="UIPcInfo\CombatIcon_healer_s.dds" TargetImageName="UITarget\Division_Icon_healer.dds" gageType="1" jobCoolTime="1700" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="5" typeName="121100021" exp="121200021" pcInfoImageName="UIPcInfo\CombatIcon_bard.dds" statusImageName="UIPcInfo\CombatIcon_bard_s.dds" TargetImageName="UIPcInfo\CombatIcon_bard_s.dds" gageType="1" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="6" typeName="121100022" exp="121200022" pcInfoImageName="UIPcInfo\CombatIcon_hunter.dds" statusImageName="UIPcInfo\CombatIcon_hunter.dds" TargetImageName="UIPcInfo\CombatIcon_hunter.dds" gageType="1" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="7" typeName="121100023" exp="121200023" pcInfoImageName="UIPcInfo\CombatIcon_dollmaster.dds" statusImageName="UIPcInfo\CombatIcon_dollmaster.dds" TargetImageName="UIPcInfo\CombatIcon_dollmaster.dds" gageType="2" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="8" typeName="121100024" exp="121200024" pcInfoImageName="UIPcInfo\CombatIcon_Fighter.dds" statusImageName="UIPcInfo\CombatIcon_Fighter.dds" TargetImageName="UIPcInfo\CombatIcon_Fighter.dds" gageType="1" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="9" typeName="121100025" exp="121200025" pcInfoImageName="UIPcInfo\CombatIcon_Fighter.dds" statusImageName="UIPcInfo\CombatIcon_Fighter.dds" TargetImageName="UIPcInfo\CombatIcon_Fighter.dds" gageType="2" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="10" typeName="121100026" exp="121200026" pcInfoImageName="UIPcInfo\CombatIcon_Fighter.dds" statusImageName="UIPcInfo\CombatIcon_Fighter.dds" TargetImageName="UIPcInfo\CombatIcon_Fighter.dds" gageType="2" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="11" typeName="121100027" exp="121200027" pcInfoImageName="UIPcInfo\CombatIcon_Fighter.dds" statusImageName="UIPcInfo\CombatIcon_Fighter.dds" TargetImageName="UIPcInfo\CombatIcon_Fighter.dds" gageType="1" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="12" typeName="121100028" exp="121200028" pcInfoImageName="UIPcInfo\CombatIcon_Fighter.dds" statusImageName="UIPcInfo\CombatIcon_Fighter.dds" TargetImageName="UIPcInfo\CombatIcon_Fighter.dds" gageType="1" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="13" typeName="121100029" exp="121200029" pcInfoImageName="UIPcInfo\CombatIcon_Fighter.dds" statusImageName="UIPcInfo\CombatIcon_Fighter.dds" TargetImageName="UIPcInfo\CombatIcon_Fighter.dds" gageType="1" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="14" typeName="121100030" exp="121200030" pcInfoImageName="UIPcInfo\CombatIcon_magician.dds" statusImageName="UIPcInfo\CombatIcon_magician.dds" TargetImageName="UIPcInfo\CombatIcon_magician.dds" gageType="2" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="15" typeName="121100031" exp="121200031" pcInfoImageName="UIPcInfo\CombatIcon_Fighter.dds" statusImageName="UIPcInfo\CombatIcon_Fighter.dds" TargetImageName="UIPcInfo\CombatIcon_Fighter.dds" gageType="2" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="16" typeName="121100032" exp="121200032" pcInfoImageName="UIPcInfo\CombatIcon_Fighter.dds" statusImageName="UIPcInfo\CombatIcon_Fighter.dds" TargetImageName="UIPcInfo\CombatIcon_Fighter.dds" gageType="2" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="17" typeName="121100033" exp="121200033" pcInfoImageName="UIPcInfo\CombatIcon_Fighter.dds" statusImageName="UIPcInfo\CombatIcon_Fighter.dds" TargetImageName="UIPcInfo\CombatIcon_Fighter.dds" gageType="2" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="18" typeName="121100034" exp="121200034" pcInfoImageName="UIPcInfo\CombatIcon_Fighter.dds" statusImageName="UIPcInfo\CombatIcon_Fighter.dds" TargetImageName="UIPcInfo\CombatIcon_Fighter.dds" gageType="1" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="19" typeName="121100035" exp="121200035" pcInfoImageName="UIPcInfo\CombatIcon_Fighter.dds" statusImageName="UIPcInfo\CombatIcon_Fighter.dds" TargetImageName="UIPcInfo\CombatIcon_Fighter.dds" gageType="2" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="20" typeName="121100036" exp="121200036" pcInfoImageName="UIPcInfo\CombatIcon_Fighter.dds" statusImageName="UIPcInfo\CombatIcon_Fighter.dds" TargetImageName="UIPcInfo\CombatIcon_Fighter.dds" gageType="1" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="21" typeName="121100037" exp="121200037" pcInfoImageName="UIPcInfo\CombatIcon_Fighter.dds" statusImageName="UIPcInfo\CombatIcon_Fighter.dds" TargetImageName="UIPcInfo\CombatIcon_Fighter.dds" gageType="1" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
   <ComBatJob typeId="22" typeName="121100038" exp="121200038" pcInfoImageName="UIPcInfo\CombatIcon_Fighter.dds" statusImageName="UIPcInfo\CombatIcon_Fighter.dds" TargetImageName="UIPcInfo\CombatIcon_Fighter.dds" gageType="2" jobCoolTime="0" highJobTypeId1="0" highJobImageCheck1="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck1="UIAlpha\UIAllNullAlpha.dds" highJobTypeId2="0" highJobImageCheck2="UIAlpha\UIAllNullAlpha.dds" highJobImageUnCheck2="UIAlpha\UIAllNullAlpha.dds"/>
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skarmonyx

Rank 0
skarmonyx
Joined
18 Mar 2011
Posts
21
Location
United Kingdom
PostedApr 05, 2012 12:33 pm
What on earth would a Luthier class do? A real-life Luthier fixes string instruments.
I see Rune Knight there, thats excellent as I used to play a Rune Knight in another mmo (not allowed to say which)

Pure conjecture alert...
It seems the puppeteer will be either a control class or a summoner class, the thought of seeing some really creepy doll pets roaming after their tamer is to say at least... unsettling.

bloody_mofo420

Rank 0
bloody_mofo420
Joined
13 Apr 2011
Posts
15
Location
montana United States
PostedApr 05, 2012 12:36 pm

wow

nice work

RockmanZXZ

Rank 2
RockmanZXZ
Joined
22 Apr 2011
Posts
544
Location
Germany
PostedApr 05, 2012 1:11 pm
Info about the farming system

It seems they plan to have farm plants/animals that can stay for longer then just 60minutes.
I found this:

Code:

 lifeTimeDay="0"
 lifeTimeHour="0"
 lifeTimeMinute="60"


This was infor for a pig. As it seems the client is already prepared to have animals stay for a couple of days.... maybe we will see trees later that stay for a longer time Smile

I might also have found the % chances on getting boxes from animal / plants


Code:

 hvCriChance_0="625"
 hvCriChance_1="1250"
 hvCriChance_2="2500"
 hvCriChance_3="5000"



This must propably be read like this:

If harvesting at growth stage 0 -> 6,25% chance to get boxes
If harvesting at growth stage 1 -> 12,5% chance to get boxes
If harvesting at growth stage 2 -> 25,0% chance to get boxes
If harvesting at growth stage 3 -> 50,0% chance to get boxes

I think it is true, I did a lot of research on the boxes and the values seem really accurate.

Zenia1

Rank 3
Zenia1
Joined
12 Apr 2009
Posts
932
Location
Cookie Land United States
PostedApr 05, 2012 1:16 pm
lol neat I guess x3

Hope/Pray for my Grandma to make it home to my family and I guyz we love her so much and she's in Surgery </3(6/18/2014 at 5pm still hoping)

RockmanZXZ

Rank 2
RockmanZXZ
Joined
22 Apr 2011
Posts
544
Location
Germany
PostedApr 05, 2012 1:19 pm
Found exciting infos again.... but I don't really want to publish it...its kinda delicate Smile

Enjoy the current infos...its all from alpha1 and the chances are high things will get changed.

Reanim8ion

Rank 0
Joined
10 Jan 2012
Posts
46
Location
Anim-8 United States
PostedApr 05, 2012 1:22 pm
BORED.

skarmonyx

Rank 0
skarmonyx
Joined
18 Mar 2011
Posts
21
Location
United Kingdom
PostedApr 05, 2012 1:26 pm
Just looking into possible class layouts considering base classes have two paths.

Melee

Warrior > Guardian > Rune Knight
Warrior > Gladiator > Berserker

Thief > Tracker > ???
Thief > Assassin > ???

Magic

Mage > Summoner > Necromancer
Mage > Wizard > Geomancer

Support

Cleric > Priest > Exorcist
Cleric > Sage > Mystic Scribe

Musician > Dancer > ???
Musician > Luthier > Minstrel

Summoner

Puppeteer > ??? > Marionette Meister
Puppeteer > Puppet Keeper > Puppetmaster

Ranged

Ranger > Gunslinger > ???
Ranger > Beast Trainer > BeastMaster
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