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GMAnya

GameMaster: USA
GMAnya
Joined
22 Aug 2011
Posts
437
Location
Santa Clara United States
PostedMar 28, 2012 7:16 pm   Last edited by GMAnya on Jul 10, 2012 11:50 am. Edited 7 times in total

[Event] The Great Golden Age Game Guide Update!

[Paid Out] Help us improve the game guides!
Items have been sent to all players for who we accepted the guides or for participation. AP will be sent shortly.


We are looking to expand and improve our current Golden Age Guides! We've gotten several content updates over the last several months. The guide information needs to be updated to help out new and incoming players.

Help the community by submitting guide information. If we use your submission in the new guide you'll win awesome prizes!

You may want to check out the very basic Golden Age wiki currently under development here: Golden Age Wiki


Step 1, Read Over the Current Guides
You can find our current guides here. This will give you an idea of the current information we have.


Step 2, Reply to this Thread
You'll be submitting your guide information via this forum thread. Copy the following text and post it as a reply to this thread. This will give you the format and layout to fill out your guide information. You can continue to expand on and edit your guides for the different sections.

Code:
Golden Age In-Game Name:
Server Number:

Category:
Sub-Category:


Simply fill out the Category and Sub-Category for each of your guides and then put the guide information below. If you want to be really awesome, include screenshots!

 
Example (using current guide info):

Golden Age In-Game Name: [GM]Anya
Server Number: 1

Category: Sanctum City
Sub-Category: Postman
Through the NPC Postman, you can give items or gold to other players, but no more than 3 at a time. There are also daily limits to both giving and receiving, depending on the resource output of both parties.
 


Step 3, Prizes!
This thread will remain open to entries through May 21st, 2012. After May 21st we will review all the entries and determine which ones to include in the new Golden Age Guide!

If you submit an entry but none of your guides are selected, you will receive:
x1 Dancer Dress/Earl Set (3 Day)

For each sub-category entry that we choose to include in the new guide you will receive:
x5 Pearls and 500 AP

 
Guide Categories and Sub-Categories
This is not a comprehensive list of all the categories or sub-categories. Feel free to include any categories you would like to see included.

Sire
  • Factions
  • Sire Skills
  • Sire Quests
  • Sire Gear

City
  • Core Buildings
  • Resource Buildings
  • Military Buildings
  • Unique Buildings
  • Technologies
  • Building New Cities
  • Abandoning Cities

Heroes
  • Hero Skills
  • Hero Quests
  • Hero Gear
  • Epic Heroes
  • Hero Rebirth

Wilderness
  • Resource Type-Wildernesses
  • Non-Resource Type-Wildernesses

Army
  • Army Actions
  • Army Movement
  • Burning Cities
  • Capturing Wonders
  • Enemy Territory

Sanctum City
  • Lord Governor
  • Resource Supplier
  • Royal Treasurer
  • Market Vendor
  • Ruins Manager
  • Alliance Officer
  • Legendary Blacksmith
  • Hero Employment Officer
  • Treasure Trade Merchant
  • Postman
  • Peace Minister

Menus
  • Chat
  • Mail
  • Log
  • Army
  • Hero
  • Bag
  • Ally
  • Land
  • Rank
  • Friend
  • Daily
  • Help
  • System
  • Mall

Alliance
  • Alliance Setup
  • Alliance Member Management
  • Alliance Post Management
  • Alliance Diplomacy
  • Alliance Shop
  • Alliance Quests
  • Kingdoms
  • Merge Alliances
 


Don't forget to check out the Wiki!
You may want to check out the very basic Golden Age wiki currently under development here: Golden Age Wiki



Rules:
- All submissions must be received by end of day PDT on May 11th, 2012.
- No plagiarism allowed. This means no copying other players or copying the current guides.
- In order to qualify for the participation prize the entry must be of acceptable quality. This will be determined at our discretion.
- Please allow a minimum of 4-7 business days for prize payout.
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darnells

Rank 0
Joined
06 Feb 2012
Posts
5
Location
Philippines
PostedMar 30, 2012 1:14 am
Golden Age In-Game Name:shinja
Server Number:server 3

Category:Menu
Sub-Category: Army
In the Army.,we could put a simulation to it.,we can simulate how we can win or loss in a fight..,we can put offensive army*defensive army..,how many tower,ballista,traps and lvl of wall..

mihawk1289

Rank 0
Joined
19 Nov 2011
Posts
30
Location
United States
PostedMar 30, 2012 1:20 am   Last edited by mihawk1289 on Mar 30, 2012 6:06 am. Edited 16 times in total
Golden Age In-Game Name: mihawk11
Server Number: 2

Category: Sire
Sub-Category: Sire Skills

Sire Skills:Used to Buff/Increase Fighting Capacity

Sire Skills are available by clicking your Sire on the top left hand corner of screen. A box should appear and below says Sire Skills. After clicking on Sire Skills, there is a list of skills your can increase by offering coins.
Max Level for Sire Skill is 150.

Infantry,Archer,Cavalry,Mage

  • These are the 4 Skilled types of troops, you can buff with Sire Skill.
  • By Increasing each level, your troops gain 1% more Offensive or Defensive, depending on type of troop you choose.
  • Each time you level up a skill, the coins will cost will increase.

Offensive:

  • There is only 1 type offense skill for each type of troops you choose.
  • More expensive than Defense because there are 4 types of Defensive skill.

Defensive:

  • For each of following type of troops. There is Defense against Infantry,Archer,Cavalry,Mage.
  • Cheaper than offensive because Offensive is just 1 Skill itself.




Bigger Image: http://postimage.org/image/eanuo7e77/

I dont know how to make image post bigger sorry.

mihawk1289

Rank 0
Joined
19 Nov 2011
Posts
30
Location
United States
PostedMar 30, 2012 1:44 am   Last edited by mihawk1289 on Mar 30, 2012 5:30 am. Edited 7 times in total
Golden Age In-Game Name: mihawk11
Server Number: 2

Category: Sire
Sub-Category: Sire Quest

Sire Quest are used to level up your Sire. Leveling your sire will benefit you in creating more Cities and small rewards.

Sire Quest can obtained by talking to Royal Adviser Dumont.

Daily

  • Daily Quest are quest given Daily and Reset everyday at 9pm EST (21:00 GMT-7 daily)
  • The Quest are Straight foward, You talk to NPC as you are told and return to Royal Dumont.
  • There might be Quests having you to buy Perfume from Colette and give it to NPC.
  • You get More exp from daily as you level up.

REWARDS: Coins,Exp, Daily Box contain random prizes.

ALLIANCE

  • Alliance quest are also given daily when you join an alliance and Resets at 9pm EST(21:00 GMT-7 daily)
  • As an alliance officer you get 1 extra quest.
  • Alliance quest are straight forward, talk NPC as you are told.
  • There is also a quest that includes you going out to fight wildness and than returning back to royal Dumont.
  • Alliance Leader can also open Quest with prizes for alliance.

Rewards: Exp,Coin and Glory Which can be used to purchase items in alliance store.

White Quest = [Very Common] and gives less coin/exp/glory
Blue Quest = [Less Common] gives more coins/exp/glory than white quest
Purple = [Rare] Gives lots of coin/exp/glory


Bigger image: http://postimage.org/image/r35j4w4on/

mihawk1289

Rank 0
Joined
19 Nov 2011
Posts
30
Location
United States
PostedMar 30, 2012 2:18 am   Last edited by mihawk1289 on Mar 30, 2012 3:37 am. Edited 1 time in total
Golden Age In-Game Name: mihawk11
Server Number: 2

Category: Sire Guidelines
Sub-Category: Sire Gear

Description

  • Sire Gear can be bought from Colette or obtained from events.
  • There are many different types of Sire gear that can be obtained from events
  • Sire Gear can give bonus Salary, Reputation or Vitality.




http://postimage.org/image/wbto05l0j/

mihawk1289

Rank 0
Joined
19 Nov 2011
Posts
30
Location
United States
PostedMar 30, 2012 2:28 am   Last edited by mihawk1289 on Mar 30, 2012 3:40 am. Edited 1 time in total
Golden Age In-Game Name: mihawk11
Server Number: 2

Category: Wilderness
Sub-Category: Resource Type-Wildernesses

  • Resource Type-Wildernesses can be conquered outside of your city.
  • Conquering them will give your city more bonus resources up to 100% for each city. (going over 100% will not give u extra bonus)
  • As you get more city, the more resources you can take.
  • There are 4 types of Resources. Farmland, Mine, Stone and Lumber.
  • Resources fresh after your original resources dilapidation.
  • The higher level wilderness give more resource. You can check to see what/how much resources they give you by clicking on it.
  • You can explore in Resource Wildernesses by garrison you army and click explore on the resource Spawn. Exploring gives you random types of rewards.




http://postimage.org/image/gne84rkd1/

mihawk1289

Rank 0
Joined
19 Nov 2011
Posts
30
Location
United States
PostedMar 30, 2012 2:37 am   Last edited by mihawk1289 on Mar 30, 2012 3:33 am. Edited 2 times in total
Golden Age In-Game Name: mihawk11
Server Number: 2

Category: Menus
Sub-Category: Chat

There are 4 different types of Chat.

  • World Chat: Everything you type in this chat will be seen by everyone on the server.
  • Alliance Chat: Only Your alliance will see what you type/chat.
  • Horn: This is announcement that will appear on the top of screen when you chat.
  • Battlefield: Not Available Yet


You can also publish heros and items on chat.
Items: Press control and click item to publish.
Hero: Click hero icon go to hero and click publish

Note: Please do not abuse the chat by spamming, curse or offensive language in the chat. It is against the policy.

mihawk1289

Rank 0
Joined
19 Nov 2011
Posts
30
Location
United States
PostedMar 30, 2012 2:48 am   Last edited by mihawk1289 on Mar 30, 2012 9:20 pm. Edited 3 times in total
Golden Age In-Game Name: mihawk11
Server Number: 2

Category: Sanctum City
Sub-Category: Royal Treasurer

Royal Treasurer Demetrius gives daily salary to sire.
Your Salary Resets Daily at 9pm EST.(21:00 GMT-7 daily)

You Salary is Counted by follow:

  • Rank of nobility - level of sire
  • City - admin hall
  • Reputation - Sire gears
  • Personal Contribution Level - Donate breakdown gems, (breakdown lv40+ Hero Gears can get you some breakdown gems from the blacksmith)




Bigger image: http://s11.postimage.org/8qhswkv8z/deme.png

_____________________________________________________________

Golden Age In-Game Name: mihawk11
Server Number: 2

Category: Sanctum City
Sub-Category: Alliance Officer

Alliance Officer Delilah can be talked to in order to make an alliance or joining an alliance.
You have to wait for approval or refusal from officer of alliance before you are in.
To make alliance you need to be lv15+ and have 20,000 coins.



http://postimage.org/image/mxc900ddj/

____________________________________________________________

Golden Age In-Game Name: mihawk11
Server Number: 2

Category: Menus
Sub-Category: Bag

Bag used to store items
To open your bag, press bag icon on bottom right of screen or simply press b.
You bag has certain amount of slots for Sire , Hero and treasure.

  • Sire Slots: can hold Siregear, and anything that doesn't do with hero gear or gold items.
    Ex: ores, Epic legend scrolls, herdman's herb, Leather, pearl,agate, Solider,fuel etc.
  • Hero Slot: Hero Gears
  • Treasure: gold items and fortify gem
  • Shows the amount of gems you have that can be used in auction.
  • Shows amount of coins available
  • Hold Shift to split items
  • Dropping items drag it out of the bag
  • Press Sort to sort all items automaticly
    You can buy more slots buy purchasing pioneer's in the mall.




http://postimage.org/image/g3aoifikh/

____________________________________________________________

Golden Age In-Game Name: mihawk11
Server Number: 2

Category: Menus
Sub-Category: Rank

6 Rankings!
Sire, Military, Alliance, Hero, City Kingdom

Sire Ranking: This ranking is sorted by total power level of the individual sire.Power based on army size (only counts units), resource output, defense and attack, population, etc.
However it shows many different info other than power such as Sire name, alliance, position, level , exp and city.

Military: 3 Types

  • Attack is sorted by How much offense you use to attack other cities and amount of cities you attack. Also depends on amount of troops killed.
  • Defense is sorted by amount of times you get attack by others and the amount of defense u have against it. Also depend amount troops you killed.
  • Plunder is authorized by the amount of resources plundered and the amount of cities.

Alliance Ranking: Sorted by total power of all your members added

Hero Ranking:
Level: Sorted by level and whether its rebirth yet or not
Attack: Sorted by the attack of hero
Defense: Sorted by amount of defense hero has
Government: Sorted by the amount of government her has.

City Rank: Sorted by the population of your city.

Kingdom: Determined by the amount of wonders you kingdom has.



http://postimage.org/image/rr49tdlin/

____________________________________________________

Golden Age In-Game Name: mihawk11
Server Number: 2

Category: Alliance
Sub-Category: Alliance Shop

Alliance shop are purchases that can be made in alliance. Only an Elder or alliance leader can bring out the item for purchase using funds. Funds are gain from quest and wonders. The player uses glory points earned from alliance quest to make the purchase. Can also use funds to activate Quest with prize

  • You can put items on limited sell, which limits the user to buying only 1 of each item per day
  • You can also put purchases on normal which gives unlimited purchase per day
  • There is also privilege of putting stores for only officer ranking or above.
  • Stores might require Shop Level to bring the item out to purchase using funds

Store:
Sire's Construction Order
Guilded Note
Horn
Moving Contract
Earl's Construction Order
Forester Guide
Stonecutter Guide
Ironsmith Guide
Lucky Card
Farmer Guide
Building Manual
Advanced Moving Signet
Duke's Construction Order
Commerce Guild Contract
Hero Archive



http://postimage.org/image/fryqm5pd9/

____________________________________________________

Golden Age In-Game Name: mihawk11
Server Number: 2

Category: Menus
Sub-Category: Friend

You can Make Friends on Golden Age or Blacklist others!

1.Simply click on the friend icon on the lower right corner or press F.
2.Click add
3.Type in Target's name
4.Press Search List
5. Click add friend (if your unsure which one it is click on view to double check)
6. Done

Apply these Steps for Adding friend tab, Blacklist, or following Player!

On Friend List, you can Pm others by double clicking the name on friend list.
If you dont want others to pm or disturb with invitation to add friends, you can change this on friend setting.



http://postimage.org/image/uky8fke6t/

CogitationS

Rank 1
CogitationS
Joined
04 Nov 2011
Posts
235
Location
Canada
PostedMar 30, 2012 2:54 am   Last edited by CogitationS on Apr 10, 2012 4:04 pm. Edited 35 times in total
Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Sire
Sub Category: Sire Factions

Sires come in 3 factions
They are:
Rhine Commerce Guild
Ibero Alliance
Knights Templar


Each of the 3 are associated with a game facet, and their faction buildings and military units reflect this facet.

Rhine Commerce Guild - Associated with Resources
- Grain/Lumber/Stone/Iron/
- Resource Plundering Amounts are greater.

Ibero Alliance - Associated with Defense
- Overall Military Units Defense Fighting Capacity is greater
- Defense Fighting Capacity Bonus in Ibero cities
- Defensive structures such as Walls, Traps and Towers are greater.

Knights Templar - Associated with Offense and Military Might
- Overall Military Units Offense Fighting Capacity is greater
- Greater number of Recruitable Soldiers available.

----------------------------------------------

Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Sire
Sub Category: Sire Skills

Sire Skills are a great tool for players.
With coins, one can greatly increase the fighting capacity of one's military units.
One can see immediate results from Sire skills by hovering over the military units on a hero or in cities after sire skills have been obtained. Green numbers will indicate the bonus fighting capacity a unit gains. The fighting capacity is calculated by a combination of the hero's attack/defense stats and your sire skills. Sire skills grant 1% more fighting capacity with that unit per level that you learn.
The maximum level for sire skills is 150.




Simply click on your sire portrait in the top left hand corner of your screen



It will open up a menu containing your Sire Gear, and two buttons at the bottom, the left one labelled Sire skills brings you to a menu of sire skills.


You can select any of the 4 tabs. Each of them is for a different type of military unit.
Underneath each tab is 5 different Skills.
These 5 skills will be:

1 skill for attacking with the type of unit
4 skills for defending with the type of unit
*1 skill for defending against infantry with that unit
*1 skill for defending against archery with that unit
*1 skill for defending against cavalry with that unit
*1 skill for defending against magic with that unit

Whether you choose to select defense or offense sire skills or balance out your unit's defensive weakness against a unit is entirely up to you. Choose wisely! These skills cannot be refunded after purchase.

---------------------------------------------------------------------
Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Sire
Sub Category: Sire Quests

There are 3 types of quests in Sanctum City aside from the initial quests, which will be covered as a quick guide in case you get stuck on any part of the initial quest line.

The 3 types of Sire quests are:
*Daily Quests
*Daily Alliance Quests
*Event Quests(Unlimited)

The Daily Quests are given by Royal Advisor Dumont, he can be found in the square of Sanctum City. These quests can only be taken once a day, and give experience and coins based on your sire level, as well as a daily gift box which may or may not contain some free goodies. These quests come in 3 levels of rarity as well.
White - Common
Blue - Rare
Purple - Epic Rare

With Mall Items it is possible to refresh these quests and give yourself a better chance at the better levels of rarity, allowing you to level faster and obtain more coins.

These quests may occasionally require you to find Collette in the market, and purchase some items from her grocery tab(3rd tab) before completing the quest.


Daily Alliance Quests are also given by Royal Advisor Dumont, in the second option when speaking to him. These 3 alliance quests can be accepted and completed 5 times each day for a total 15 quests. These quests grant 3 rewards for completion. Experience, Coins, and Glory. Glory is used to purchase items from the alliance store. If your alliance is prominent, you can never have too much glory. Completion of an alliance quest grants your alliance 1 fund and 10 development per quest(regardless of rarity). Complete your quests to grant your alliance a boost to their funds. Alliances can also activate bonus quests for 500 funds and all officers and above in an alliance will always be given one free bonus quest each day.

Alliance quests also come in the same 3 levels of rarity as daily quests.
White - Common
Blue - Rare
Purple - Epic Rare

Alliance quests have 3 types as well. They are express quests, alliance development quests and Crusader quests.
Express quests are quick and simple quests which require you to talk to someone in Sanctum city.
Alliance development quests are similar to express quests, you only need to speak to someone in sanctum city to complete the quest, but alliance development quests grant significantly more glory than the other quest types.
Crusader quests however, will spawn a wilderness to be killed at a selected city. They have unique designs making them easy to spot among your other wilderness'. You are able to select which type of wilderness you would like to spawn as well, defensive or offensive.

The level of each crusader wilderness is based on your sire level divided by 2.5 rounded down.
Crusader wilderness last only 4 hours. If your crusader wilderness despawns without you killing it, the quest is failed and will need to be abandoned.
Crusader quest wilderness can only be killed by the player that spawned them.

Event Quests
These quests become available as your sire levels up.
They are given by:
Perfume Merchant Bellevue
Vagrant Adventurer Leon
Young Scholar Gareth

Each one will provide you with a item chest containing a piece of blue hero gear based on the level of quest you accept and complete. The quest requirements are to gather 5 of: Ore, Lumber, Star Fragment, Mystical Scroll, and Leather. All of which must be the same level.

These quests continue to be repeatable and are unlimited per day.

Perfume Merchant Bellevue provides the Event Quests for Level 10 gear box, 40 gear box, and 70 gear box.
Vagrant Adventurer Leon provides the Event Quests for the Level 20 gear box, 50 gear box, and 80 gear box.
Young Scholar Gareth provides the Event Quests for the level 30 Gear box, level 60 gear box, and level 90 gear box

As one may have guessed, the level of material denotes which level of gear box you will receive. Level 4 ores, lumbers, star fragments etc. will provide a level 40 gear box. level 90 requires level 9 ores, lumbers, star fragments etc.



The Initial Quest Chain

The very first quest given to you as a sire, will be to see Lord Governor Bernard,
followed by another quest to talk to him again and select a zone so your city can be created.

Marina will then instruct you on how to construct buildings. A farm will be your objective.
The quest is completed after creating a farm by finding with Senator Chaucer in sanctum city. Senator Chaucer gives you a quest to train 5 units of infantry at your barracks.
Once completing that quest, you must hire a hero, to create an army with that hero.
Using that army, find Bernard to begin the attribution land dungeon. Defeat the dungeon with your army to complete the quest.
After looting the chest click the X in the top right corner to get out of the battle report.

This will get you to sire level 5

The next task is to take your salary. Speak to Royal Treasurer Demetrius. in the Sanctum city palace section, next to Bernard.
Your next task is to equip the sword you obtained as a reward, click your sire portrait in the top right hand corner and your bag and a window with your sire will appear. Double click the sword or drag and drop the sword on your sire's bottom right hand socket.
You will also have an optional sub quest to use the VIP card.

Newbie Instructor Foster is standing next to Royal Treasurer Demetrius. He shouldn't be hard to find. Complete the quest and your next two tasks will await.
You will need to join an alliance, and acquaint with an epic hero.
First go find Alliance Officer Delilah. Joining an alliance takes longer than acquainting with an epic hero most of the time.

Once inside an alliance, depending on whether or not you have done your daily quests, you may or may not be level 15 sire now.

Walking around may be confusing in sanctum city. To move, click on the rocky road to move to that spot. If this is frustrating for you, in the top right hand corner is a sign labelled Sanctum city, with some numbers below it, and below that is a blue text hanging sign labelled "NPC list" This list has all of the NPCs in Sanctum city in it, and also shows all quests they possess for you as well as the option to move to them.



The Legend of Epic Heroes should be available to utilize to acquaint with an epic hero, if it is not in your bags check to make sure you have opened the chests and item packages given to you for free. They're full of useful goodies anyways so you want them open asap anyways.
To complete the quest the brandy you were given must be used on the epic hero.
Hand in the quest to Newbie Instructor Foster and he will give you a quest to train 100 units of military.
This quest may take some time to complete, so feel free to do your sub quests and increase your sire level while you wait.

Once you have 100 military units, return to Bernard and he will give you an instance quest.
Your goal will be to defeat Captain Phoenix in the Expedition instance.
Speak to Bernard to access and enter the instance. You will need a stationary army on a hero to begin.


After completing the instance and handing in the quest, Newbie Instructor Foster will have a new quest available.

He will ask you to reach level 20 with your sire.
This can be easily achieved if you have been completing your daily quests and alliance quests.
After handing this quest in, Guard Captain Horace and Chief Administration Officer Prudence will each have a new quest for you.

Guard Captain Horace will ask you to reach level 30 with your sire.
After completion of this quest, Guard Captain Horace will then ask you to reach level 40 with your sire.

Chief Administration Officer Prudence will ask you construct a fort.
A fort can only be constructed after a level 10 Administration hall has been constructed.
Once this quest is completed this is the last quest of this particular chain.



Sub Quests
Note: Some of the sub quests from Dragon Slayer Owen and Florist Lillian will require you to be of sire level 15 before they become available, complete your daily quests and daily alliance quests to access these.

-Newbie Instructor Foster will provide the first sub quest, to use the 1 day VIP card that was given to you.
You can find the VIP card in your treasure tab of your bags.

-Dragon Slayer Owen will ask you to speak to Royal Adviser Dumont, and complete an alliance quest.
-To complete an alliance quest go speak to Royal Adviser Dumont and select the second option and follow the instructions of the quest options.
Upon completing the objectives speak to Dragon Slayer Owen again and he will give you a new quest to send someone a mail. This will be the final quest in this sub quest chain, Click the Mail icon on the bar at the bottom of your screen, go to the compose someone, anyone, to send a mail to about anything. Speak to Dragon Slayer Owen again once you have mailed someone.

-Florist Lillian will ask you to speak to Vagrant Adventurer Leon.
-Vagrant Adventurer Leon will tell you to attack a wilderness. To complete this, go to the world map like before and look for a wilderness around your city, they are small icons with a level, and offensive or defensive indication in the text of their names. Using your 5 infantry units it should be easy to defeat the level 1-3 wilderness surrounding your city.

-Chief Administration Officer Prudence will give you a sub quest to appoint a Governor, to appoint a governor go to your city, and find your administration hall. Click on it and when the menu pops up and choose the button labelled assign.
Note: You need to have a Hero that is not attached to any armies in order to assign a govenor.

Governors greatly benefit your city's resource production and scale very well later in the game. They should be something to strive for.
Return to Chief Administration Officer Prudence to hand in the quest.

-Treasurer Tristan will give a sub quest to achieve 100 population in your city.
This can be done by constructing and upgrading buildings. It may take some time to complete comparing to the other sub quests.

---------------------------------------------------------
Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Sire
Sub Category: Sire Gear

Coins are by far one of the most important resources at your disposal.
Attaining the greatest salary available to you can will be vital to your progress in game.

Sire Gear will assist you in doing that by providing you with Sire Reputation.

What does sire reputation do?
-Sire Reputation increases your daily salary. Once your sire is level 10 or higher, one can equip the valuable sire gear pieces which provide sire reputation. Market vendor Collette sells the pieces in her second tab.

Each reputation point grants players an additional 100 coins in daily salary.


The level 10 gear which gives 50 reputation points
and costs 3000 coins, provides you with an immediate 2000 coin profit as soon as you take your salary that day.

3000 cost per gear
50 x 100 = 5000 coins per gear - level 10

6000 cost per gear
100 x 100 = 10000 coins per gear - level 20

9000 cost per gear
150 x 100 = 15000 coins per gear - level 30

(Player's note: Accessory 2 slots cannot be equipped with another accessory 1 slot item, be wary not to waste any money on 2 accessory rings or accessory medals or their
equivalents)


Special Sire gear with bonus %
-----------------------------------------------------------
Sire gear with bonus percentage to salary have been available lately as a result of various events.
Though it should be fairly simple to calculate your salary, keep in mind that each point of reputation is worth 100 coins that one will want to recalculate for.

For example, the santa's hat, grants a 5% bonus to salary, but it has no reputation bonus on it.
This means that when one equips the hat, one drops 15 000 base salary(from the level 30 sire hat), but gain a 5% bonus.

If your salary is not above 300 000 when you take off your level 30 sire hat, you are actually losing coins in your salary.

15 000 / 0.05 = 300 000 base salary

If the percentage of the piece in question is higher than that. you can substitute in any number for 0.05
For example 15% for the pumpkin head.

15 000 / 0.15 = 100 000 coins base salary.

From this we can deduce that pumpkin head is best worn After you obtain a 100 000 coin salary AFTER taking off your normal level 30 hat.

---------------------------------------------------------
Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Wilderness
Sub Category: Resource Wilderness

Resource Wildernesses

There are 4 types of wildernesses;
Each resource wild will give you 2 different types of resources.

Lumber mills give a primary of lumber, and secondary of grain
Farms give a primary of grain, and secondary of lumber
Mines give a primary of Iron, and secondary of stone
Stone Pits give a primary of Stone, and secondary of Iron.

The Resource wilds, will increase your resources per hour by UP TO 100% of your BASIC output in that city.
In other words, you can double your basic output with resource wilds, and NO FURTHER.

With this in mind, it makes sense that each city, should try to have only one of each type of resource wild assigned to it.

Cities can only have a maximum of 7 resource wilds assigned to them.

At level 30, you get access to two cities, and 7 resource wilds, so you must pick carefully according to what you have in abundance and what is lacking(it is also possible to have one very high level resource wild max off two resources at once.)

At level 40, you get access to three cities and 10 resource wilds. This trend continues at 50 and after.

Make sure to assign the resource wilds to your cities appropriately. You can see where each of them is directing their resources in the "Land" tab on the bottom of your game interface, and then click the 3rd tab labelled "wilderness information".

You can also view what percentage your resource wild is contributing to your cities by clicking the resource wild itself on the map, and clicking the "select city" button. A second window will appear with percentages. Red color percentages will be over 100% and the resource wild is actually contributing more than you can handle.(Red is a good thing!)

White percentage means it is not contributing as much as you can handle, in which case you should go looking for a higher level resource wild.

Resource wilds have one additional function, once an army has captured a resource wilderness, it will remained stationed within the wilderness initially. They will need to be "retreated" manually in order to leave. This serves a purpose as an army may actually wish to remain in the resource wilderness to explore it. An army must explore the wilderness for a specified duration(depending on the wilderness level) to acquire rewards.
Rewards from exploration are affected by 4 factors mainly.
-The Level of the wilderness
-The Length of the time exploring
-The Army size of the army exploring
-The Level of the Hero that is exploring

The level of the wilderness determines the quality of the exploration loots. There is quite a large amount of fluctuation however, higher level wilderness's will tend towards higher level rewards.

The length of time exploring will affect the chance and quality of the loot as well, and increase the amount of experience and coins given.

The Army size of the army exploring will affect the number of coins given.(Larger armies obtaining more coins)

The level of the Hero that is exploring will affect the amount of experience given.(Higher level heroes gaining more exp)

On Dilapidation
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All wilderness' have dilapidation percentages. Dilapidation, is how far along the wilderness has decayed.
Once the resource wilderness reaches 100% dilapidation, it will disappear from the map, and evict any heroes and armies inside and send them marching back to where they were sent from before they arrived and stationed in the wilderness. The game's dilapidation system each hour adds a "time influence" dilapidation to the wild per hour, and whenever it is captured; it adds the "battle influence" dilapidation to the total.

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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Wilderness
Sub Category: Reward Wilderness

Reward Wilderness are special wilderness' that periodically spawn around cities automatically. Their name will provide information about the level of each wilderness, which will determine the quality of loot obtained when defeating the wilderness, and also determines the number of enemies that will need to be fought. Reward wilderness's like resource wilderness's can be both defensive or offensive in nature. A defensive wilderness will require your army to be on defense, and an offensive wilderness will require your army to be on offense. Armies that successfully defeat a wilderness automatically return to their original launching point.


They can also be forcibly spawned around your city via the wilderness information controls.
Wilderness information controls appear like below


Purple Wilderness when they are first viewed have a timer of 1 hour to be obtained.
Orange Wilderness when they are first viewed have a timer of 30 minutes to be obtained.

Acquiring a wilderness's information requires information points. A city can only have a maximum of 60 information points stocked which replenish naturally. There are also rare items and a direct gold usage method to restore them at a faster pace.
Each wilderness information one acquires temporarily increases the information point cost of the next wilderness one would wish to acquire.
This cost will decrease back to normal as time passes.

Orange wilderness grant better loot than purple wilderness, and purple wilderness grant better loot than green wilderness. Respectively each wilderness type increases in information point cost, as one can see from above.

Reward Wilderness can grant various loots ranging from simple materials and tools to epic hero acquaintance and friendship items such as pearls, to mall items and even to purple hero gears!



On Dilapidation
-------------------------------

All wilderness' have dilapidation percentages. Dilapidation, is how far along the wilderness has decayed.
Once the reward wilderness reaches 100% or more dilapidation, it will disappear from the map. The game's dilapidation system each hour adds a "time influence" dilapidation to the wild per hour, and whenever it is captured; it adds the "battle influence" dilapidation to the total.
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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Armies
Sub Category: Army Actions

Army Actions are as follow:

Scout
Garrison
Attack
Conquer
Plunder



Scout Command is only available when scouts are the only unit in the hero's army. Once selected all armies on the list will disappear except any armies with only scouts in them.

Garrison Command is the command utilized when defending and passively moving across the map. You can garrison anywhere that is not on alert or in terrain that is not blocked off.(More on this in army moving section)

Attack Command is the command utilized when one wishes to eliminate all the units(but not walls or towers) in an area. Armies sent on attack will automatically return to their launching point once the attack has finished, assuming they are still alive.
This can be done simultaneously with other hero armies that are conquering and/or plundering.

Conquer Command is the command utilized when one wishes to eliminate all the units, buildings, and capture a village/city/wonder. Conquer has a special effect when used with catapults at a city. If catapults are in an army on conquer, and one is laying siege to a city, The catapults will begin by firing a volley at the walls of the city. (if the walls are not existent they will fire at the towers)
Afterwards any standard military units sent on conquer, attack and plunder will engage the defending army units garrisoning the city.(the catapults withdraw during this time)
Once the attacking and plundering units have finished eliminating the defenders the, assuming attackers gain the victory, the attacking and plundering units withdraw and the catapults along with any units on conquer will then resume their assault on the city by attacking any towers remaining. Assuming one gains victory against the towers, the city will be taken.


Army actions can be done on either Diplomatic or Forced Attack modes.

Diplomatic mode - When diplomatic mode is used the server will automatically prevent your army from affecting cities or villages that are allied(or in some cases neutral) to you when your army arrives.

One should be especially careful when attempting to affect an unoccupied small village with "conquer".
Many players have attempted to conquer a small village on diplomatic mode, only to accidentally garrison it due to the server changing their army effect to garrison, and later be attacked on that village.(sometimes by their own follow-up armies or allies!)

Forced attack - When Forced attack mode is used you ensure that no matter what the situation is when your army arrives(captured by ally or abandoned and neutral), your army will follow out it's command of conquer or attack or plunder.

Choose your sending Mode wisely.

There is one final Command that is not available under ordinary circumstances. This command is called "Revolt".

It can be done only when your city is occupied. When revolting you can select a hero's army and tell it to attack the city that is occupied. This means your hero will attack all units currently inside the city. This includes all units that you did not assign to the hero that is revolting. Revolts occur 30 minutes after one selects the command.

Depending on your situation, it may be faster to simply move to a neighboring village and conquer your own city with the same method(Be assured one's traps and towers will not activate on yourself, or anyone within your alliance/kingdom).

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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Army
Sub Category: Army Movement

Army Movement is conducted via the Army Actions. (See Army Actions Section)
To move, select a target on the world map, the target must be a village or city and select an army action. The server will then chart a pathway and give you a confirmation message which will list the amount of time it will take to reach the destination. One can also choose to move to wilderness' and wonders within range of the position you are currently at. That range will be denoted by a green colored circle when hovering over the target wilderness or wonder. If your army is inside that range, one should be able to reach the wilderness or wonder.

The amount of time it will take for your army to move, once the action type is selected, will be determined based on how far away the destination is, and the slowest movement speed of all the units on your hero.

One can reduce the amount of time it takes to move to a target via hero Gear set bonuses(See Hero Gear Section) and Divinations from Pythia as well as the "marching accelerator" Mall item.

Player's Note: Only one marching accelerator may be used at a time.
Player's Note 2: Some areas may not be accessible due to other player's cities blocking vital pathways to the target area.

The server will then list "Inaccessible" instead of a time and confirmation message.
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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Army
Sub Category: Burning Cities

Burning cities is a way to remove unwanted players from a village. This can be done once the city is in your possession. (conquered and your name is in blue lettering above the target)

Follow the steps
-Select the city

-Go to City Info

-Garrison Management Tab

-Burn City Button


Once selected the burn city button will display a menu listing the amount of fuel needed to activate the city burning. If a city is burned until it reaches 1000 damage it will be removed from the position and the city will be forcibly abandoned by the player with a city on it. This usually takes about 12 hours of burning. Which can be made slightly faster by players adding fuel tanks.
That Player will also suffer building de-leveling. Based on the amount of fuel tanks added, and extinguishers added.

Putting out a fire prematurely can be done several ways. The most simple is to revolt successfully, or conquer the city successfully. An ally from your kingdom can also conquer your city and you will automatically be given control and the fire will be put out. The person in control of your city may also choose to select the option to put out the fire prematurely if one can manage negotiations in that direction. Tactics are not solely in the realm of armies after all.
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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Army
Sub Category: Capturing Wonders


Capturing wonders is a great endeavor worthy of the attention of many players. The rewards are well worth the effort.

If a wonder is unoccupied, the wonder will require multiple rounds to capture.
If a wonder is already captured the wonder will only require 1 round to capture from the other player.
Upgrading a wonder, causes the wonder to become neutral again. Requiring 10 more rounds to capture.

The first round will by default be the weakest round unless another player has attempted to capture the wonder and left the capture unfinished then allowed the occupation to rise. The wonder will remain on whatever round was left unfinished, and once that round is defeated it will resume at original numbers.

About Occupation:
Wonders start with occupation 1000 / 1000

Each time you defeat a round, the occupation decreases by 100 and a timer begins.
When the timer reaches 10 minutes, the occupation will increase by 5.
The exact moment a round is defeated, that timer resets to 10 minutes again.

At 800-995 occupation, the wonder's initial scale of numbers will increase by approximately 2.5 from the round of 1000, assuming the wonder has been untouched.

At 600-795 occupation, the wonder's initial scale of numbers will increase by approximately 2.5 from the round of 800-995.

At 400-595 occupation, the wonder's initial scale of numbers will increase by approximately 2.5 from the round of 600-795.

At 200-395 occupation, the wonder's initial scale of numbers will increase by approximately 2.5 from the round of 400-595.

at 0-195 occupation, the wonder's initial scale of numbers will increase by approximately 2.5 from the round of 200-395.

One can expect the wonder to have approximately 39 times the numbers it has when at round of 800-995 occupation, if one is looking to gauge the strength needed to defeat the wonder's defenders.

Player's Note: Origin Kingdom of Server 1 has long used a specific methodology of matching attackers to defenders in wonders. Therefore it is possible, with a large numbers of armies and allies to control which army faces which defender. The methodology is based on order of arrival of the attackers and the largest stack of defenders. First attacker will match to largest stack of defenders.
Good Luck!

Here is an example of what a wonder's Defenders might look like.


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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Army
Sub Category: Enemy Territory

Enemy Territory includes two types: Non-Player owned Territory occupied by bandits, rebels, and pirates, as well as rival territory.

Villages owned by bandits, rebels, and pirates all possess a special trait. A city built on those villages once conquered(permanently eliminates the enemies) and the non-players are removed the city will become an ordinary small village, with special resources or bonus to defending units fighting capacity on the village.

Player's note: A city on a def barrier +30% defense cannot be rebuilt on the same plot if it is burned. It may be randomly rebuilt on another location, however it cannot be placed on the same position again right away.

Once a city is built on those small villages with special resources, that city will gain a bonus(and possibly penalty) to it's Basic resource production rates.

Enemy Territory also refers to "Rival Territory".

Once a rival has been declared, whether through kingdom or alliance, or privately by declaring war, the names of the cities owned by the rivals will become red text, and the villages they are built upon will become red dots.
It is not possible for you to garrison on a rivals city or march over the rival city so long as they are not captured by you or an ally within your kingdom/alliance.

Rival territory, including conquered cities with a red text name above the city, will never require forced attack mode in order to strike. Diplomatic mode will always be sufficient.
Rivals will remain rivals until a truce is set(for privately declared wars), rivalry status has been removed among the alliance/kingdom, or until the rival has left the alliance/kingdom under rivalry declaration.

Taxing Cities

Once a city is conquered, you will have the option of taxing them after divination reset every day. These taxes will place coins in your bag.

When taxing you will have two options. Collect and Obtain.
During the previous day, if the city that you conquered was not attacked, plundered or conquered successfully, you will be given the option of using the obtain button to gain the full amount of coins for the city.

If you, or someone else plunders or attacks the city, the obtain option becomes 0 the next day, and you will only be able to use the collect button that following day.

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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Heroes
Sub Category: Hero Gear

Hero's Can each equip 8 pieces of gear, which affect your hero's effective combat and government abilities.

with the exception of level 0 blue gear and white gears, all hero gear pieces grant bonus stats to either(or all of) strength vitality or intellect. These bonus stats affect heroes based on their growth stats.

About attack, defenseand government

Attack and defense affect your hero's ability to increase fighting capacity on your units.
-Every 10 points of attack or defense your hero possesses will add 1% bonus to your unit's fighting capacity green numbers.
1000 points of attack or defense will add a 100% bonus to your unit's fighting capacity numbers.

These green numbers for fighting capacity are special. They are the only numbers affected by hero skills like commanding skill, and various combat bonuses like defense barriers.

About Hero Growth Stat
Growth stat is by far the most important stat you can recognize on your hero. The higher it is, the better your hero will be.

There are 3 stats, which affect your hero, Strength, Vitality and Intellect.
These 3 stats help determine your hero's Attack, defense, and government.

Each point adds Your hero's Growth Stat in Attack, Defense and Government.
As well each of the alternate stats adds .33 of your growth as well.

So for example, you are building an offense hero.

That hero has 1.6 growth.
If you give them a necklace that has 25 Str on it, you will increase their attack by 40. (25 x 1.6)

Now if you were to add a necklace that has 25 Str, 18 Vit, and 15 int


you will increase their strength by (25 x 1.6) + (18 x 0.33 x 1.6) + (15 x 0.33 x 1.6) = 57.6 atk

If you were wondering where the .33 came from, remember that you gain roughly .33 for each of your alternate stats.

There are also specific gear sets which grant a variety of bonuses when there are enough pieces collected and equipped to one hero.

These sets start at level 30, and range up to level 101.

Images By scio1111

Level 30 - Matthew's Fury Suit
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Level 30 - Matthew's Suppression Suit
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Level 30 - Matthew's Judge Suit
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Level 50 - Idas' Valor Suit
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Level 50 - Idas' Tenacious Suit
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Level 50 - Idas' Tactful Suit
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Level 70 - Mielliam Overawe Suit
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Level 70 - Mielliam Faith Suit
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Level 70 Mielliam Witty Suit
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Level 80 - Warlord Raging Suit
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Level 80 - Warlord Deterrent Suit
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Level 101 - Alejandro's ???????
-?????

Level 101 - Alejandro's Stronghold
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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Heroes
Sub Category: Epic Heroes





Epic heroes are special heroes, you can have up to 40 of them. And they are significantly more powerful than Normal Heroes due to their Growth Stats and Talent Stats, and their naturally higher leadership rates.

About Hero Talent Stat
The next hero stat that affects your heroes' atk, def and gov is their talent.
A hero gains their talent divided by 400, in points at each level up.

So if you have a talent of 1600 in defense on a hero, you gain 4 points of def each time they level.


Recruiting Epic Heroes
Every Epic Hero needs to be recruited before you can utilize them. They are recruited by gaining acquaintance with them first which grants you 15 days to build friendship with them until they choose to join you, or the acquaintance will end, and the friendship will reset to 0.


Recruiting them is mostly luck based. For those curious, the earliest that I have seen successfully recruiting an epic hero is Renai of Alliance Chaos on Server 1, succeeding a recruit of an epic hero is at 55/750, it was a Leonardo and utilizing "persuade" I believe it was.
Some may have even more amazing lucky recruits. Don't be afraid to use all 3 of your acquaintance slots at once. It is well worth the effort to gain epic heroes.


Epics are easier to recruit if friend items are used during the final hour that they are still with you. Due to the fact one can continue to praise creating a cooldown of 7 hours 59 minutes even past the final minute.

Tier 3 and 4 epic heroes:
Jack Benne
Captain Bloodhook
Clovis Byron
Lionel
Helen
Friedrich
Theseus
Ashley

The above are special heroes. After every 10-20 items given to an epic hero that is tier 3 or 4, the persuade with grant option becomes locked until you give the hero a jadeite, which unlocks item giving for 10-20 items.

There are various methods of recruiting heroes, many of which are merely rumors however the more certain method is to bank friendship items until you have enough to reach the maximum amount of friendship possible for that hero.

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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Heroes
Sub Category: Hero Skills


Hero Skills and Skill books usage
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A hero appears as though it can have up to 8 skills, but currently it appears the game has locked it at 4, and there cannot be more than 4 skills on a hero.

Now, to quickly cover some FAQs:
Hero skills of multiple ranks DO NOT STACK.

If Basic Precision and Intermediate Precision are on the same hero, only the Intermediate Precision will activate in battle.

Hero skills act multiplicatively of eachother.
If you have basic military commanding(5%), and basic charging(10% attack for cav.), you will gain: 1.05 x 1.1 = 1.155 (15.5%)on your green fighting capacity numbers when you hover your mouse over your unit army portrait.

Only the green numbers, and not the white colored base fighting capacity of the unit, and this effect will also only show up in combat videos, except for skills like basic/intermediate/advanced attack
and defense
, which will show up in the combat report where casualties are listed.


This of course should make it even more obvious how important sire skills and your hero gear is.
---------------------------------------------

The following Skill levels exist in the game
Basic/Intermediate/Advanced

Skills come in three types.
Attack skills
Defense skills
All situation effect skills

Attack skills will affect only the army they refer to, and when they are on plunder, attack or conquer, and they include:

phalanx - Infantry attacking only
precision - Archer attacking only
charging - Cavalry attacking only
spell - Mage attacking only


Attack - bonus (3/5/10) x level in attack stat to the hero

Defense skills will affect all armies, when fighting against the designated type, and your army is on garrison, they include:

protection - defending against Infantry only and negates phalanx skill of equal or lower rank
evasion - defending against Archers only and negates precision skill of equal or lower rank
trap - defending against Cavalry only and negates charging skill of equal or lower rank
luck - defending against Mages only and negates spell skill of equal or lower rank


Defense Skill - bonus (3/5/10) x level in defense stat to the hero

All situation effect skills include skills like

military commanding - All Military Affected in all situations

infantry - Infantry Affected Only, All situations
archery - Archers Affected Only, All situations
cavalry - Cavalry Affected Only, All situations
mage - Mage Affected Only, All situations


government - Bonus of (3/5/10) x level


logistics - decreases grain consumption of the army while moving by X percentage

And there are 2 City Specific skills:

Ballistics - Increases the effect of Catapults/Trebuchets against Walls and Towers
City Defense - Increases HP of Walls/Towers and negates Ballistics skill of equal or lower rank


Now then, to explain how skill books work.


Skill books manipulation.



Skill books replace skills randomly, therefore it is advised that you do some planning ahead of time to manipulate the skill slots to be optimized.
(Player's Note: That many players have expressed that using skill books rapidly causes the skill that was only just previously added to be overwritten more often.)

First off, one should be aware of the fact that 4 slots is the current maximum, and that is most easily achieved by obtaining 3 skill slots via basic skill books and then rebirthing to obtain your 4th skill slot.

As level 2 rebirth is not yet available we only have one shot at reaching 4th skill slot via rebirth. This will change when rebirth 2 is available.

Now then, how to manipulate skill slots?
The method is very simple.
It requires only a few copies and some luck.

Lets take a simple hero with 4 skill slots already open, and you want to make them a cavalry specific hero.

Lets assume that hero currently has all 4 skills basic rank, and you want to get rid of all of them and make them advanced.

Now we also assume we have lots more books of advanced cavalry (generally a little easier to get than the others), 1 copy of advanced military commanding(fairly hard to get), and one 2 copies of advanced charging(also fairly hard to get).

Start by using the advanced cavalry books until you have all, or as many of the 4 slots covered by advanced cavalry as you can.(Yes you can have multiple copies of the exact same skill)
Assuming you have any luck at all hopefully you managed 2 or 3 skill copies.
Realistically you would want as many as you can. The goal is to set up your hero so that no matter what is overwritten randomly, you will still have a cavalry specific hero.

Start the next step by adding a copy of the advanced charging.

No matter what skill gets replaced, at this step you will now have at least one advanced cavalry, and one advanced charging.


Once you add Advanced Charging you will gain something like this.




At that point, you can see, your chances of adding the advanced military commanding skill and having a perfect cavalry hero is 75%.
If you wish to take it even one more step further to ensure the chances is 100%
try for something like this:


If you can achieve the above, adding the Advanced Commanding skill, no matter what it replaces will result in a hero with all 3 of the cavalry skills in attack.

Defense Heroes, require a certain amount more luck in manipulating their skills as all 4 slots are needed, however the above method can still be used to some degree.



Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Heroes
Sub Category: Hero Rebirth

Hero Rebirth is a special function that becomes available to heroes after reaching level 60.
Due to the fact that heroes will naturally reach a maximum level of 99, rebirth is the only way to continue leveling a hero after they reach 99.
Rebirth has several advantages, talents increase with rebirth, growth rate increases with rebirth, and most importantly leadership increases with rebirth. Rebirth also provides a hero with another skill and opens up another skill slot(assuming you have less than 4 skills).

Details of Rebirth:
1st Rebirth is available after level 60 on a hero, there is a failure chance between levels 60-89 however at level 90 rebirth is guaranteed success.
2nd
Rebirth is available after level 80 and after 1st rebirth, and there is a failure chance between levels 80-99, however at level 100 rebirth is guaranteed success.

If 1st rebirth succeeds, hero goes back to level 0, and their level cap goes up to 120.
If 2nd rebirth succeeds, hero goes back to level 0, and their level cap goes up to 155.

game wrote:

Lv 1 Rebirth:
1. Hero rebirth costs 1 Holy Water Vial. After rebirth, the hero can be upgraded to Lv 120.
2. Hero can be reborn after Lv 60. The higher level the hero is, the more success the chance of rebirth will be.
3. When hero reaches Lv 90, he will successfully be reborn with a 100% chance. There will be no level requirement and a 100% successful chance to be reborn after rebirth.
4. After rebirth, hero will return to level 0 and its attributes will go back its original.
5. If a hero has 4 skills, he or she will not gain any additional skills from rebirth.


Lv 2 Rebirth:
1. Remove equipment before Level 2 rebirth. It costs 1 Spirit Stone, and the hero can be upgraded to Lv 155.
2. The greater ability the hero possesses, the stronger he or she will be after Level 2 rebirth. Meanwhile, he will get leadership bonus.
3. A Hero can undergo Level 2 rebirth after Lv80. When the hero reaches Lv100, there will be no chance to fail. There is no level requirement for Level 2 rebirth.
4 After Level 2 rebirth, the hero's level will return to 0.
5. If a hero already 4 skills, he or she will not receive any additional skills from rebirth.

 


If rebirth fails. You lose only the rebirth item
, so best of luck.

After rebirth, your hero will retain any army assigned to them, and their current hp will also remain the same.
However keep in mind the game compensates for heroes that have more soldiers than they can carry.



For each soldier you have over your limit, your hero's influence percentage(See above) will drop. Meaning your hero affects your army less, adding less bonuses and taking more losses when matched by an enemies comparative Fighting Capacity.

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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Heroes
Sub Category: Hero Quests

Hero Quests can be obtained at Dumont in the Sanctum City.

Once completed, hero quests will grant the hero experience and hero gear based on the level of the hero quest.

Hero quests give you a set amount of military to work with, and you can select a hero to use on the quest.

Once you select a hero you can select a difficulty level, and accept a quest by clicking the crusade button.

The Hero you utilize will determine your success or failure of a hero quest. Sire skills are excluded for the purpose of hero quest calculation.
Hero skills and stats factor into the success of your hero.
Your hero's attack and defense stats affect the units you are given directly, afterwards the hero skills factor in.
Finally when the crusade begins, your hero and army will match up fighting capacity against the enemy. The army with the higher fighting capacity will be victorious.
Calculate or estimate carefully if you wish to succeed all of your hero quests.



If the quest is a success you will be rewarded with experience and coins with a chance of gear and all of the loots including coins will be based on your quest difficulty and quest level.

Green difficulty quests provide a bonus of 15% to the enemy forces fighting capacity
Blue difficulty quests provide a bonus of 30% to the enemy forces fighting capacity total
Purple difficulty quests provide a bonus of 45% to the enemy forces fighting capacity total.
Orange difficulty quests provide a bonus of 60% to the enemy forces fighting capacity total.

If one succeeds the Hero Quest a Follow-Up quest may occur. The Follow up quest will give you the exact same number of units you began with(all of them alive) and you will be given an option to pick from 5 radials indicating locations to move to.
Once a location is selected your hero will either be defeated and fail the quest, or another enemy army will appear, at this point you can choose to gather additional reinforcements for gold, or attempt to defeat them as you are.
If your army is still significantly stronger than the enemy you will not be given the option to gather reinforcements, as you do not need them.
Once the follow up quest is completed, another follow up quest will be presented, and you may once again choose to either continue or stop. There will be a notification alerting you to the increasing cost of warrior commands for each follow up should a quest be failed.

If one stops part way through one will only pay the original single Command needed to complete the very first quest before the follow ups began. Also if a player successfully completes all 5 follow up quests(5 being the maximum) a broadcast congratulating the player will occur and they will still only pay the single command needed to complete the first quest before the follow ups began.

Certain units have preferred areas and learning these preferred areas will help you prevent the automatic defeat and quest failure.
One hint is to look at the unit's description in the building that trains them, and the clothing/equipment in their portraits may also provide hints.

Warrior's Commands, King's Commands, and Hero Commands

Warrior's Commands are the default commands given to a player each day. The base amount is 10 and can be increased with VIP ranks.

Hero Commands
Hero Commands are the counter for how many hero quests a single Hero can accept in the day.
No hero can take more than 15 Hero quests in one day(excluding follow up quests).
They're only human after all!

King's Commands are special commands. One can acquire 10 of them per 1 Nottingham Signet in the mall.
Using King's Commands, one can attempt follow up quests without fear of losing extra commands, even should one fail a follow up quest on the 4th or 5th in the chain of follow up quests, only ONE king command will be paid for the original quest prior to the follow up quests beginning.
However the hero will lose 4 or 5 respectively of their hero commands should such misfortune occur.
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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Menus
Sub Category: Chat



This is where text messages appear for you to view. There are several different types of chats in Golden Age, with various branches.

There is the bottom left section chat window, which is the simple window appearing in the above image. It is divided into two parts, top and bottom.

You can select what information appears in the top or bottom portions of each chat via the menu.(see right of the above image)
The menu allows you to select the color of your text, which will appear to all players in that color.
There are 7 radial options:

Chat
Trade
System
Broadcast
Alliance
Private
Battlefield

Chat - Denotes the world chat channel. You can choose where you wish this to appear, or to hide it.

Trade - Denotes the Trade channel. You can choose where you wish this to appear or to hide it.

System - Denotes the automatic messages the server gives you. Such as armies arriving at destinations, battle reports and quest completions.

Broadcast - Denotes the All Sire Broadcast utilized through horns. This cannot be hidden. However you can choose where it will appear.

Alliance - Denotes the alliance chat channel. You can choose where you wish this to appear, or to hide it. This is the chat channel of all members in your alliance.

Private - Denotes the private message channel. You can message other players by typing /name (message here)

example: /Sciolism Hiya!

The next form of chat, is through friend private chats
to access this, you need to add people to your friends/acquaintance/alliance/stranger list in the friends menu and double click their name. This process will be covered in the Friends Menu section.

CogitationS

Rank 1
CogitationS
Joined
04 Nov 2011
Posts
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Location
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PostedMar 31, 2012 2:44 am   Last edited by CogitationS on Apr 10, 2012 4:14 pm. Edited 12 times in total
Continuing...
Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Menus
Sub Category: Mail

This is accessed via the Mail icon on the bottom bar of your User Interface. It will flash to gain your attention when you have new mail.
The Keyboard shortcut to open your mail is the 'P' key.



Once open your mail will by default show you all of your unread mail.



There are 3 tabs at the top of the mail window.
*Inbox
*Sent
*Compose

Inbox - Where your mail is stored
Sent - Record of your mail sent
Compose - Create new mails to other players here

Inside the inbox you will be able to choose a filter to see your mails.
Unread
System
Alliance
Quest
Trade
Player
Battlefield Report
Saved


Unread - the Mail you have not viewed yet, mails will automatically be sorted to different filters once you have read them.
System - all mails sent by the server will be sorted to this filter.
Alliance - all mails sent via your alliance/kingdom controls will be sorted here.
Quest - all records and mails sent from Dumont's Hero quests will be recorded here. The quest's results as well as gear can appear here if you did not have enough space to loot the rewards.
Trade - all records of auction activity will be sorted here. This will include bidding activity by other players on your auctions, as well as sales and auctions that you have won.
Player - All private player messages will be sorted here.
Battlefield Report - This section will contain all battle reports from battles on the world map, instance battles, and wonder battles. It will also contain loots from any reward wilderness.
Saved - Some Mails can be saved via the save option and they will be sorted here. Mails in the saved filter will not be deleted after 10 days like all other mails. Some mail sent by GMs will automatically be classified as saved mail.
----------------------------------------------------------------

Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Menus
Sub Category: Log



This is the quest log. You will find it on the bottom of your screen. The keyboard shortcut to this menu is the 'L' key.
Inside it is a menu displaying 5 tabs and your quest information



You can utilize this tool to view your quest objectives, which quests you have completed or not completed, the rewards, and you can also abandon quests through the quest log.

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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Menu
Sub Category: Army


The 3rd menu on your bottom bar, is the Army menu. The keyboard shortcut to this menu is the 'A' key.
This menu will list all of your current armies, and their information.
This includes things such as:
Starting Point
Destination
Current Status
Army size
Arrival Time
Location
The option to zoom to them
The option to view the specific army information.



There is also another menu that we will include in this portion.
There is no button for this, instead you must access the tool by clicking on your information panel(See image below).

This tool is as invaluable as the army menu perhaps more so.
It is called the Moving army information menu.



It provides 4 tabs and displays information such as incoming armies of other players(including the size of their army!).
This detailed menu will display different information from the army menu, and when used concurrently with the army menu, it will provide greater tactical details for the player.

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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Menu
Sub Category: Hero



This menu lists one of the most crucial aspects of Golden Age.
Your heroes. The keyboard shortcut to this menu is the 'H' Key.
Here you will be able to view all of your recruited heroes(including epic heroes). You will be able to view their Gear, levels, statistics, skills, and health. All the information you will need to develop and raise your heroes.
It is in this menu that you will be able to change the gear equipped to your heroes, and you will be able to add stat points when they level, as well as choose which heroes to rebirth in this menu.
You can also choose to dismiss heroes, and publish them to the world chat for all to see.
Dismissing a hero will cause them to leave your employ, all the gear they have equipped at the time will also go with them. So be very careful when using dismiss.




The Hero menu also contains a second tab. The Epic Hero Menu.
In this menu you will be able to see all the epic heroes available, as well as the ones you have already recruited.
The heroes you have become acquainted with will be labelled here. Acquainted heroes remain acquainted for 15 days by default - 360 hours. A player may have up to 3 acquaintances running at a time.
If you click on a portrait another menu will appear displaying the epic hero's attributes as well as remaining acquaintance time, if the hero is acquainted. You will be able to view all of their stats, skills, talent level, and you will have three options

These 3 options are:
Detainment
Abandon
Persuade


Detainment - Use a detainment letter (mall item) to lengthen the acquaintance period by 24 hours per letter.
Abandon - Forcibly end an acquaintance.
Persuade - Increase friendship with the hero, and attempt to recruit them to your employ.



If you choose persuade another menu will open
Persuade Epic hero(Bottom right in the above image)

There you will be able to choose which method you wish to use to increase your friendship with the epic hero.
There are 3 methods of increasing friendship.

You can choose to Give them items such as Pearls, Brandy, Roses, Agates, and Jadeite(Tier 3 and 4 epics only).
You can choose to spend gold on them directly.(Not recommended)
You can choose to speak with them.

There will be 3 options for persuasion method.

Talk - 1 friendship and 1 hour cooldown
Persuade - 2 or 3 friendship and 3 hour cooldown
Praise - 5 friendship and 8 hour cooldown.

Once you choose a method for persuasion, a cooldown timer will begin based on which one you chose.

Epic Heroes are automatically recruited when they reach full friendship. There is a chance they will be recruited somewhere along the way if you are fortunate. It is even possible, though extremely unlikely, that a hero can be recruited at just 1 friendship.
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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Menu
Sub Category: Bag


This is where all of your inventory is stored. The keyboard shortcut to your bags is the 'B' key
Like most games, these bags are limited in space. You can increase the amount of space you are given by using pioneer bags(mall item) to unlock additional slots.

Your bags are divided into 3 tabs, and items will be sent to one of the tabs based on their category. These 3 tabs are labelled Sire, Hero, and Treasure.

A player can drag and drop items from one shelf/cubby into another shelf/cubby within each of these tabs. As well, players can sort their items via the sort button to condense items into stacks on a single slot and organize the items by type. The bag menu also displays the amount of coins you have, the maximum number of coins that can be carried for your sire level, and the gold and gems you currently possess. The bag also has instructions on how to link items into the world chat, and split stacks of items. Holding down the Control Key and Clicking on an item will cause you to create a link in the world chat for all players to view the item. One can also split items by using the Shift key, and dragging the item into an open slot.


Items cannot be dragged from one tab to another, for example, from hero tab to sire tab.

The majority of items in the game belong to the sire tab.
The sire bag tab, holds all items that are not classed as Hero gears and Gold or Gem items.

The hero bag tab, holds all items that are classed as hero gears, and hero skill books.

the treasure bag tab, holds all items that can be purchased from the mall with gold and gems, as well as certain miscellaneous items given to players by GMs.
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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Menu
Sub Category: Ally

This Menu opens up the alliance information window. The keyboard shortcut to this menu is the 'I' key.
Here you will be able to view much of the information pertaining to your alliance and part of the information pertaining to your kingdom.




The alliance menu consists of 10 tabs
The Info tab
The Building tab
The Member tab
The Store tab
The Bounty tab
The Diplomacy tab
The Kingdom tab
The Wonder tab
The Achievements tab
The Donations tab


The initial page of the menu will be the info page. This lists the alliance's basic information.
This includes the alliance level, number of members and maximum members available, the alliance's funds, the logo, the alliance leader and elders, and the kingdom it is in, if any.
The alliance leader and elders will be able to enter alliance management from this tab and make changes to the alliance's information such as the messages logo, and sending out mass messages to the entire alliance. The alliance leader can also change the privileges available to members, officers, and elders in the post management tab.

The next tab is the alliance's buildings tab. Here the alliance can purchase buildings with development points to enable the alliance to increase its member limit, level up the alliance, and improve the items that can be placed in the alliance store via its funds.

The 3rd tab is the Store tab.
This is the tab that an alliance leader and all those authorized can place items for the alliance members to purchase using the glory earned from their alliance quests.
This is a list of the Alliance Store options.

Level 1 Store required
Sire construction Scroll - 25 fund cost - 25 glory cost
Gilded Note - 5 fund cost - 5 glory cost
Horn - 25 fund cost - 25 glory cost
Moving contract - 150 funds cost - 150 glory cost

Level 2 Store Required
Earl's Construction Contract - 125 funds cost - 125 glory cost
Forester Guide - 50 funds cost - 50 glory cost
Ironsmith Guide - 50 funds cost - 50 glory cost
Stonecutter Guide - 50 funds cost - 50 glory cost
Farmer Guide - 50 funds cost - 50 glory cost
Lucky Card - 10 funds cost - 10 glory cost

Level 3 Store Required
Building Manual - 200 funds cost - 200 glory cost
Advanced moving signet - 1000 funds cost - 200 glory cost

Level 4 Store Required
Duke's Construction Order - 500 funds cost - 500 glory cost
Commerce Guild Contract - 100 funds cost - 100 glory cost

Level 5 Store Required
Hero Archive - 500 funds cost - 500 glory cost


The 4th tab is the Bounty tab.
This is the tab that an alliance leader and all those authorized can activate bounty quests(costing development points) for members to hand in Silver and Golden medals to increase the alliance's funds and acquire some rewards such as reinforcement gems and various sire exp books and hero skill books.

The 5th tab is the Diplomacy tab.


Here, members can view the diplomatic status the alliance has with other alliances. The Alliance Leader can add, change, and apply to other alliances to have a diplomatic status with those alliances, until they are added they will not appear on the list and your alliances will each be neutral to each other. Applications to have certain diplomatic status's must be approved by both alliances before they will be finalized.

The 6th tab is the Kingdom tab.


Here, members can view the alliances in the kingdom if within one. The alliance leader can apply to join other kingdoms or create a kingdom once the requirements are met. The requirements will be in red text if they are not met. If already within a kingdom, this page will display the alliances in the kingdom, the kingdom's name, the alliance that established the kingdom, the names of the alliances in the kingdom, the leaders of each of those alliances, each alliance's relation to the alliance(vassal or leader), and each alliance's number of members, level and total sire power.

The 7th tab is the Wonder tab.
This tab hosts all of the wonders on the server, as well as the ability to zoom to each wonder, the coordinates, the upgrade level, name of the wonder. name of the owner of the wonder and the alliance that has control of the wonder.
By filtering your list results, one will be able to view any wonder desired.


The 8th tab is the Achievements tab.
Here you will be able to view certain recent events within the alliance. Such things from items purchased in the alliance store, to items donated to add development, to battles won and lost by members of the alliance, and more.

By utilizing the drop down list, anyone in the alliance can find various events that have been recorded in the achievements. Alliance leaders and elders will also be able to view battle reports from combat events, which records all city and village combat interactions of its alliance members.


The 9th and Final tab is the Donation tab
Here you will be able to donate special items created by breaking down gears to provide development for your alliance, or donate gems to add development. You can also view what you, and other members of the alliance have donated over their entire lifetimes, and each day via the sub tabs. When a certain amount of development has been donated by a player, their Personal Contribution Level will rise. Personal Contribution Level provides a bonus to the player's daily salary, so donating development to your alliance is to your benefit as well!

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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Menu
Sub Category: Land

This menu shows various information regarding to cities connected to you, wilderness captured, and the heroes you possess.
The keyboard shortcut to this menu is the 'K' key.


In this menu you will find a "Kingdom information" tab, which information pertaining only to cities connected with you(It has nothing to do with alliance-type "kingdoms"). Your main city, and branch cities will appear in the top part of the menu, along with their coordinates, status, military situation and a link to allow you to quickly go to the cities building management screen.

The bottom part of this menu will display cities you have conquered, their coordinates, name of the sire who created the city, military situation, location, and the ability to zoom to those cities.
The ability to zoom to those cities is invaluable for the process of taxing those cities quickly and easily each day.

This menu also includes a hero list, which is an easier method to view and compare the specific statistics of your heroes. The list also displays the location of the hero under the column labelled "own". Each name in this list can be clicked to open the hero menu directly to the corresponding hero.

The final part of the land menu is the wilderness information tab.


This tab hosts the information about the resource wilderness's you have captured and tells you how much resources they are contributing, which city they are assigned to, the dilapidation amounts, and the name and level of the wilderness. A player can also choose to zoom to each wilderness in this list.

When re-assigning wilderness to each of your cities, this particular menu is very helpful for searching down which wilderness is assigned to which city, and which ones that you would like to re-assign to optimize the resource output of each city. You are also able to abandon the wilderness from this menu.

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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Menu
Sub Category: Rank


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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: City
Sub Category: Core Buildings

The Core buildings of a city are as follows.

Administration hall
-City Square
-Granary
-Warehouse
-Seminary
-Residence
-Fort(Main city only)

These buildings are the most essential to maintain proper development upon among all the buildings in one's cities. Although arguably resource structures can be equally important, these core buildings are also necessary to level resource structures as well, and augment the effects of resource structures.


Administration Hall
- This structure is the most defining structure of the city. It provides a coin bonus to your salary, sets defense status, allows you to rename your city, and assign a governor. One can also view resource outputs here.
All structures require this building to be of a certain level in order to continue developing.
A maximum level Administration Hall provides 227 700 coins per day.


City Square
- This structure is what would be the second most defining structure of a city. It provides a city with soldiers to recruit armies with. Higher level city squares will provide more soldiers each week, and as a result also decreases the cost of purchasing soldiers with coins as higher levels are reached.
Purchasing soldiers with coins runs on a function of how many soldiers the square provides each week. The cost does not change if soldiers are purchased in small batches or at different periods during the week. All Faction specific buildings require this building to be a specific level in order to continue development.
A maximum level City square provides 23 500 Soldiers each week.

Granary
- The granary is where grain is stored. Grain is a necessity to train and maintain large armies, begin researches, and construct buildings such as the quarry. Being able to store enough grain to reach the cost of certain buildings will become more difficult as higher levels are reached.
A maximum level Granary can hold 6,000,000 grain.

Warehouse
- The Warehouse is where resources such as lumber, stone, and iron are stored. These resources are used to construct buildings, train military, and begin research.
A maximum level Warehouse can hold 12,000,000 of each lumber, stone, and iron.

Seminary
- The Seminary is the structure that provides your cities with technological advances. Once researches are completed the city will be able to utilize them to train special units, activate defenses at the administration hall, and construct defenses at the wall. The Seminary also provides bonuses to resource production and decreases the amount of time buildings and units take to be constructed and trained.
Maximum research for Architecture and City Def. Research are 20.
Maximum research of Irrigation, Bucksaw, Millstone, Infantry, Cavalry, Targeting and Gospel are all 30. They provide 90% additional Grain Production, 60% additional Lumber, Stone and Iron production, and 30% reduction in training times respectively.

Residence
- Residences are the only core structures that there are more than one of in a single city. Five residences can be constructed in a city. They provide the necessary population space for your city to continue development.
A maximum level residence provides 660 population.

Fort
- The Fort can only be constructed in one city, this city will be designated as your main city. The fort can train Archons, or Guild Commerce Agents, or Inquisitors depending on which faction you are.
These units take 6 hours to train, and are quite expensive. They are however quite well worth their cost as they are the units that allow you to construct additional cities, which are referred to as branch cities.

Player's Note: The fort description of Main city resource buildings being 5 levels higher is false. Resource buildings cap off at level 30 regardless of whether the city is a branch city or main city.
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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: City
Sub Category: Resource Buildings

Resource Buildings increase your basic output of a resource. Your basic output is the raw output from your buildings added together. The basic output will always be added to your city's resources per hour unless you have a resource penalty such as someone occupying your city. Your basic output also determines how much resource you gain gain from resource wilderness, and from governors as well as divinations and various other bonuses. A high basic output will drastically increase your capacity to generate resources.
These buildings all follow a standard gain of population per level.
1 population per level from 0-16
2 population per level from 17-22
3 population per level from 23-27
4 population per level from 28-30

Farmland
- These buildings increase your basic output of grain. Constructing these tends to consume a large amount of lumber, and medium amount of iron and stone.

Lumber Mill
- These buildings increase your basic output of lumber. Constructing these tends to consume a large amount of Iron and stone, and medium amount of grain.

Smithy
- These buildings increase your basic output of iron. Constructing these tends to consume a large amount of stone, and medium amount of grain and lumber.

Quarry
- These buildings increase your basic ouput of stone. Constructing these tends to consume a large amount of grain and lumber, and medium amount of iron.



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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Cities
Sub Category: Military Buildings

The Structures are the ones that allow players to train their recruitable soldiers into Elite units, heal and dismiss injured elite units, as well as provides basic defenses for your cities.
These structures follow the same population gain formula as resource structures.
1 population per level from 0-16
2 population per level from 17-22
3 population per level from 23-27
4 population per level from 28-30

The following Structures are considered Military buildings.

Arsenal
Barracks
Cloister
Construct Archery Range -(Yes the "Construct" is actually part of the name.)
Knight's Stable
Refuge
Scout Camp
Wall

Arsenal
-This Structure trains the Catapult unit and Siege Trebuchet(Ibero). Upgrading this structure's level decreases the amount of time it takes to construct any catapults and Siege Trebuchets.




Barracks
-This Structure trains recruitable soldiers into infantry type units. Upgrading this structure's level allows you to train infantry units faster.
The following units can be trained from a barracks.

Ibero Alliance
Pole Arms
Pikemen

Rhine Commerce Guild
Gladiator
Shieldmen

Knights Templar
Swordsmen
Crusaders
Halberdiers


Cloister

The Cloister is the structure that allows you to train recruitable soldiers into elite mage units.
The mage units are by far the strongest units for each faction, however they also come with drawbacks. Increasing this structure's level will allow you to train your mages faster. To enable this structure, your administration hall must be level 8.

The following units can be trained at a Cloister.

Ibero Alliance
Sages
Garland Warlocks

Rhine Commerce Guild
Alchemists
Holy Sisters

Knights Templar
Disciples of Holy Spirit
Black Cloak Monks


Construct Archery Range

The Construct Archery Range is the structure that allows you to train recruitable soldiers into archer type units. Increasing the structures level will allow you to train your archers faster. To enable this structure, your administration hall must be level 3.

The following units can be trained at a construct archery range.

Ibero Alliance
Hunters
Spearmen

Rhine Commerce Guild
Rhine Archers
Crossbowmen

Knights Templar
Dragon Archers
Cranequins


Knight's Stable

The Knight's Stable is the Structure allows you to train your recruitable soldiers into cavalry units. Increasing the level of this structure allows you to train your cavalry units faster. To enable this structure your administration hall must be level 6.


Refuge

The Refuge is the Structure that allows you to heal your injured elite troops at a cost of coins. Here you can also dismiss the injured elite units back into their original recruitable soldier value. If left for a long period of time here, the healed soldiers will eventually leave the refuge and your army. Prior to reaching Sire level 31 a new player handicap will exist, and this structure will contain all casualties sustained by your armies.
Once reaching Sire level 31, the handicap will be removed and part of your casualties will enter the bottom portion of the refuge. As well, 20% of any casualties sustained will be permanently lost.(Catapults, and scouts lost in investigation missions do not follow this rule)
Those in the bottom portion are considered injured and will remain unusable until they are healed and then recruited with coins or gold.
20% of the injured units are healed for free each day, which can then be purchased with coins. Increasing the level of the refuge decreases the amount of coins required to purchase healed troops from the refuge. Refuge's share injured troops across all of your cities. The healed and injured troops inside a refuge at one city, will be exactly the same at all of your other cities, and injured and healed troops inside a refuge do not consume grain like active troops.




Scout Camp

This structure allows you to train your recruitable soldiers into the special unit, scouts.
Increasing the level of the scout camp allows you to train your recruitable soldiers into scouts faster.




Wall
This structure is a defensive military structure. Once created, this building provides a bonus to your defending army's power when under attack at the city. Unfortunately, the wall is also the only building that can be directly attacked by an enemy's military. Once the technologies are completed(see next section "Cities: Technologies") you can construct tower, turrets, and traps inside the wall structure as well. These buildings will supplement your defensive arsenal. Ibero Alliance have their own special versions of each of these defensive weapons, which are significantly more effective. Increasing the level of this structure will increase the defensive bonus given to your army, and decreases the time required to construct the defensive weapons, as well as provides more space for you to construct the defensive weapons.

Towers


Traps


Turret



Player's Note: Towards middle and end-game, Turrets are considered completely inferior to traps and towers and not worth the space they require in the wall.

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Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Cities
Sub Category: Technologies

Technologies are researched and completed at the Seminary building.(see Cities: Core Buildings)
Technologies will augment your city's effectiveness and grant you the ability to train your recruitable soldiers into a variety of elite troops.

The following Technologies are available to all factions.

Irrigation - 3% additional grain production per level to a maximum of 90%
Bucksaw - 2% additional lumber production per level to a maximum of 60%
Millstone - 2% additional stone production per level to a maximum of 60%
Bellows - 2% additional iron production per level to a maximum of 60%
Infantry - 1% faster training of infantry units per level to a maximum of 30%
Targeting - 1% faster training of archer units per level to a maximum of 30%
Cavalry - 1% faster training of cavalry units per level to a maximum of 30%
Gospel - 1% faster training of mage units per level to a maximum of 30%
City Def - 1% additional space in the Wall structure per level to a maximum of 20%
Architecture - 1% faster construction and upgrading of buildings per level to a maximum of 20%
Alarm - Allows the administration hall to set armies to battle or ignore enemies sent to your city on "plunder" command(see Army: Army Actions.
Gate[ - Allows the administration hall to set the city to "Alert" status at a slight resource cost, which prevents any non-allied armies from crossing over your city so long as you retain control of your city.
Trap - Allows the wall to construct traps. For Ibero alliance this research is carried out at the house of sages, and is called the "pit trap" technology.
Tower Def. - Allows the wall to construct towers. For Ibero alliance this research is carried out at the house of sages, and is called the "tower fort" technology.
Ballista = Allows the wall to construct turrets. For Ibero alliance this research is carried out at the house of sages, and is still called the "Ballista" technology.



The Following Technologies are available only to the Rhine Commerce Guild
Defense - Enables training of Shieldmen
Militia - Enables training of Rhine Archers
Crossbow - Enables training of crossbowmen
March - Enables training of Rangers
Cavalry - Enables training of guards
Alchemy - Enables training of Alchemists
Cloister - Enables training of Holy Sisters
Cannon - Enables construction of catapults




The Following Technologies are available only to the Ibero Alliance
Formation - Enables training of Pikemen
Hunting - Enables training of Hunters
Spear Wield - Enables training of Spearmen
Assault - Enables training of hussites
Wedgeline - Enables training of Lancemen
Nobility - Enables training of Scorpions
Meditation Skill - Enables training of Garland Warlocks
Sages Rule - Enables training of Sages



The following technologies are available only to the Knights Templar
Phalanx - Enables training of Halberdiers
Charge - Enables training of Crusaders
Salvo - Enables training of Dragon Archers
Diffusion - Enables training of Cranequins
Lt. Cavalry - Enables training of Wind Wings
Oathbound - Enables training of Templars
Monastery - Enables training of Black Cloak Monks
Blessing - Enables training of Disciples of Holy Spirit


-------------------------------------------
Golden Age In-Game Name: Sciolism
Server Number: #1

Category: Cities
Sub Category: Unique Buildings

Each Faction possesses unique buildings that only members of that faction can create.
Constructing and Upgrading these buildings will be one of the factors determining your strength and stye as a member of the respective faction.

The Rhine Commerce Guild has 4 buildings which each grant a static amount additional resources every hour.
1 population per level from 0-16
2 population per level from 17-22
3 population per level from 23-27
4 population per level from 28-30
Guild of Farming
Carpentry Guild
Stonecutter Association
Guild of Forging

Knights Templar has only one Unique building however this building gains 4x the population effect. This building grants additional recruitable soldiers every Friday.
4 population per level from 0-16
8 population per level from 17-22
12 population per level from 23-27
16 population per level from 28-30

Arena


Ibero Alliance also has only one unique building which also gains 4x the population effect. This Structure functions similarly to the Seminary. By completing the specific researches, the effects of this building are maximized, granting the ability to train faction specific Defense weapons in the wall, strengthening the walls themselves, and granting a bonus to all of the defender's army power in defending battles at the city.
4 population per level from 0-16
8 population per level from 17-22
12 population per level from 23-27
16 population per level from 28-30
House of Sages

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I'd do more guides sections, but I'm out of time for this event and have to go to work. Have fun with all the goodies. And give credit where credit is due if you put these in your wiki page. (in game name rather than forum name please, my IGN is my REAL handle)
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