I usually find joining a smaller group with a common mind set more enjoyable in the end from my experience of these types of games (Everquest and Dark Ages of Camelot being the first ones I played on this genre.)
Regardless of how close tight knit a guild/society/clan is, there will always be factions within factions in that guild whether it is due to time zones, grouping level ranges or even if they use Ventrilo or not. It just seems unavoidable that when humans gather drama will ensue.
Normally throughout my gameplay, I usually end up being one of the highest levels in that guild with a few who are able to catch up to me. In the end, I usually spend most of my time with those who are closer to my level compared to others in the guild. I do help from time to time when a person asks in guild chat for some quest to kill a certain Puffle boss that might be hidden deep in the mountains, but, the time spent with them is far lower than my own group; I don't find that bad per se now, since that means I am enjoying playing the game with a set group of people, or, have a common goal.
The type that I usually like to quest and group with are those who openly share their resources, and in return, I will also as well share what I have. I just find it easier if everyone pools their resources and helps a person attain their goal such as having one person being the official tailor of the group, which in turn, that person would get everything tailor related first. However, there are plenty of caveats with that, since that person would need to be online and available to help quite often to attain such a title/honor.
While some may loathe guild tithes/taxes I have found them useful from time to time, though I have to say that I have been on officer roles in quite a few games, so my point of view may be a bit skewed. There are plenty of benefits from doing such a thing like improving the guild itself, or if there is a surplus, it could be used for events and lotteries.
I have also enjoyed role playing guilds in plenty of games (specially in FFXI) since they are a nice way to breath new life into the stale grind in most games. It is pretty nice to sit down in a town and re-enact some sort of play with your fellow gamers, or, make a weekend meeting of sorts, detailing the guild's current state of affairs or just talk about embarrassing stories being recounted upon or seeing weddings.
Now with that all being said, it seems LO's game direction seems to be friendlier towards bigger guilds over smaller ones, especially if they do set up the construction side of the game. In the end it seems that a big coalition will be needed to create something great in Lime and this is why it will be fun to see what possibilities the game has with guilds and their functions in the world of Orta.
And thanks to whoever actually read this long diatribe, though it prob would be quite short compared to if the discussion had been between the subs v dubs debate in video games *cough*bleedfiend!*cough* m(_ _)m
SMTO Renkinjutsu - Retired Synthesist now just a Rumormonger